unified_inventory/register.lua
RealBadAngel aec3cb2fc1 Fix textures aligment problems.
Some other tweaks.
2013-10-05 22:48:45 +02:00

224 lines
6.5 KiB
Lua

minetest.register_privilege("creative", {
description = "Can use the creative inventory",
give_to_singleplayer = false,
})
local trash = minetest.create_detached_inventory("trash", {
--allow_put = function(inv, listname, index, stack, player)
-- if unified_inventory.is_creative(player:get_player_name()) then
-- return stack:get_count()
-- else
-- return 0
-- end
--end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, nil)
local player_name = player:get_player_name()
minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
end,
})
trash:set_size("main", 1)
unified_inventory.register_button("craft", {
type = "image",
image = "ui_craft_icon.png",
})
unified_inventory.register_button("craftguide", {
type = "image",
image = "ui_craftguide_icon.png",
})
unified_inventory.register_button("home_gui_set", {
type = "image",
image = "ui_sethome_icon.png",
action = function(player)
local player_name = player:get_player_name()
unified_inventory.set_home(player, player:getpos())
local home = unified_inventory.home_pos[player_name]
if home ~= nil then
minetest.sound_play("dingdong",
{to_player=player_name, gain = 1.0})
minetest.chat_send_player(player_name,
"Home position set to: "
..minetest.pos_to_string(home))
end
end,
})
unified_inventory.register_button("home_gui_go", {
type = "image",
image = "ui_gohome_icon.png",
action = function(player)
minetest.sound_play("teleport",
{to_player=player:get_player_name(), gain = 1.0})
unified_inventory.go_home(player)
end,
})
unified_inventory.register_button("misc_set_day", {
type = "image",
image = "ui_sun_icon.png",
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("birds",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((6000 % 24000) / 24000)
minetest.chat_send_player(player_name,
"Time of day set to 6am")
else
minetest.chat_send_player(player_name,
"You don't have the"
.." settime priviledge!")
end
end,
})
unified_inventory.register_button("misc_set_night", {
type = "image",
image = "ui_moon_icon.png",
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("owl",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((21000 % 24000) / 24000)
minetest.chat_send_player(player_name,
"Time of day set to 9pm")
else
minetest.chat_send_player(player_name,
"You don't have the"
.." settime priviledge!")
end
end,
})
unified_inventory.register_button("clear_inv", {
type = "image",
image = "ui_trash_icon.png",
action = function(player)
local player_name = player:get_player_name()
if not unified_inventory.is_creative(player_name) then
minetest.chat_send_player(player_name,
"This button has been disabled outside"
.." of creative mode to prevent"
.." accidental inventory trashing."
.." Use the trash slot instead.")
return
end
player:get_inventory():set_list("main", {})
minetest.chat_send_player(player_name, 'Inventory Cleared!')
minetest.sound_play("trash_all",
{to_player=player_name, gain = 1.0})
end,
})
unified_inventory.register_page("craft", {
get_formspec = function(player, formspec)
local player_name = player:get_player_name()
local formspec = "background[0,1;8,3;ui_crafting_form.png]"
formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]"
formspec = formspec.."label[0,0;Crafting]"
formspec = formspec.."list[current_player;craftpreview;6,1;1,1;]"
formspec = formspec.."list[current_player;craft;2,1;3,3;]"
formspec = formspec.."label[7,2.5;Trash:]"
formspec = formspec.."list[detached:trash;main;7,3;1,1;]"
if unified_inventory.is_creative(player_name) then
formspec = formspec.."label[0,2.5;Refill:]"
formspec = formspec.."list[detached:"..player_name.."refill;main;0,3;1,1;]"
end
return {formspec=formspec}
end,
})
unified_inventory.register_page("craftguide", {
get_formspec = function(player)
local player_name = player:get_player_name()
local formspec = "background[0,1;8,3;ui_craftguide_form.png]"
formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]"
formspec = formspec.."label[0,0;Crafting Guide]"
formspec = formspec.."list[detached:"..player_name.."craftrecipe;output;6,1;1,1;]"
formspec = formspec.."label[6,2.6;Method:]"
local item_name = unified_inventory.current_item[player_name]
local craft = nil
if item_name then
formspec = formspec.."textarea[0.3,0.6;10,1;;Result: "..item_name..";]"
local alternates = 0
local alternate = unified_inventory.alternate[player_name]
local crafts = unified_inventory.crafts_table[item_name]
if crafts ~= nil and #crafts > 0 then
alternates = #crafts
craft = crafts[alternate]
local method = craft.type
if craft.type == "normal" then
method = "crafting"
elseif craft.type == "shapeless" then
method = "shapeless crafting"
elseif craft.type == "alloy" then
method = "alloy cooking"
end
formspec = formspec.."label[6,3;"..method.."]"
end
if alternates > 1 then
formspec = formspec.."label[0,2.6;Recipe "
..tostring(alternate).." of "
..tostring(alternates).."]"
formspec = formspec.."button[0,3.15;2,1;alternate;Alternate]"
end
end
local craftinv = minetest.get_inventory({
type = "detached",
name = player_name.."craftrecipe"
})
-- fake buttons just to make 3x3 grid
for y = 1, 3 do
for x = 1, 3 do
formspec = formspec.."image_button["
..(1.0 + x)..","..(0.0 + y)..";1.1,1.1;ui_blank_image.png;;]"
end
end
if not craft then
craftinv:set_stack("output", 1, nil)
return {formspec=formspec}
end
craftinv:set_stack("output", 1, craft.output)
local width = craft.width
if width == 0 then
-- Shapeless recipe
width = 3
end
local i = 1
for y = 1, 3 do
for x = 1, width do
local item = craft.items[i]
if item then
if string.sub(item, 1, 6) == "group:" then
local group = string.sub(item, 7)
formspec = formspec.."image_button["
..(1.0 + x)..","..(0.0 + y)..";1.1,1.1;"
.."ui_group.png;;"
..minetest.formspec_escape(group).."]"
else
formspec = formspec.."item_image_button["
..(1.0 + x)..","..(0.0 + y)..";1.1,1.1;"
..minetest.formspec_escape(item)..";"
.."item_button_"
..minetest.formspec_escape(item)..";]"
end
end
i = i + 1
end
end
return {formspec=formspec}
end,
})