492 lines
16 KiB
Lua
492 lines
16 KiB
Lua
local S = unified_inventory.gettext
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minetest.register_privilege("creative", {
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description = S("Can use the creative inventory"),
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give_to_singleplayer = false,
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})
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minetest.register_privilege("ui_full", {
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description = S("Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally"),
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give_to_singleplayer = false,
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})
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local trash = minetest.create_detached_inventory("trash", {
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--allow_put = function(inv, listname, index, stack, player)
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-- if unified_inventory.is_creative(player:get_player_name()) then
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-- return stack:get_count()
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-- else
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-- return 0
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-- end
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--end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_stack(listname, index, nil)
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local player_name = player:get_player_name()
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minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
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end,
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})
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trash:set_size("main", 1)
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unified_inventory.register_button("craft", {
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type = "image",
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image = "ui_craft_icon.png",
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tooltip = S("Crafting Grid")
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})
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unified_inventory.register_button("craftguide", {
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type = "image",
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image = "ui_craftguide_icon.png",
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tooltip = S("Crafting Guide")
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})
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unified_inventory.register_button("home_gui_set", {
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type = "image",
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image = "ui_sethome_icon.png",
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tooltip = S("Set home position"),
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hide_lite=true,
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {home=true}) then
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unified_inventory.set_home(player, player:getpos())
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local home = unified_inventory.home_pos[player_name]
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if home ~= nil then
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minetest.sound_play("dingdong",
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{to_player=player_name, gain = 1.0})
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minetest.chat_send_player(player_name,
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S("Home position set to: %s"):format(minetest.pos_to_string(home)))
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end
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else
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minetest.chat_send_player(player_name,
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S("You don't have the \"home\" privilege!"))
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end
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end,
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})
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unified_inventory.register_button("home_gui_go", {
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type = "image",
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image = "ui_gohome_icon.png",
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tooltip = S("Go home"),
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hide_lite=true,
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {home=true}) then
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minetest.sound_play("teleport",
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{to_player=player:get_player_name(), gain = 1.0})
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unified_inventory.go_home(player)
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else
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minetest.chat_send_player(player_name,
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S("You don't have the \"home\" privilege!"))
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end
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end,
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})
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unified_inventory.register_button("misc_set_day", {
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type = "image",
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image = "ui_sun_icon.png",
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tooltip = S("Set time to day"),
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hide_lite=true,
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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minetest.sound_play("birds",
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{to_player=player_name, gain = 1.0})
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minetest.set_timeofday((6000 % 24000) / 24000)
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minetest.chat_send_player(player_name,
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S("Time of day set to 6am"))
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else
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minetest.chat_send_player(player_name,
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S("You don't have the settime privilege!"))
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end
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end,
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})
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unified_inventory.register_button("misc_set_night", {
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type = "image",
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image = "ui_moon_icon.png",
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tooltip = S("Set time to night"),
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hide_lite=true,
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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minetest.sound_play("owl",
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{to_player=player_name, gain = 1.0})
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minetest.set_timeofday((21000 % 24000) / 24000)
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minetest.chat_send_player(player_name,
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S("Time of day set to 9pm"))
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else
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minetest.chat_send_player(player_name,
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S("You don't have the settime privilege!"))
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end
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end,
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})
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unified_inventory.register_button("clear_inv", {
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type = "image",
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image = "ui_trash_icon.png",
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tooltip = S("Clear inventory"),
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action = function(player)
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local player_name = player:get_player_name()
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if not unified_inventory.is_creative(player_name) then
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minetest.chat_send_player(player_name,
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S("This button has been disabled outside"
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.." of creative mode to prevent"
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.." accidental inventory trashing."
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.."\nUse the trash slot instead."))
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return
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end
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player:get_inventory():set_list("main", {})
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minetest.chat_send_player(player_name, S('Inventory cleared!'))
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minetest.sound_play("trash_all",
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{to_player=player_name, gain = 1.0})
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end,
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})
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unified_inventory.register_page("craft", {
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get_formspec = function(player, perplayer_formspec)
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local formspecy = perplayer_formspec.formspec_y
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local formheadery = perplayer_formspec.form_header_y
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local player_name = player:get_player_name()
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local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]"
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formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
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formspec = formspec.."label[0,"..formheadery..";" ..S("Crafting").."]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]"
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formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]"
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formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. S("Trash:") .. "]"
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formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]"
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formspec = formspec.."listring[current_name;craft]"
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formspec = formspec.."listring[current_player;main]"
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if unified_inventory.is_creative(player_name) then
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formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. S("Refill:") .. "]"
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formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]"
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end
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return {formspec=formspec}
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end,
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})
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-- stack_image_button(): generate a form button displaying a stack of items
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--
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-- The specified item may be a group. In that case, the group will be
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-- represented by some item in the group, along with a flag indicating
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-- that it's a group. If the group contains only one item, it will be
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-- treated as if that item had been specified directly.
