Improve consistency of inventory (and alike) imagery

In a number of places, background[] is misused to place the
inventory backdrop images.  Where appropriate, image[] is used
instead, so that "ui_form_bg.png" actually serves as the one
and only true background image.

In so doing, I was able to remake the bag inventory images,
making them only big as is actually needed to hold 1, 2, or 3
rows of inventory slots.

This, in turn, allows a standardized main inventory image to
occupy the lower part of the window, which allows for
consistent inventory image positioning and sizing from one
page to another.

I also removed ui_misc_form.png.  Nothing in UI uses it, and
any external mods that used it can just use the standard
inventory and its background.

Lastly, I reduced the background image to 512x384 px.  It was
unnecessarily large before, considering it has no real detail.

The larger inventory images are all 512px wide, and multiples
of 64px in height.  Before, they were oddly sized.
This commit is contained in:
Vanessa Dannenberg 2021-02-24 07:00:29 -05:00 committed by SmallJoker
parent 0f756a5d33
commit ebd1d1f245
17 changed files with 23 additions and 17 deletions

@ -7,17 +7,19 @@ License: GPLv3
local S = minetest.get_translator("unified_inventory")
local F = minetest.formspec_escape
local bags_inv_bg_prefix = "image[-0.1,0.9;10.05,"
unified_inventory.register_page("bags", {
get_formspec = function(player)
local player_name = player:get_player_name()
return { formspec = table.concat({
"background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]",
string.gsub(unified_inventory.standard_inv_bg, "YYY", "4.4"),
bags_inv_bg_prefix.."1.175;ui_bags_header.png]",
"label[0,0;" .. F(S("Bags")) .. "]",
"button[0,2;2,0.5;bag1;" .. F(S("Bag @1", 1)) .. "]",
"button[2,2;2,0.5;bag2;" .. F(S("Bag @1", 2)) .. "]",
"button[4,2;2,0.5;bag3;" .. F(S("Bag @1", 3)) .. "]",
"button[6,2;2,0.5;bag4;" .. F(S("Bag @1", 4)) .. "]",
"button[0,2.1;2,0.5;bag1;" .. F(S("Bag @1", 1)) .. "]",
"button[2,2.1;2,0.5;bag2;" .. F(S("Bag @1", 2)) .. "]",
"button[4,2.1;2,0.5;bag3;" .. F(S("Bag @1", 3)) .. "]",
"button[6,2.1;2,0.5;bag4;" .. F(S("Bag @1", 4)) .. "]",
"listcolors[#00000000;#00000000]",
"list[detached:" .. F(player_name) .. "_bags;bag1;0.5,1;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag2;2.5,1;1,1;]",
@ -47,26 +49,27 @@ for bag_i = 1, 4 do
local stack = get_player_bag_stack(player, bag_i)
local image = stack:get_definition().inventory_image
local fs = {
string.gsub(unified_inventory.standard_inv_bg, "YYY", "4.4"),
"image[7,0;1,1;" .. image .. "]",
"label[0,0;" .. F(S("Bag @1", bag_i)) .. "]",
"listcolors[#00000000;#00000000]",
"list[current_player;bag" .. bag_i .. "contents;0,1;8,3;]",
"listring[current_name;bag" .. bag_i .. "contents]",
"listring[current_player;main]"
"listring[current_player;main]",
}
local slots = stack:get_definition().groups.bagslots
if slots == 8 then
fs[#fs + 1] = "background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
fs[#fs + 1] = bags_inv_bg_prefix.."1.175;ui_bags_inv_small.png]"
elseif slots == 16 then
fs[#fs + 1] = "background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]"
fs[#fs + 1] = bags_inv_bg_prefix.."2.35;ui_bags_inv_medium.png]"
elseif slots == 24 then
fs[#fs + 1] = "background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
fs[#fs + 1] = bags_inv_bg_prefix.."3.525;ui_bags_inv_large.png]"
end
local player_name = player:get_player_name() -- For if statement.
if unified_inventory.trash_enabled
or unified_inventory.is_creative(player_name)
or minetest.get_player_privs(player_name).give then
fs[#fs + 1] = "background[6.06,0;0.92,0.92;ui_bags_trash.png]"
fs[#fs + 1] = "image[6,0;1,1;ui_bags_trash.png]"
.. "list[detached:trash;main;6,0.1;1,1;]"
end
local inv = player:get_inventory()

@ -44,7 +44,10 @@ unified_inventory = {
main_button_y = 9,
craft_result_x = 0.3,
craft_result_y = 0.5,
form_header_y = 0
form_header_y = 0,
standard_background = "background[-0.2,-0.2;1,1;ui_form_bg.png;true]", -- the 'true' scales to fill, overrides the 1,1
standard_inv = "list[current_player;main;0,YYY;8,4;]", -- the YYY's are placeholders which get
standard_inv_bg = "image[-0.1,YYY;10.05,4.70;ui_main_inventory.png]", -- replaced later by string.gsub()
}
-- Disable default creative inventory

@ -65,13 +65,13 @@ function unified_inventory.get_formspec(player, page)
local formspec = {
"size[14,10]",
pagedef.formspec_prepend and "" or "no_prepend[]",
"background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]" -- Background
unified_inventory.standard_background -- Background
}
local n = 4
if draw_lite_mode then
formspec[1] = "size[11,7.7]"
formspec[3] = "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"
formspec[3] = unified_inventory.standard_background
end
if unified_inventory.is_creative(player_name)
@ -130,7 +130,7 @@ function unified_inventory.get_formspec(player, page)
if fsdata.draw_inventory ~= false then
-- Player inventory
formspec[n] = "listcolors[#00000000;#00000000]"
formspec[n+1] = "list[current_player;main;0,"..(ui_peruser.formspec_y + 3.5)..";8,4;]"
formspec[n+1] = string.gsub(unified_inventory.standard_inv, "YYY", ui_peruser.formspec_y + 3.5)
n = n+2
end

@ -171,7 +171,7 @@ unified_inventory.register_page("craft", {
local player_name = player:get_player_name()
local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]"
formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
formspec = formspec..string.gsub(unified_inventory.standard_inv_bg, "YYY", (formspecy + 3.4))
formspec = formspec.."label[0,"..formheadery..";" ..F(S("Crafting")).."]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]"
@ -268,7 +268,7 @@ unified_inventory.register_page("craftguide", {
local player_name = player:get_player_name()
local player_privs = minetest.get_player_privs(player_name)
local fs = {
"background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]",
string.gsub(unified_inventory.standard_inv_bg, "YYY", (formspecy + 3.4)),
"label[0,"..formheadery..";" .. F(S("Crafting Guide")) .. "]",
"listcolors[#00000000;#00000000]"
}

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@ -23,7 +23,7 @@ unified_inventory.register_page("waypoints", {
if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end
local waypoints = datastorage.get(player_name, "waypoints")
local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" ..
local formspec = string.gsub(unified_inventory.standard_inv_bg, "YYY", "4.4") ..
"image[0,0;1,1;ui_waypoints_icon.png]" ..
"label[1,0;" .. F(S("Waypoints")) .. "]"