122 lines
3.8 KiB
Lua
122 lines
3.8 KiB
Lua
unified_inventory.register_page("waypoints", {
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get_formspec = function(player)
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local player_name = player:get_player_name()
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local need_save = false
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local waypoints = datastorage.get_container (player, "waypoints")
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local formspec = "background[0,4.5;8,4;ui_main_inventory.png]"..
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"image[0,0;1,1;ui_waypoints_icon.png]"..
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"label[1,0;Waypoints]"
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for i = 1, 5, 1 do
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formspec = formspec .. "label[0,".. 0.2 + i*0.7 ..";".. i ..".]"
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if waypoints[i].edit then
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formspec = formspec ..
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"image_button[1.7,".. 0.2 + i*0.7 ..";.8,.8;ui_ok_icon.png;confirm_rename".. i .. ";]"..
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"field[2.7,".. 0.5 + i*0.7 ..";5,.8;rename_box".. i ..";;".. waypoints[i].name .."]"
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else
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formspec = formspec ..
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"image_button[1.7,".. 0.2 + i*0.7 ..";.8,.8;ui_pencil_icon.png;rename_waypoint".. i .. ";]"..
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"label[3,".. 0.2 + i*0.7 ..";("..
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waypoints[i].world_pos.x .. "," ..
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waypoints[i].world_pos.y .. "," ..
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waypoints[i].world_pos.z .. "), "..
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waypoints[i].name .. "]"
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end
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formspec = formspec .. "image_button[1.0,".. 0.2 + i*0.7 ..";.8,.8;ui_waypoint_set_icon.png;set_waypoint".. i .. ";]"
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if not waypoints[i].active then
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formspec = formspec .. "image_button[0.3,".. 0.2 + i*0.7 ..";.8,.8;ui_off_icon.png;toggle_waypoint".. i .. ";]"
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else
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formspec = formspec .. "image_button[0.3,".. 0.2 + i*0.7 ..";.8,.8;ui_on_icon.png;toggle_waypoint".. i .. ";]"
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end
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end
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return {formspec=formspec}
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end,
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})
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unified_inventory.register_button("waypoints", {
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type = "image",
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image = "ui_waypoints_icon.png",
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "" then
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return
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end
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local waypoints = datastorage.get_container (player, "waypoints")
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for i = 1, 5, 1 do
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if fields["toggle_waypoint"..i] then
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waypoints[i].active = not (waypoints[i].active)
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unified_inventory.set_inventory_formspec(player, "waypoints")
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if waypoints[i].active == true then
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waypoints[i].hud = player:hud_add({
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hud_elem_type = "waypoint",
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number = 0xFFFFFF ,
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name = waypoints[i].name,
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text = "m",
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world_pos = waypoints[i].world_pos
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})
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else
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if waypoints[i].hud ~= nil then
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player:hud_remove(waypoints[i].hud)
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end
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end
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end
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if fields["set_waypoint"..i] then
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local pos = player:getpos()
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pos.x = math.floor(pos.x)
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pos.y = math.floor(pos.y)
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pos.z = math.floor(pos.z)
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waypoints[i].world_pos = pos
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if waypoints[i].active == true then
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player:hud_remove(waypoints[i].hud)
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waypoints[i].hud = player:hud_add({
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hud_elem_type = "waypoint",
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number = 0xFFFFFF ,
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name = waypoints[i].name,
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text = "m",
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world_pos = waypoints[i].world_pos
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})
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end
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unified_inventory.set_inventory_formspec(player, "waypoints")
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end
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if fields["rename_waypoint"..i] then
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waypoints[i].edit = true
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unified_inventory.set_inventory_formspec(player, "waypoints")
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end
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if fields["confirm_rename"..i] then
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waypoints[i].edit = false
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waypoints[i].name = fields["rename_box"..i]
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unified_inventory.set_inventory_formspec(player, "waypoints")
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player:hud_remove(waypoints[i].hud)
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if waypoints[i].active == true then
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waypoints[i].hud = player:hud_add({
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hud_elem_type = "waypoint",
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number = 0xFFFFFF ,
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name = waypoints[i].name,
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text = "m",
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world_pos = waypoints[i].world_pos
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})
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end
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end
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end
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end)
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minetest.register_on_joinplayer(function(player)
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local waypoints = datastorage.get_container (player, "waypoints")
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if waypoints[1] == nil then
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for i = 1, 5, 1 do
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waypoints[i] = {
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edit = false,
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active = false,
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name = "Waypoint ".. i,
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world_pos = {x = 0, y = 0, z = 0},
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}
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end
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datastorage.save_container(player)
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end
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for i = 1, 5, 1 do
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waypoints[i].edit = false
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end
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end)
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