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local function stack_image_button(x, y, w, h, buttonname_prefix, item)
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local name = item:get_name()
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local count = item:get_count()
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local show_is_group = false
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local displayitem = name.." "..count
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local selectitem = name
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if name:sub(1, 6) == "group:" then
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local group_name = name:sub(7)
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local group_item = unified_inventory.get_group_item(group_name)
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show_is_group = not group_item.sole
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displayitem = group_item.item or "unknown"
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selectitem = group_item.sole and displayitem or name
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end
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local label = show_is_group and "G" or ""
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return string.format("item_image_button[%f,%f;%u,%u;%s;%s;%s]",
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x, y, w, h,
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minetest.formspec_escape(displayitem),
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minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)),
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label)
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end
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local recipe_text = {
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recipe = "Recipe",
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usage = "Usage",
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}
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local no_recipe_text = {
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recipe = "No recipes",
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usage = "No usages",
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}
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local role_text = {
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recipe = "Result",
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usage = "Ingredient",
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}
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local other_dir = {
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recipe = "usage",
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usage = "recipe",
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}
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unified_inventory.register_page("craftguide", {
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get_formspec = function(player, perplayer_formspec)
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local formspecy = perplayer_formspec.formspec_y
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local formheadery = perplayer_formspec.form_header_y
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local craftresultx = perplayer_formspec.craft_result_x
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local craftresulty = perplayer_formspec.craft_result_y
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local player_name = player:get_player_name()
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local player_privs = minetest.get_player_privs(player_name)
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local formspec = ""
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formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
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formspec = formspec.."label[0,"..formheadery..";" .. S("Crafting Guide") .. "]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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local item_name = unified_inventory.current_item[player_name]
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if not item_name then return {formspec=formspec} end
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local dir = unified_inventory.current_craft_direction[player_name]
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local rdir
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if dir == "recipe" then rdir = "usage" end
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if dir == "usage" then rdir = "recipe" end
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local crafts = unified_inventory.crafts_for[dir][item_name]
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local alternate = unified_inventory.alternate[player_name]
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local alternates, craft
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if crafts ~= nil and #crafts > 0 then
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alternates = #crafts
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craft = crafts[alternate]
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end
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formspec = formspec.."background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
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formspec = formspec.."textarea["..craftresultx..","..craftresulty
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..";10,1;;"..minetest.formspec_escape(S(role_text[dir])..": "..item_name)..";]"
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formspec = formspec..stack_image_button(0, formspecy, 1.1, 1.1, "item_button_"
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.. rdir .. "_", ItemStack(item_name))
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if not craft then
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formspec = formspec.."label[5.5,"..(formspecy + 2.35)..";"
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..minetest.formspec_escape(S(no_recipe_text[dir])).."]"
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local no_pos = dir == "recipe" and 4.5 or 6.5
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local item_pos = dir == "recipe" and 6.5 or 4.5
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formspec = formspec.."image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
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formspec = formspec..stack_image_button(item_pos, formspecy, 1.1, 1.1, "item_button_"
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..other_dir[dir].."_", ItemStack(item_name))
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if player_privs.give == true then
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formspec = formspec.."label[0,"..(formspecy + 2.10)..";" .. S("Give me:") .. "]"
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.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
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.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
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.."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
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end
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return {formspec = formspec}
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end
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local craft_type = unified_inventory.registered_craft_types[craft.type] or
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unified_inventory.craft_type_defaults(craft.type, {})
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if craft_type.icon then
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formspec = formspec..string.format(" image[%f,%f;%f,%f;%s]",5.7,(formspecy + 0.05),0.5,0.5,craft_type.icon)
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end
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formspec = formspec.."label[5.5,"..(formspecy + 1)..";" .. minetest.formspec_escape(craft_type.description).."]"
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formspec = formspec..stack_image_button(6.5, formspecy, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output))
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local display_size = craft_type.dynamic_display_size and craft_type.dynamic_display_size(craft) or { width = craft_type.width, height = craft_type.height }
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local craft_width = craft_type.get_shaped_craft_width and craft_type.get_shaped_craft_width(craft) or display_size.width
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-- This keeps recipes aligned to the right,
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-- so that they're close to the arrow.
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local xoffset = 1.5 + (3 - display_size.width)
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for y = 1, display_size.height do
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for x = 1, display_size.width do
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local item
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if craft and x <= craft_width then
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item = craft.items[(y-1) * craft_width + x]
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end
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if item then
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formspec = formspec..stack_image_button(
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xoffset + x, formspecy - 1 + y, 1.1, 1.1,
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"item_button_recipe_",
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ItemStack(item))
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else
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-- Fake buttons just to make grid
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formspec = formspec.."image_button["
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..tostring(xoffset + x)..","..tostring(formspecy - 1 + y)
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..";1,1;ui_blank_image.png;;]"
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end
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end
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end
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if craft_type.uses_crafting_grid then
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formspec = formspec.."label[0,"..(formspecy + 0.9)..";" .. S("To craft grid:") .. "]"
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.."button[0, "..(formspecy + 1.5)..";0.6,0.5;craftguide_craft_1;1]"
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.."button[0.6,"..(formspecy + 1.5)..";0.7,0.5;craftguide_craft_10;10]"
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.."button[1.3,"..(formspecy + 1.5)..";0.8,0.5;craftguide_craft_max;" .. S("All") .. "]"
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end
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if player_privs.give then
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formspec = formspec.."label[0,"..(formspecy + 2.1)..";" .. S("Give me:") .. "]"
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.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
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.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
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.."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
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end
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if alternates and alternates > 1 then
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formspec = formspec.."label[5.5,"..(formspecy + 1.6)..";"..S(recipe_text[dir]).." "
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..tostring(alternate).." of "
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..tostring(alternates).."]"
