add abilities variable and prepare for websockets

This commit is contained in:
Bruno Rybársky 2022-01-21 14:49:22 +01:00
parent f5cd983304
commit 5e6397bc72
2 changed files with 60 additions and 1 deletions

@ -15,12 +15,14 @@
<tr id="remotes">
<td id="remotetd" class="mainboards">
<div id="remotediv">
<label for="remote">Remote grid</label><br>
<table class="playfields" id="remote">
</table>
</div>
</td>
<td id="remoteauxtd" class="auxboards">
<div id="remoteauxdiv">
<label for="remoteaux">Remote aux grid</label><br>
<table class="playfields" id="remoteaux">
</table>
</div>
@ -29,12 +31,14 @@
<tr id="locals">
<td id="localtd" class="mainboards">
<div id="localdiv">
<label for="local">Local grid</label><br>
<table class="playfields" id="local">
</table>
</div>
</td>
<td id="localauxtd" class="auxboards">
<div id="localauxdiv">
<label for="localaux">Local aux grid</label><br>
<table class="playfields" id="localaux">
</table>
</div>

@ -7,6 +7,28 @@ let waux = 10;
let haux = 10;
let x = "&#x2714;";
let o = "&#11044;";
let abilities_list = [
{"name": "air_strike", "description": "A strike that deals damage to all enemy's ships except submarines.", "ship_name": "aircraft_carrier", "round_period": 3},
{"name": "artilliery", "description": "A artilliery that allows you to shoot twice.", "round_period": 1, "ship_name": "bomber_ship"},
{"name": "sonar", "description": "A sonar scan that reveals the location of enemy's ships.", "round_period": 5, "ship_name": "sonar_ship", "cells_number": 5},
{"name": "torpedo", "description": "A torpedo that destroys a ship on hit.", "round_period": 10, "ship_name": "submarine"},
{"name": "spy", "description": "A spy that reveals the location of enemy's ships.", "round_period": 20, "ship_name": null}
]
let ships = [
{"name": "aircraft_carrier", "size": 5, "lives": 1},
{"name": "bomber_ship", "size": 4, "lives": 1},
{"name": "sonar_ship", "size": 3, "lives": 1},
{"name": "submarine", "size": 2, "lives": 1},
{"name": "small_ship", "size": 1, "lives": 2}
]
//for all ships add the ship name to description
function addshipname() {
for (let i = 0; i < abilities.length; i++) {
if(abilities[i].ship_name != null){
abilities[i].description += " It is fired from a " + abilities[i].ship_name.replace("_", " ") + ".";
}
}
}
let randomize = true;
let lauxgrid = new Array(w);
let rauxgrid = new Array(w);
@ -112,9 +134,42 @@ function randomizeall(){
writeauxgrid();
}
function main() {
function init(){
inittable();
initauxtable();
}
function websocket_init(){
websocket = new WebSocket("ws://" + window.location.host + "/ws");
websocket.onopen = function (evt) {
console.log("Connected to websocket");
};
websocket.onmessage = function (evt) {
let data = JSON.parse(evt.data);
if (data.type == "grid") {
lgrid = data.lgrid;
rgrid = data.rgrid;
lauxgrid = data.lauxgrid;
rauxgrid = data.rauxgrid;
writegrid();
writeauxgrid();
}
}
websocket.onclose = function (evt) {
console.log("Disconnected from websocket");
//reconnect
websocket_init();
}
websocket.onerror = function (evt) {
console.log("Error in websocket");
websocket_init();
}
websocket.send(JSON.stringify({
type: "init"
}));
}
function main() {
init();
if (randomize) {
setInterval(randomizeall, 500);
}