In a number of places, background[] is misused to place the
inventory backdrop images. Where appropriate, image[] is used
instead, so that "ui_form_bg.png" actually serves as the one
and only true background image.
In so doing, I was able to remake the bag inventory images,
making them only big as is actually needed to hold 1, 2, or 3
rows of inventory slots.
This, in turn, allows a standardized main inventory image to
occupy the lower part of the window, which allows for
consistent inventory image positioning and sizing from one
page to another.
I also removed ui_misc_form.png. Nothing in UI uses it, and
any external mods that used it can just use the standard
inventory and its background.
Lastly, I reduced the background image to 512x384 px. It was
unnecessarily large before, considering it has no real detail.
The larger inventory images are all 512px wide, and multiples
of 64px in height. Before, they were oddly sized.
M screenshot.png
M textures/bags_large.png
M textures/bags_medium.png
M textures/bags_small.png
M textures/ui_1_icon.png
M textures/ui_2_icon.png
M textures/ui_3_icon.png
M textures/ui_4_icon.png
M textures/ui_5_icon.png
M textures/ui_bags_icon.png
M textures/ui_bags_lg_form.png
M textures/ui_bags_main_form.png
M textures/ui_bags_med_form.png
M textures/ui_bags_sm_form.png
M textures/ui_blank_image.png
M textures/ui_blue_icon_background.png
M textures/ui_circular_arrows_icon.png
M textures/ui_craft_icon.png
M textures/ui_craftgrid_icon.png
M textures/ui_craftguide_form.png
M textures/ui_craftguide_icon.png
M textures/ui_crafting_form.png
M textures/ui_doubleleft_icon.png
M textures/ui_doubleright_icon.png
M textures/ui_form_bg.png
M textures/ui_gohome_icon.png
M textures/ui_green_icon_background.png
M textures/ui_group.png
M textures/ui_home_icon.png
M textures/ui_left_icon.png
M textures/ui_main_inventory.png
M textures/ui_misc_form.png
M textures/ui_moon_icon.png
M textures/ui_no.png
M textures/ui_off_icon.png
M textures/ui_ok_icon.png
M textures/ui_on_icon.png
M textures/ui_pencil_icon.png
M textures/ui_red_icon_background.png
M textures/ui_right_icon.png
M textures/ui_search_icon.png
M textures/ui_sethome_icon.png
M textures/ui_skip_backward_icon.png
M textures/ui_skip_forward_icon.png
M textures/ui_sun_icon.png
M textures/ui_trash_icon.png
M textures/ui_waypoint_set_icon.png
M textures/ui_waypoints_icon.png
M textures/ui_xyz_icon.png
M textures/ui_xyz_off_icon.png
M textures/ui_xyz_on_icon.png
When the craft guide is showing a craft, the output slot is now a button,
which causes the craft guide to show ways in which that output can be
used. This mirrors the way input slots are buttons that show recipes
for the selected ingredient. Usages of an item can be iterated through
in the same way as recipes for the item. This incidentally offers some
ability to retrace one's steps through a crafting chain, without storing
actual history.
When the current craft guide item has no recipes, show a "no" symbol
instead of an ingredient grid, alongside the "No recipes" message.
When no item is selected in the craft guide, leave the recipe space empty.