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.gitignore
vendored
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116
.gitignore
vendored
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# Byte-compiled / optimized / DLL files
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__pycache__/
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*.py[cod]
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*$py.class
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# C extensions
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*.so
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# Distribution / packaging
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.Python
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build/
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develop-eggs/
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dist/
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downloads/
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eggs/
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.eggs/
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lib/
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lib64/
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parts/
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sdist/
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var/
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wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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MANIFEST
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# PyInstaller
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# Usually these files are written by a python script from a template
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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*.manifest
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*.spec
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# Installer logs
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pip-log.txt
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pip-delete-this-directory.txt
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# Unit test / coverage reports
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htmlcov/
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.tox/
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.nox/
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.coverage
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.coverage.*
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.cache
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nosetests.xml
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coverage.xml
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*.cover
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.hypothesis/
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.pytest_cache/
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# Translations
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*.mo
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*.pot
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# Django stuff:
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*.log
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local_settings.py
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db.sqlite3
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# Flask stuff:
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instance/
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.webassets-cache
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# Scrapy stuff:
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.scrapy
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# Sphinx documentation
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docs/_build/
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# PyBuilder
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target/
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# Jupyter Notebook
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.ipynb_checkpoints
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# IPython
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profile_default/
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ipython_config.py
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# pyenv
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.python-version
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# celery beat schedule file
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celerybeat-schedule
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# SageMath parsed files
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*.sage.py
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# Environments
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.env
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.venv
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env/
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venv/
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ENV/
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env.bak/
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venv.bak/
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# Spyder project settings
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.spyderproject
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.spyproject
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# Rope project settings
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.ropeproject
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# mkdocs documentation
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/site
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# mypy
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.mypy_cache/
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.dmypy.json
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dmypy.json
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# Pyre type checker
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.pyre/
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.idea/
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21
LICENSE
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21
LICENSE
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MIT License
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Copyright (c) 2021 BRNSystems
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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2
README.md
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2
README.md
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# Bendzove_Piskvorky
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A small network game
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83
local.py
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83
local.py
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width = 9
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height = 6
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grid = []
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for _ in range(width):
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temp_grid = []
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for _ in range(height):
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temp_grid.append(" ")
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grid.append(temp_grid)
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player = 0
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def apply_gravity(gridx):
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for gr in gridx:
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for _ in range(height):
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for i in range(height - 2, -1, -1):
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if gr[i] == "X" and gr[i + 1] == " ":
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gr[i + 1] = "X"
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gr[i] = " "
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if gr[i] == "O" and gr[i + 1] == " ":
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gr[i + 1] = "O"
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gr[i] = " "
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if gr[i] == "X" and gr[i + 1] == " ":
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gr[i + 1] = "X"
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gr[i] = " "
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if gr[i] == "O" and gr[i + 1] == " ":
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gr[i + 1] = "O"
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gr[i] = " "
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def add(gridx, col3):
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try:
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col = int(col3)
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except ValueError:
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return 2
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if -1 < col < width:
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global player
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if gridx[col][0] == " ":
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if player == 1:
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gridx[col][0] = "O"
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player = 0
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return 1
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else:
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gridx[col][0] = "X"
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player = 1
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return 1
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else:
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return 0
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return 2
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def draw(gridx):
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tempstorage = ""
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for _ in range((width * 2) + 1):
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tempstorage = tempstorage + "_"
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tempstorage = tempstorage + "\n|"
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for i in range(0, width):
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tempstorage = tempstorage + f"{i}|"
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tempstorage = tempstorage + "\n|"
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for y in range(0, height):
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for x in range(0, width):
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tempstorage = tempstorage + gridx[x][y] + "|"
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tempstorage = tempstorage + "\n|"
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tempstorage = tempstorage[:-1]
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for _ in range((width * 2) + 1):
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tempstorage = tempstorage + "¯"
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print(tempstorage)
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while True:
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draw(grid)
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col2 = input(f"It is player{player} 's turn, input column number from 0 to {width - 1}:")
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success = add(grid, col2)
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while success != 1:
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if success == 2:
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col2 = input(f"Oops you have entered '{col2}' which is not a valid input. Please try again player{player}:")
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elif success == 0:
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col2 = input(f"Oops you have entered '{col2}' which is full. Please try again player{player}:")
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success = add(grid, col2)
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apply_gravity(grid)
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draw(grid)
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84
main.py
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84
main.py
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import aioconsole
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import websockets
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import asyncio
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import json
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IP = "localhost:8765"
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player_id = 0
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ws = websockets.connect("ws://" + IP)
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connected = False
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got_message = False
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async def connect():
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global ws
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global connected
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async with websockets.connect("ws://localhost:8765") as wsx:
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ws = wsx
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connected = True
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while True:
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await asyncio.sleep(10)
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async def recieve_data_to_server():
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while not connected:
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await asyncio.sleep(1)
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global ws
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global player_id
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global got_message
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while True:
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async for message in ws:
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try:
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data = json.loads(message)
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if data["action"] == "redraw":
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print(data["data"])
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got_message = True
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elif data["action"] == "info":
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print(data["data"])
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got_message = True
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elif data["action"] == "id":
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player_id = data["id"]
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if got_message:
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print("Enter command:\n")
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except Exception as e:
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print(e)
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print(message)
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async def send_data_to_server():
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while not connected:
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await asyncio.sleep(1)
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global ws
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global player_id
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while True:
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cmd = await aioconsole.ainput("Enter command:\n")
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if cmd == "reset":
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await ws.send(json.dumps({"action": "reset"}))
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elif cmd == "redraw":
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await ws.send(json.dumps({"action": "redraw"}))
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elif cmd.startswith("resize"):
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cmd_args = cmd.split(" ")
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if len(cmd_args) >= 3:
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await ws.send(json.dumps({"action": "resize", "width": cmd_args[1], "height": cmd_args[2]}))
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else:
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print("Incorrect argument number.")