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.."button[5.5,"..(formspecy + 2)..";2,1;alternate;" .. S("Alternate") .. "]"
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end
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return {formspec = formspec}
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end,
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})
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local function craftguide_giveme(player, formname, fields)
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local amount
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for k, v in pairs(fields) do
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amount = k:match("craftguide_giveme_(.*)")
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if amount then break end
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end
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if not amount then return end
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amount = tonumber(amount)
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if amount == 0 then return end
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local player_name = player:get_player_name()
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local output = unified_inventory.current_item[player_name]
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if (not output) or (output == "") then return end
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local player_inv = player:get_inventory()
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player_inv:add_item("main", {name = output, count = amount})
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end
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-- tells if an item can be moved and returns an index if so
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local function item_fits(player_inv, craft_item, needed_item)
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local need_group = string.sub(needed_item, 1, 6) == "group:"
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if need_group then
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need_group = string.sub(needed_item, 7)
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end
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if craft_item
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and not craft_item:is_empty() then
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local ciname = craft_item:get_name()
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-- abort if the item there isn't usable
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if ciname ~= needed_item
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and not need_group then
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return
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end
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-- abort if no item fits onto it
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if craft_item:get_count() >= craft_item:get_definition().stack_max then
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return
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end
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-- use the item there if it's in the right group and a group item is needed
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if need_group then
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if minetest.get_item_group(ciname, need_group) == 0 then
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return
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end
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needed_item = ciname
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need_group = false
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end
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end
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if need_group then
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-- search an item of the specific group
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for i,item in pairs(player_inv:get_list("main")) do
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if not item:is_empty()
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and minetest.get_item_group(item:get_name(), need_group) > 0 then
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return i
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end
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end
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-- no index found
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return
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end
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-- search an item with a the name needed_item
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for i,item in pairs(player_inv:get_list("main")) do
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if not item:is_empty()
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and item:get_name() == needed_item then
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return i
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end
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end
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-- no index found
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end
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-- modifies the player inventory and returns the changed craft_item if possible
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local function move_item(player_inv, craft_item, needed_item)
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local stackid = item_fits(player_inv, craft_item, needed_item)
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if not stackid then
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return
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end
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local wanted_stack = player_inv:get_stack("main", stackid)
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local taken_item = wanted_stack:take_item()
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player_inv:set_stack("main", stackid, wanted_stack)
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if not craft_item
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or craft_item:is_empty() then
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return taken_item
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end
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craft_item:add_item(taken_item)
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return craft_item
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end
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local function craftguide_craft(player, formname, fields)
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local amount
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for k, v in pairs(fields) do
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amount = k:match("craftguide_craft_(.*)")
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if amount then break end
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end
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if not amount then return end
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local player_name = player:get_player_name()
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local output = unified_inventory.current_item[player_name]
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if (not output) or (output == "") then return end
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local player_inv = player:get_inventory()
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local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][output]
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if (not crafts) or (#crafts == 0) then return end
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local alternate = unified_inventory.alternate[player_name]
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local craft = crafts[alternate]
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if craft.width > 3 then return end
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local needed = craft.items
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local craft_list = player_inv:get_list("craft")
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local width = craft.width
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if width == 0 then
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-- Shapeless recipe
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width = 3
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end
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amount = tonumber(amount) or 99
|
|
--[[
|
|
if amount == "max" then
|
|
amount = 99 -- Arbitrary; need better way to do this.
|
|
else
|
|
amount = tonumber(amount)
|
|
end--]]
|
|
|
|
for iter = 1, amount do
|
|
local index = 1
|
|
for y = 1, 3 do
|
|
for x = 1, width do
|
|
local needed_item = needed[index]
|
|
if needed_item then
|
|
local craft_index = ((y - 1) * 3) + x
|
|
local craft_item = craft_list[craft_index]
|
|
local newitem = move_item(player_inv, craft_item, needed_item)
|
|
if newitem then
|
|
craft_list[craft_index] = newitem
|
|
end
|
|
end
|
|
index = index + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
player_inv:set_list("craft", craft_list)
|
|
|
|
unified_inventory.set_inventory_formspec(player, "craft")
|
|
end
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
for k, v in pairs(fields) do
|
|
if k:match("craftguide_craft_") then
|
|
craftguide_craft(player, formname, fields)
|
|
return
|
|
end
|
|
if k:match("craftguide_giveme_") then
|
|
craftguide_giveme(player, formname, fields)
|
|
return
|
|
end
|
|
end
|
|
end)
|