603b5d1d4e
make all uses of it back into `unified_inventory.`
396 lines
13 KiB
Lua
396 lines
13 KiB
Lua
local S = minetest.get_translator("unified_inventory")
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local F = minetest.formspec_escape
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-- This pair of encoding functions is used where variable text must go in
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-- button names, where the text might contain formspec metacharacters.
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-- We can escape button names for the formspec, to avoid screwing up
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-- form structure overall, but they then don't get de-escaped, and so
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-- the input we get back from the button contains the formspec escaping.
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-- This is a game engine bug, and in the anticipation that it might be
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-- fixed some day we don't want to rely on it. So for safety we apply
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-- an encoding that avoids all formspec metacharacters.
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function unified_inventory.mangle_for_formspec(str)
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return string.gsub(str, "([^A-Za-z0-9])", function (c) return string.format("_%d_", string.byte(c)) end)
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end
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function unified_inventory.demangle_for_formspec(str)
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return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end)
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end
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function unified_inventory.get_per_player_formspec(player_name)
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local lite = unified_inventory.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})
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local ui = {}
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ui.formspec_x = unified_inventory.formspec_x
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ui.formspec_y = unified_inventory.formspec_y
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ui.pagecols = unified_inventory.pagecols
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ui.pagerows = unified_inventory.pagerows
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ui.page_x = unified_inventory.page_x
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ui.page_y = unified_inventory.page_y
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ui.craft_x = unified_inventory.craft_x
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ui.craft_y = unified_inventory.craft_y
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ui.resultstr_y = unified_inventory.resultstr_y
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ui.give_btn_x = unified_inventory.give_btn_x
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ui.main_button_x = unified_inventory.main_button_x
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ui.main_button_y = unified_inventory.main_button_y
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ui.page_buttons_x = unified_inventory.page_buttons_x
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ui.page_buttons_y = unified_inventory.page_buttons_y
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ui.searchwidth = unified_inventory.searchwidth
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ui.form_header_x = unified_inventory.form_header_x
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ui.form_header_y = unified_inventory.form_header_y
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ui.btn_spc = unified_inventory.btn_spc
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ui.btn_size = unified_inventory.btn_size
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ui.std_inv_x = unified_inventory.std_inv_x
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ui.std_inv_y = unified_inventory.std_inv_y
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ui.standard_inv = unified_inventory.standard_inv
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ui.standard_inv_bg = unified_inventory.standard_inv_bg
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if lite then
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ui.formspec_x = 0.6
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ui.formspec_y = 0.6
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ui.pagecols = 4
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ui.pagerows = 6
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ui.page_x = 10.5
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ui.page_y = 1.25
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ui.craft_x = 2.6
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ui.craft_y = 0.75
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ui.resultstr_y = 0.35
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ui.give_btn_x = 0.15
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ui.main_button_x = ui.page_x
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ui.main_button_y = 7.9
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ui.page_buttons_x = ui.page_x
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ui.page_buttons_y = 6.3
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ui.searchwidth = 1.6
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ui.form_header_x = 0.2
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ui.form_header_y = 0.2
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ui.btn_spc = 0.8
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ui.btn_size = 0.7
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ui.std_inv_x = 0.1
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ui.std_inv_y = 4.6
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ui.standard_inv = "list[current_player;main;"..(ui.std_inv_x+0.15)..","..(ui.std_inv_y+0.15)..";8,4;]"
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ui.standard_inv_bg = "image["..ui.std_inv_x..","..ui.std_inv_y..";"..(unified_inventory.imgscale*8)..
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","..(unified_inventory.imgscale*4)..";ui_main_inventory.png]"
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end
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ui.items_per_page = ui.pagecols * ui.pagerows
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return ui, lite
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end
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function unified_inventory.get_formspec(player, page)
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if not player then
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return ""
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end
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local player_name = player:get_player_name()
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local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name)
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local formheadery = ui_peruser.form_header_y
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unified_inventory.current_page[player_name] = page
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local pagedef = unified_inventory.pages[page]
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if not pagedef then
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return "" -- Invalid page name
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end
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local formspec = {
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"formspec_version[4]size[17.75,12.25]",
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pagedef.formspec_prepend and "" or "no_prepend[]",
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unified_inventory.standard_background -- Background
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}
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local n = 4
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if draw_lite_mode then
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formspec[1] = "formspec_version[4]size[14,9.75]"
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formspec[3] = unified_inventory.standard_background
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end
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if unified_inventory.is_creative(player_name)
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and page == "craft" then -- add the "Refill" slot.
