Change craft guide input slots to buttons
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c327d2c49d
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ec328d8270
@ -3,45 +3,46 @@ minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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unified_inventory.players[player_name] = {}
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unified_inventory.current_index[player_name] = 1
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unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
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unified_inventory.filtered_items_list[player_name] =
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unified_inventory.items_list
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unified_inventory.activefilter[player_name] = ""
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unified_inventory.apply_filter(player, "")
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unified_inventory.alternate[player_name] = 1
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unified_inventory.current_item[player_name] = nil
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unified_inventory.set_inventory_formspec(player, unified_inventory.default)
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.default)
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-- Crafting guide inventories
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local inv = minetest.create_detached_inventory(player:get_player_name().."craftrecipe", {
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local inv = minetest.create_detached_inventory(player_name.."craftrecipe", {
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allow_put = function(inv, listname, index, stack, player)
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player)
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if unified_inventory.is_creative(player:get_player_name()) then
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return stack:get_count()
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else
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return 0
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end
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end,
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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allow_move = function(inv, from_list, from_index, to_list,
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to_index, count, player)
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return 0
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end,
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})
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inv:set_size("output", 1)
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inv:set_size("build", 3 * 3)
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-- Refill slot
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local refill = minetest.create_detached_inventory(player_name.."refill", {
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allow_put = function(inv, listname, index, stack, player)
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if unified_inventory.is_creative(player:get_player_name()) then
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local player_name = player:get_player_name()
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if unified_inventory.is_creative(player_name) then
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return stack:get_count()
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else
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return 0
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end
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end,
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on_put = function(inv, listname, index, stack, player)
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local player_name = player:get_player_name()
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stack:set_count(stack:get_stack_max())
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inv:set_stack(listname, index, stack)
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minetest.sound_play("electricity", {to_player=player_name, gain = 1.0})
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minetest.sound_play("electricity",
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{to_player=player_name, gain = 1.0})
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end,
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})
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refill:set_size("main", 1)
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@ -60,9 +61,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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-- Inventory page controls
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local start = math.floor(unified_inventory.current_index[player_name] / 80 + 1)
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local start = math.floor(
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unified_inventory.current_index[player_name] / 80 + 1)
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local start_i = start
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local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name] - 1) / (80) + 1)
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local pagemax = math.floor(
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(#unified_inventory.filtered_items_list[player_name] - 1)
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/ (80) + 1)
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if fields.start_list then
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minetest.sound_play("paperflip1",
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@ -106,43 +110,36 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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unified_inventory.current_page[player_name])
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end
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-- Item list buttons
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local list_index = unified_inventory.current_index[player_name]
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local page = unified_inventory.current_page[player_name]
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for i = 0, 80 do
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local button = "item_button"..list_index
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if fields[button] then
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local clicked_item = nil
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for name, value in pairs(fields) do
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if string.sub(name, 1, 12) == "item_button_" then
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clicked_item = string.sub(name, 13)
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break
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end
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end
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if clicked_item then
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minetest.sound_play("click",
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{to_player=player_name, gain = 0.1})
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local page = unified_inventory.current_page[player_name]
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if not unified_inventory.is_creative(player_name) then
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unified_inventory.set_inventory_formspec(player, "craftguide")
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page = "craftguide"
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end
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if page == "craftguide" then
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unified_inventory.current_item[player_name] =
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unified_inventory.filtered_items_list
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[player_name][list_index]
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unified_inventory.current_item[player_name] = clicked_item
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unified_inventory.alternate[player_name] = 1
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unified_inventory.update_recipe(player,
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unified_inventory.filtered_items_list
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[player_name][list_index], 1)
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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"craftguide")
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else
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if unified_inventory.is_creative(player_name) then
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local inv = player:get_inventory()
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dst_stack = {}
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dst_stack.name = unified_inventory.filtered_items_list
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[player_name][list_index]
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dst_stack.count = 99
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if inv:room_for_item("main", dst_stack) then
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inv:add_item("main", dst_stack)
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local stack = ItemStack(clicked_item)
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stack:set_count(99)
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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end
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end
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end
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end
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list_index = list_index + 1
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end
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if fields.searchbutton then
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unified_inventory.apply_filter(player, fields.searchbox)
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@ -170,8 +167,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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alternate = 1
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end
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unified_inventory.alternate[player_name] = alternate
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unified_inventory.update_recipe(player,
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unified_inventory.current_item[player_name], alternate)
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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end
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105
internal.lua
105
internal.lua
@ -47,8 +47,9 @@ function unified_inventory.get_formspec(player, page)
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-- Items list
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local list_index = unified_inventory.current_index[player_name]
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local page = math.floor(list_index / (80) + 1)
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local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name] - 1) / (80) + 1)
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local image = nil
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local pagemax = math.floor(
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(#unified_inventory.filtered_items_list[player_name] - 1)
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/ (80) + 1)
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local item = {}
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for y = 0, 9 do
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for x = 0, 7 do
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@ -57,8 +58,8 @@ function unified_inventory.get_formspec(player, page)
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formspec = formspec.."item_image_button["
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..(8.2 + x * 0.7)..","
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..(1 + y * 0.7)..";.81,.81;"
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..name..";item_button"
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..list_index..";]"
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..name..";item_button_"
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..name..";]"
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list_index = list_index + 1
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end
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end
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@ -112,102 +113,6 @@ function unified_inventory.apply_filter(player, filter)
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unified_inventory.current_page[player_name])
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end
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-- update_recipe
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function unified_inventory.update_recipe(player, stack_name, alternate)
