167dddaa84
I recreated the original layout as best as practical, but by necessity there are a few minor positioning changes, since the underlying hard-wired inventory slots are square now and image positioning is now scaled by exactly 1.250 in both dimensions (as opposed to roughly 1.25 by 1.16). Backstage, I also needed to fix the aspect ratios of the various inventory slot elements. That meant redesigning the single-slot image from scratch. It was already blurry/grainy and a little ugly, and trying to alter it would have only made it worse. The slot image is now exactly 56x56 pixels square, set on a 64x64 canvas, so there's a 4 pixel empty space around the edges. The full 256px .xcf workfile is included in the UI folder. I've re-tiled all slot/inv images from the new single slot. I also re-rendered the trash can icon from it since it was blurry and oddly-sized. I couldn't find the original upstream image, so since they're free, I used one of my Linux system's icons which happens to resemble it. I also removed a couple more improper uses of `background[]` where `image[]` is more appropriate. There are tons of minor tweaks throughout the code to re-align everything, and I had to rewrite a few sections to avoid code duplication and to allow for a little more flexibility (mainly to make "lite" mode look right).
99 lines
2.5 KiB
Lua
99 lines
2.5 KiB
Lua
-- Unified Inventory for Minetest >= 0.4.16
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local worldpath = minetest.get_worldpath()
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-- Data tables definitions
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unified_inventory = {
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activefilter = {},
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active_search_direction = {},
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alternate = {},
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current_page = {},
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current_searchbox = {},
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current_index = {},
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current_item = {},
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current_craft_direction = {},
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registered_craft_types = {},
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crafts_for = {usage = {}, recipe = {} },
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players = {},
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items_list_size = 0,
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items_list = {},
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filtered_items_list_size = {},
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filtered_items_list = {},
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pages = {},
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buttons = {},
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-- Homepos stuff
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home_pos = {},
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home_filename = worldpath.."/unified_inventory_home.home",
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-- Default inventory page
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default = "craft",
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-- "Lite" mode
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lite_mode = minetest.settings:get_bool("unified_inventory_lite"),
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-- Trash enabled
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trash_enabled = (minetest.settings:get_bool("unified_inventory_trash") ~= false),
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formspec_x = 1, -- UI doesn't use these first two anymore, but other mods
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formspec_y = 1, -- may need them.
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pagecols = 8,
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pagerows = 10,
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page_x = 10.75,
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page_y = 1.25,
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craft_x = 2.8,
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craft_y = 1,
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resultstr_y = 0.6,
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main_button_x = 0.4,
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main_button_y = 11.0,
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page_buttons_x = 11.60,
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page_buttons_y = 10.15,
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searchwidth = 3.4,
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form_header_x = 0.4,
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form_header_y = 0.4,
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btn_spc = 0.85,
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btn_size = 0.75,
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imgscale = 1.25,
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std_inv_x = 0.3,
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std_inv_y = 5.5,
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standard_background = "background[0,0;1,1;ui_form_bg.png;true]",
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}
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uninv = unified_inventory
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uninv.standard_inv = "list[current_player;main;"..(uninv.std_inv_x+0.15)..","..(uninv.std_inv_y+0.15)..";8,4;]"
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uninv.standard_inv_bg = "image["..uninv.std_inv_x..","..uninv.std_inv_y..";"..(uninv.imgscale*8)..
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","..(uninv.imgscale*4)..";ui_main_inventory.png]"
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-- Disable default creative inventory
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local creative = rawget(_G, "creative") or rawget(_G, "creative_inventory")
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if creative then
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function creative.set_creative_formspec(player, start_i, pagenum)
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return
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end
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end
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-- Disable sfinv inventory
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local sfinv = rawget(_G, "sfinv")
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if sfinv then
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sfinv.enabled = false
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end
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dofile(modpath.."/group.lua")
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dofile(modpath.."/api.lua")
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dofile(modpath.."/internal.lua")
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dofile(modpath.."/callbacks.lua")
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dofile(modpath.."/match_craft.lua")
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dofile(modpath.."/register.lua")
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if minetest.settings:get_bool("unified_inventory_bags") ~= false then
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dofile(modpath.."/bags.lua")
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end
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dofile(modpath.."/item_names.lua")
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if minetest.get_modpath("datastorage") then
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dofile(modpath.."/waypoints.lua")
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end
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