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formspec[n] = "image["..(ui_peruser.craft_x-2.5)..","..(ui_peruser.craft_y+2.5)..";"..unified_inventory.imgscale..","..unified_inventory.imgscale..";ui_single_slot.png]"
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n = n+1
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end
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local perplayer_formspec = unified_inventory.get_per_player_formspec(player_name)
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local fsdata = pagedef.get_formspec(player, perplayer_formspec)
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formspec[n] = fsdata.formspec
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n = n+1
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local button_row = 0
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local button_col = 0
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-- Main buttons
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local filtered_inv_buttons = {}
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for i, def in pairs(unified_inventory.buttons) do
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if not (draw_lite_mode and def.hide_lite) then
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table.insert(filtered_inv_buttons, def)
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end
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end
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for i, def in pairs(filtered_inv_buttons) do
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if draw_lite_mode and i > 4 then
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button_row = 1
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button_col = 1
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end
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if def.type == "image" then
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if (def.condition == nil or def.condition(player) == true) then
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formspec[n] = "image_button["
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formspec[n+1] = ( ui_peruser.main_button_x + ui_peruser.btn_spc * (i - 1) - button_col * ui_peruser.btn_spc * 4)
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formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * ui_peruser.btn_spc)..";"..ui_peruser.btn_size..","..ui_peruser.btn_size..";"
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formspec[n+3] = F(def.image)..";"
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formspec[n+4] = F(def.name)..";]"
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formspec[n+5] = "tooltip["..F(def.name)
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formspec[n+6] = ";"..(def.tooltip or "").."]"
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n = n+7
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else
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formspec[n] = "image["
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formspec[n+1] = ( ui_peruser.main_button_x + ui_peruser.btn_spc * (i - 1) - button_col * ui_peruser.btn_spc * 4)
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formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * ui_peruser.btn_spc)..";"..ui_peruser.btn_size..","..ui_peruser.btn_size..";"
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formspec[n+3] = F(def.image).."^[colorize:#808080:alpha]"
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n = n+4
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end
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end
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end
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if fsdata.draw_inventory ~= false then
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-- Player inventory
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formspec[n] = "listcolors[#00000000;#00000000]"
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formspec[n+1] = ui_peruser.standard_inv
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n = n+2
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end
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if fsdata.draw_item_list == false then
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return table.concat(formspec, "")
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end
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-- Search box
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formspec[n] = "field_close_on_enter[searchbox;false]"
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formspec[n+1] = "field["..ui_peruser.page_buttons_x..","..
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ui_peruser.page_buttons_y..";"..
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(ui_peruser.searchwidth - 0.1)..","..
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ui_peruser.btn_size..";searchbox;;"..
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F(unified_inventory.current_searchbox[player_name]) .. "]"
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formspec[n+2] = "image_button["..(ui_peruser.page_buttons_x + ui_peruser.searchwidth)..","..
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ui_peruser.page_buttons_y..";"..
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ui_peruser.btn_size..","..ui_peruser.btn_size..
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";ui_search_icon.png;searchbutton;]"..
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"tooltip[searchbutton;" ..F(S("Search")) .. "]"
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formspec[n+3] = "image_button["..(ui_peruser.page_buttons_x + ui_peruser.searchwidth + ui_peruser.btn_spc)..","..
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ui_peruser.page_buttons_y..";"..
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ui_peruser.btn_size..","..ui_peruser.btn_size..
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";ui_reset_icon.png;searchresetbutton;]"..
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"tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]"
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n = n + 4
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-- Controls to flip items pages
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local btnlist = {
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{ "ui_skip_backward_icon.png", "start_list", "First page" },
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{ "ui_doubleleft_icon.png", "rewind3", "Back three pages" },
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{ "ui_left_icon.png", "rewind1", "Back one page" },
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{ "ui_right_icon.png", "forward1", "Forward one page" },
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{ "ui_doubleright_icon.png", "forward3", "Forward three pages" },
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{ "ui_skip_forward_icon.png", "end_list", "Last page" },
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}
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if draw_lite_mode then
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btnlist[5] = nil
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btnlist[2] = nil
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end
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local bn = 0
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for _, b in pairs(btnlist) do
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formspec[n] = "image_button["..
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(ui_peruser.page_buttons_x + ui_peruser.btn_spc*bn)..","..
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(ui_peruser.page_buttons_y + ui_peruser.btn_spc)..";"..
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ui_peruser.btn_size..","..
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ui_peruser.btn_size..";"..
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b[1]..";"..b[2]..";]"..
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"tooltip["..b[2]..";"..F(S(b[3])).."]"
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bn = bn + 1
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n = n + 1
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end
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local no_matches = S("No matching items")
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if draw_lite_mode then
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no_matches = S("No matches.")
