580a832fda
New system of registration of craft types, recording for each a display description and the appropriate grid shape. Recipes of a registered type are shown in the correct grid. Recipes of unregistered craft types are still displayed as before, using the default 3x3 grid.
170 lines
4.5 KiB
Lua
170 lines
4.5 KiB
Lua
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-- Create detached creative inventory after loading all mods
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minetest.after(0.01, function()
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local rev_aliases = {}
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for source, target in pairs(minetest.registered_aliases) do
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if not rev_aliases[target] then rev_aliases[target] = {} end
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table.insert(rev_aliases[target], source)
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end
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unified_inventory.items_list = {}
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for name, def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or
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def.groups.not_in_creative_inventory == 0) and
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def.description and def.description ~= "" then
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table.insert(unified_inventory.items_list, name)
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local all_names = rev_aliases[name] or {}
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table.insert(all_names, name)
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for _, name in ipairs(all_names) do
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local recipes = minetest.get_all_craft_recipes(name)
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if recipes then
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for _, recipe in ipairs(recipes) do
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unified_inventory.register_craft(recipe)
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end
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end
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end
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end
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end
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table.sort(unified_inventory.items_list)
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unified_inventory.items_list_size = #unified_inventory.items_list
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print("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
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for _, name in ipairs(unified_inventory.items_list) do
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local def = minetest.registered_items[name]
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if type(def.drop) == "string" then
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local dstack = ItemStack(def.drop)
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if not dstack:is_empty() and dstack:get_name() ~= name then
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unified_inventory.register_craft({
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type = "digging",
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items = {name},
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output = def.drop,
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width = 0,
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})
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end
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end
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end
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end)
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-- load_home
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local function load_home()
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local input = io.open(unified_inventory.home_filename, "r")
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if input then
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while true do
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local x = input:read("*n")
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if x == nil then
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break
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end
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local y = input:read("*n")
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local z = input:read("*n")
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local name = input:read("*l")
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unified_inventory.home_pos[name:sub(2)] = {x = x, y = y, z = z}
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end
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io.close(input)
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else
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unified_inventory.home_pos = {}
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end
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end
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load_home()
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function unified_inventory.set_home(player, pos)
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local player_name = player:get_player_name()
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unified_inventory.home_pos[player_name] = pos
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-- save the home data from the table to the file
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local output = io.open(unified_inventory.home_filename, "w")
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for k, v in pairs(unified_inventory.home_pos) do
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if v ~= nil then
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output:write(math.floor(v.x).." "
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..math.floor(v.y).." "
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..math.floor(v.z).." "
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..k.."\n")
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end
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end
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io.close(output)
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end
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function unified_inventory.go_home(player)
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local pos = unified_inventory.home_pos[player:get_player_name()]
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if pos ~= nil then
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player:setpos(pos)
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end
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end
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-- register_craft
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function unified_inventory.register_craft(options)
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if options.output == nil then
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return
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end
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local itemstack = ItemStack(options.output)
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if itemstack:is_empty() then
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return
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end
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if options.type == "normal" and options.width == 0 then
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options = { type = "shapeless", items = options.items, output = options.output, width = 0 }
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end
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if unified_inventory.crafts_table[itemstack:get_name()] == nil then
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unified_inventory.crafts_table[itemstack:get_name()] = {}
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end
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table.insert(unified_inventory.crafts_table[itemstack:get_name()],options)
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end
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local craft_type_defaults = {
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width = 3,
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height = 3,
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uses_crafting_grid = false,
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}
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function unified_inventory.canonicalise_craft_type(name, options)
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if not options.description then options.description = name end
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setmetatable(options, {__index = craft_type_defaults})
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return options
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end
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function unified_inventory.register_craft_type(name, options)
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unified_inventory.registered_craft_types[name] = unified_inventory.canonicalise_craft_type(name, options)
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end
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unified_inventory.register_craft_type("normal", {
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description = "Crafting",
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width = 3,
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height = 3,
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uses_crafting_grid = true,
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})
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unified_inventory.register_craft_type("shapeless", {
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description = "Mixing",
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width = 3,
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height = 3,
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uses_crafting_grid = true,
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})
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unified_inventory.register_craft_type("cooking", {
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description = "Cooking",
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width = 1,
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height = 1,
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})
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unified_inventory.register_craft_type("digging", {
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description = "Digging",
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width = 1,
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height = 1,
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})
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function unified_inventory.register_page(name, def)
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unified_inventory.pages[name] = def
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end
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function unified_inventory.register_button(name, def)
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if not def.action then
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def.action = function(player)
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unified_inventory.set_inventory_formspec(player, name)
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end
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end
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def.name = name
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table.insert(unified_inventory.buttons, def)
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end
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function unified_inventory.is_creative(playername)
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if minetest.check_player_privs(playername, {creative=true}) or
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minetest.setting_getbool("creative_mode") then
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return true
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end
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end
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