5d34b235dd
Alloy cooking recipes have quantities for the ingredients, which need to be shown. The buttons on which the ingredients are shown don't natively support showing an item count, so hack it up with the label facility. Also, the button names, supporting clicking to see recipes recursively, need to be based only on the item name part of the ingredient, dropping the quantity part.
192 lines
5.7 KiB
Lua
192 lines
5.7 KiB
Lua
local function default_refill(stack)
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stack:set_count(stack:get_stack_max())
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local itemdef = minetest.registered_items[stack:get_name()]
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if itemdef and (itemdef.wear_represents or "mechanical_wear") == "mechanical_wear" and stack:get_wear() ~= 0 then
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stack:set_wear(0)
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end
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return stack
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end
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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unified_inventory.players[player_name] = {}
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unified_inventory.current_index[player_name] = 1
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unified_inventory.filtered_items_list[player_name] =
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unified_inventory.items_list
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unified_inventory.activefilter[player_name] = ""
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unified_inventory.apply_filter(player, "")
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unified_inventory.current_searchbox[player_name] = ""
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unified_inventory.alternate[player_name] = 1
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unified_inventory.current_item[player_name] = nil
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.default)
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-- Crafting guide inventories
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local inv = minetest.create_detached_inventory(player_name.."craftrecipe", {
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allow_put = function(inv, listname, index, stack, player)
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player)
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return 0
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end,
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allow_move = function(inv, from_list, from_index, to_list,
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to_index, count, player)
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return 0
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end,
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})
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inv:set_size("output", 1)
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-- Refill slot
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local refill = minetest.create_detached_inventory(player_name.."refill", {
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allow_put = function(inv, listname, index, stack, player)
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local player_name = player:get_player_name()
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if unified_inventory.is_creative(player_name) then
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return stack:get_count()
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else
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return 0
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end
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end,
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on_put = function(inv, listname, index, stack, player)
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local player_name = player:get_player_name()
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local handle_refill = (minetest.registered_items[stack:get_name()] or {}).on_refill or default_refill
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stack = handle_refill(stack)
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inv:set_stack(listname, index, stack)
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minetest.sound_play("electricity",
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{to_player=player_name, gain = 1.0})
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end,
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})
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refill:set_size("main", 1)
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "" then
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return
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end
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local player_name = player:get_player_name()
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-- always take new search text, even if not searching on it yet
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if fields.searchbox ~= nil and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then
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unified_inventory.current_searchbox[player_name] = fields.searchbox
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unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
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end
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for i, def in pairs(unified_inventory.buttons) do
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if fields[def.name] then
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def.action(player)
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minetest.sound_play("click",
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{to_player=player_name, gain = 0.1})
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return
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end
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end
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-- Inventory page controls
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local start = math.floor(
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unified_inventory.current_index[player_name] / 80 + 1)
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local start_i = start
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local pagemax = math.floor(
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(#unified_inventory.filtered_items_list[player_name] - 1)
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/ (80) + 1)
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if fields.start_list then
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start_i = 1
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end
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if fields.rewind1 then
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start_i = start_i - 1
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end
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if fields.forward1 then
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start_i = start_i + 1
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end
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if fields.rewind3 then
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start_i = start_i - 3
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end
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if fields.forward3 then
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start_i = start_i + 3
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end
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if fields.end_list then
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start_i = pagemax
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end
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if start_i < 1 then
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start_i = 1
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end
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if start_i > pagemax then
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start_i = pagemax
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end
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if not (start_i == start) then
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minetest.sound_play("paperflip1",
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{to_player=player_name, gain = 1.0})
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unified_inventory.current_index[player_name] = (start_i - 1) * 80 + 1
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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end
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local clicked_item = nil
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for name, value in pairs(fields) do
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if string.sub(name, 1, 12) == "item_button_" then
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clicked_item = string.sub(name, 13)
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if string.sub(clicked_item, 1, 6) == "group:" then
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minetest.sound_play("click", {to_player=player_name, gain = 0.1})
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unified_inventory.apply_filter(player, clicked_item)
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return
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end
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break
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end
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end
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if clicked_item then
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minetest.sound_play("click",
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{to_player=player_name, gain = 0.1})
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local page = unified_inventory.current_page[player_name]
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if not unified_inventory.is_creative(player_name) then
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page = "craftguide"
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end
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if page == "craftguide" then
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unified_inventory.current_item[player_name] = clicked_item
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unified_inventory.alternate[player_name] = 1
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unified_inventory.set_inventory_formspec(player,
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"craftguide")
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else
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if unified_inventory.is_creative(player_name) then
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local inv = player:get_inventory()
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local stack = ItemStack(clicked_item)
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stack:set_count(stack:get_stack_max())
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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end
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end
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end
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end
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if fields.searchbutton then
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unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name])
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unified_inventory.current_searchbox[player_name] = ""
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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minetest.sound_play("paperflip2",
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{to_player=player_name, gain = 1.0})
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end
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-- alternate button
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if fields.alternate then
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minetest.sound_play("click",
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{to_player=player_name, gain = 0.1})
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local item_name = unified_inventory.current_item[player_name]
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if item_name then
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local alternates = 0
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local alternate = unified_inventory.alternate[player_name]
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local crafts = unified_inventory.crafts_table[item_name]
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if crafts ~= nil then
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alternates = #crafts
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end
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if alternates > 1 then
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alternate = alternate + 1
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if alternate > alternates then
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alternate = 1
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end
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unified_inventory.alternate[player_name] = alternate
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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end
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end
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end
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end)
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