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local inv = minetest.get_inventory({
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type = "detached",
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name = player:get_player_name().."craftrecipe"
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})
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for i = 0, inv:get_size("build") do
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inv:set_stack("build", i, nil)
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end
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inv:set_stack("output", 1, nil)
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alternate = tonumber(alternate) or 1
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local crafts = unified_inventory.crafts_table[stack_name]
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--print(dump(crafts))
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if next(crafts) == nil then -- No craft recipes
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return
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end
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if alternate < 1 or alternate > #crafts then
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alternate = 1
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end
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local craft = crafts[alternate]
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inv:set_stack("output", 1, craft.output)
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local items = craft.items
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if craft.type == "cooking" or
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craft.type == "fuel" or
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craft.type == "grinding" or
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craft.type == "extracting" or
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craft.type == "compressing" then
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def = unified_inventory.find_item_def(craft["items"][1])
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if def then
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inv:set_stack("build", 1, def)
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end
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return
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end
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if craft.width == 0 then
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for i = 1, 3 do
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if craft.items[i] then
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def = unified_inventory.find_item_def(craft.items[i])
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if def then
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inv:set_stack("build", i, def)
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end
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end
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end
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end
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if craft.width == 1 then
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local build_table={1, 4, 7}
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for i = 1, 3 do
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if craft.items[i] then
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def = unified_inventory.find_item_def(craft.items[i])
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if def then
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inv:set_stack("build", build_table[i], def)
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end
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end
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end
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end
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if craft.width == 2 then
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local build_table = {1, 2, 4, 5, 7, 8}
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for i=1, 6 do
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if craft.items[i] then
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def = unified_inventory.find_item_def(craft.items[i])
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if def then
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inv:set_stack("build", build_table[i], def)
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end
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end
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end
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end
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if craft.width == 3 then
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for i=1, 9 do
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if craft.items[i] then
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def = unified_inventory.find_item_def(craft.items[i])
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if def then
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inv:set_stack("build", i, def)
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end
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end
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end
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end
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end
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function unified_inventory.find_item_def(def)
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if type(def) ~= "string" then
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return nil
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end
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if string.find(def, "group:") then
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def = string.gsub(def, "group:", "")
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def = string.gsub(def, "\"", "")
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if minetest.registered_nodes["default:"..def] then
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return "default:"..def
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end
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local items = unified_inventory.items_in_group(def)
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return items[1]
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else
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return def
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end
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end
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function unified_inventory.items_in_group(groups)
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local items = {}
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for name, item in pairs(minetest.registered_items) do
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53
register.lua
53
register.lua
@ -137,26 +137,26 @@ unified_inventory.register_page("craftguide", {
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local player_name = player:get_player_name()
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formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_craftguide_form.png]"
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formspec = formspec.."label[0,0;Crafting Guide]"
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formspec = formspec.."list[detached:"..player_name.."craftrecipe;build;2,1;3,3;]"
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formspec = formspec.."list[detached:"..player_name.."craftrecipe;output;6,1;1,1;]"
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formspec = formspec.."label[2,0.5;Input:]"
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formspec = formspec.."label[6,0.5;Output:]"
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formspec = formspec.."label[6,2.6;Method:]"
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local item_name = unified_inventory.current_item[player_name]
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local craft = nil
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if item_name then
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formspec = formspec.."label[2,0;"..item_name.."]"
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local alternates = 0
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local alternate = unified_inventory.alternate[player_name]
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local crafts = unified_inventory.crafts_table[item_name]
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if crafts ~= nil and #crafts > 0 then
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alternates = #crafts
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local craft = crafts[alternate]
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craft = crafts[alternate]
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local method = craft.type
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if craft.type == "shapeless" then
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if craft.type == "normal" then
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method = "crafting"
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elseif craft.type == "shapeless" then
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method = "shapeless crafting"
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end
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if craft.type == "alloy" then
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elseif craft.type == "alloy" then
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method = "alloy cooking"
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end
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formspec = formspec.."label[6,3;"..method.."]"
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@ -168,6 +168,47 @@ unified_inventory.register_page("craftguide", {
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formspec = formspec.."button[0,3.15;2,1;alternate;Alternate]"
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end
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end
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local craftinv = minetest.get_inventory({
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type = "detached",
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name = player_name.."craftrecipe"
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})
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if not craft then
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craftinv:set_stack("output", 1, nil)
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return formspec
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end
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craftinv:set_stack("output", 1, craft.output)
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local width = craft.width
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if width == 0 then
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-- Shapeless recipe
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width = 3
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end
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local i = 1
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for y = 1, 3 do
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for x = 1, width do
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local item = craft.items[i]
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if item then
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if string.sub(item, 1, 6) == "group:" then
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local group = string.sub(item, 7)
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formspec = formspec.."image_button["
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..(1.05 + x)..","..(0.05 + y)..";0.9,0.9;"
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.."ui_group.png;;"
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..minetest.formspec_escape(group).."]"
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else
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formspec = formspec.."item_image_button["
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..(1.05 + x)..","..(0.05 + y)..";0.9,0.9;"
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..minetest.formspec_escape(item)..";"
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.."item_button_"
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..minetest.formspec_escape(item)..";]"
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end
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end
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i = i + 1
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end
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end
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return formspec
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end,
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})
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BIN
textures/ui_group.png
Normal file
BIN
textures/ui_group.png
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