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end
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-- Items list
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if #unified_inventory.filtered_items_list[player_name] == 0 then
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formspec[n] = "label["..ui_peruser.page_x..","..(ui_peruser.page_y+0.15)..";" .. F(no_matches) .. "]"
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else
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local dir = unified_inventory.active_search_direction[player_name]
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local list_index = unified_inventory.current_index[player_name]
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local page2 = math.floor(list_index / (ui_peruser.items_per_page) + 1)
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local pagemax = math.floor(
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(#unified_inventory.filtered_items_list[player_name] - 1)
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/ (ui_peruser.items_per_page) + 1)
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for y = 0, ui_peruser.pagerows - 1 do
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for x = 0, ui_peruser.pagecols - 1 do
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local name = unified_inventory.filtered_items_list[player_name][list_index]
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local item = minetest.registered_items[name]
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if item then
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-- Clicked on current item: Flip crafting direction
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if name == unified_inventory.current_item[player_name] then
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local cdir = unified_inventory.current_craft_direction[player_name]
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if cdir == "recipe" then
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dir = "usage"
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elseif cdir == "usage" then
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dir = "recipe"
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end
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else
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-- Default: use active search direction by default
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dir = unified_inventory.active_search_direction[player_name]
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end
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local button_name = "item_button_" .. dir .. "_"
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.. unified_inventory.mangle_for_formspec(name)
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formspec[n] = ("item_image_button[%f,%f;"..ui_peruser.btn_size..","..ui_peruser.btn_size..";%s;%s;]"):format(
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ui_peruser.page_x + x * ui_peruser.btn_spc, ui_peruser.page_y + y * ui_peruser.btn_spc,
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name, button_name
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)
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formspec[n + 1] = ("tooltip[%s;%s \\[%s\\]]"):format(
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button_name, minetest.formspec_escape(item.description),
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item.mod_origin or "??"
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)
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n = n + 2
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list_index = list_index + 1
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end
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end
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end
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formspec[n] = "label["..ui_peruser.page_x..","..formheadery..";"..F(S("Page")) .. ": "
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.. S("@1 of @2",page2,pagemax).."]"
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end
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n= n+1
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if unified_inventory.activefilter[player_name] ~= "" then
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formspec[n] = "label["..ui_peruser.page_x..","..(ui_peruser.page_y - 0.65)..";" .. F(S("Filter")) .. ":]"
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formspec[n+1] = "label["..ui_peruser.page_x..","..(ui_peruser.page_y - 0.25)..";"..F(unified_inventory.activefilter[player_name]).."]"
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end
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return table.concat(formspec, "")
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end
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function unified_inventory.set_inventory_formspec(player, page)
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if player then
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player:set_inventory_formspec(unified_inventory.get_formspec(player, page))
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end
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end
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--apply filter to the inventory list (create filtered copy of full one)
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function unified_inventory.apply_filter(player, filter, search_dir)
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if not player then
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return false
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end
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local player_name = player:get_player_name()
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local lfilter = string.lower(filter)
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local ffilter
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if lfilter:sub(1, 6) == "group:" then
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local groups = lfilter:sub(7):split(",")
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ffilter = function(name, def)
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for _, group in ipairs(groups) do
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if not def.groups[group]
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or def.groups[group] <= 0 then
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return false
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end
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end
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return true
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end
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else
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local lang = minetest.get_player_information(player_name).lang_code
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ffilter = function(name, def)
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local lname = string.lower(name)
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local ldesc = string.lower(def.description)
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local llocaldesc = minetest.get_translated_string
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and string.lower(minetest.get_translated_string(lang, def.description))
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return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true)
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or llocaldesc and string.find(llocaldesc, lfilter, 1, true)
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end
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end
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unified_inventory.filtered_items_list[player_name]={}
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for name, def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory
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or def.groups.not_in_creative_inventory == 0)
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and def.description
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and def.description ~= ""
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and ffilter(name, def) then
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table.insert(unified_inventory.filtered_items_list[player_name], name)
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end
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end
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table.sort(unified_inventory.filtered_items_list[player_name])
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unified_inventory.filtered_items_list_size[player_name] = #unified_inventory.filtered_items_list[player_name]
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unified_inventory.current_index[player_name] = 1
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unified_inventory.activefilter[player_name] = filter
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unified_inventory.active_search_direction[player_name] = search_dir
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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end
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function unified_inventory.items_in_group(groups)
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local items = {}
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for name, item in pairs(minetest.registered_items) do
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for _, group in pairs(groups:split(',')) do
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if item.groups[group] then
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table.insert(items, name)
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end
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end
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end
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return items
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end
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function unified_inventory.sort_inventory(inv)
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local inlist = inv:get_list("main")
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local typecnt = {}
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local typekeys = {}
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for _, st in ipairs(inlist) do
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if not st:is_empty() then
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local n = st:get_name()
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local w = st:get_wear()
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local m = st:get_metadata()
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local k = string.format("%s %05d %s", n, w, m)
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if not typecnt[k] then
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typecnt[k] = {
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name = n,
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wear = w,
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metadata = m,
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stack_max = st:get_stack_max(),
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count = 0,
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}
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table.insert(typekeys, k)
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end
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typecnt[k].count = typecnt[k].count + st:get_count()
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end
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end
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table.sort(typekeys)
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local outlist = {}
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for _, k in ipairs(typekeys) do
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local tc = typecnt[k]
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while tc.count > 0 do
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local c = math.min(tc.count, tc.stack_max)
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table.insert(outlist, ItemStack({
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name = tc.name,
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wear = tc.wear,
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metadata = tc.metadata,
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count = c,
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}))
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tc.count = tc.count - c
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end
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end
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if #outlist > #inlist then return end
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while #outlist < #inlist do
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table.insert(outlist, ItemStack(nil))
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end
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inv:set_list("main", outlist)
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end
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