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elif cmd.startswith("add"):
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cmd_args = cmd.split(" ")
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if len(cmd_args) >= 2:
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await ws.send(json.dumps({"action": "add", "col": cmd_args[1], "id": player_id}))
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elif cmd == "help":
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await ws.send(json.dumps({"action": "help"}))
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else:
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print("Unknown command. Type 'help' to list all commands.")
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loop = asyncio.get_event_loop()
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async def run_stuff():
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await asyncio.gather(connect(), recieve_data_to_server(), send_data_to_server())
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asyncio.run(run_stuff())
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server.py
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server.py
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import asyncio
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import json
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import random
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import websockets
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import threading
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width = 9
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height = 6
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player_on_turn = 0
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grid = []
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connected = set()
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cache = [{"player": 0, "col": -1}]
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async def socket_broadcast(data):
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for client in connected:
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await client.send(str(data))
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players = []
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async def hello(ws, _):
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global cache
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global width
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global height
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global player_on_turn
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i = 0
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connected.add(ws)
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this_id = random.randint(0, 100000)
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players.append({"ws": ws, "id": this_id})
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if len(players) >= 3:
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await socket_broadcast(json.dumps({"action": "info", "data": f"Warning {len(players)} players are connected"}))
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await ws.send(json.dumps({"action": "id", "id": this_id}))
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try:
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while i == 0:
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try:
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x = await ws.recv()
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try:
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temp = json.loads(x)
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print(str(temp) + " data")
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if temp["action"] == "reset":
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await reset()
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await draw(grid)
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await socket_broadcast(
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json.dumps({"action": "info", "data": f"It is player{player_on_turn} 's turn."}))
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await players[player_on_turn]['ws'].send(json.dumps(
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{"action": "info", "data": f"It is your turn, input column number from 0 to {width - 1}:"}))
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elif temp["action"] == "redraw":
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await ws.send(await draw(grid, True))
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elif temp["action"] == "resize":
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try:
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width = int(temp["width"])
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height = int(temp["height"])
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await reset()
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await ws.send(await draw(grid, True))
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await socket_broadcast(
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json.dumps({"action": "info", "data": f"It is player{player_on_turn} 's turn."}))
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await players[player_on_turn]['ws'].send(json.dumps({"action": "info",
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"data": f"It is your turn, type 'add (number of column from 0 to {width - 1}' :"}))
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except ValueError:
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await ws.send(json.dumps({"action": "info", "data": "Invalid arguments to resize."}))
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elif temp["action"] == "add":
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plx = 0
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for player in players:
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if temp["id"] == player["id"]:
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if plx == player_on_turn:
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res = await add(grid, temp["col"])
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if res == 1:
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await apply_gravity(grid)
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await socket_broadcast(await draw(grid, True))
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await socket_broadcast(json.dumps(
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{"action": "info", "data": f"It is player{player_on_turn} 's turn."}))
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await players[player_on_turn]['ws'].send(json.dumps({"action": "info",
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"data": f"It is your turn, input column number from 0 to {width - 1}:"}))
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elif res == 2:
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await players[player_on_turn]['ws'].send(json.dumps({"action": "info",
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"data": f"Oops you have entered '{temp['col']}' which is not a valid input. Please try again player{player_on_turn}:"}))
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elif res == 0:
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await players[player_on_turn]['ws'].send(json.dumps({"action": "info",
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"data": f"Oops you have entered '{temp['col']}' which is full. Please try again player{player_on_turn}:"}))
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plx = plx + 1
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elif temp["action"] == "help":
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await ws.send(json.dumps({"action": "info",
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"data": f"\n'reset' - Resets the game, also you must start the game with this\n'redraw' - Sends you the current state of th board\n'resize' - Resizes the playing board and resets it usage: 'resize (width) (height)'\n'add' - Adds your character to a column, usage: 'add (column number from 0 to {width - 1})\n'help' - Prints this help message"}))
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except Exception as e:
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print(e)
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except Exception as e:
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print(e)
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connected.remove(ws)
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i = 1
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finally:
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# Unregister.
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try:
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connected.remove(ws)
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i = 0
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for x in players:
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if x[ws] == ws:
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players.pop(i)
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i = i + 1
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except Exception as e:
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print(e)
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async def reset():
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global grid
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grid = []
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for _ in range(width):
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temp_grid = []
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for _ in range(height):
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temp_grid.append(" ")
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grid.append(temp_grid)
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async def apply_gravity(gridx):
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for gr in gridx:
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for _ in range(height):
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for i in range(height - 2, -1, -1):
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if gr[i] == "X" and gr[i + 1] == " ":
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gr[i + 1] = "X"
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gr[i] = " "
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if gr[i] == "O" and gr[i + 1] == " ":
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gr[i + 1] = "O"
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gr[i] = " "
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if gr[i] == "X" and gr[i + 1] == " ":
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gr[i + 1] = "X"
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gr[i] = " "
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if gr[i] == "O" and gr[i + 1] == " ":
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gr[i + 1] = "O"
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gr[i] = " "
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async def add(gridx, col3):
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try:
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col = int(col3)
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except ValueError:
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return 2
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if -1 < col < width:
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global player_on_turn
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if gridx[col][0] == " ":
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if player_on_turn == 1:
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gridx[col][0] = "O"
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player_on_turn = 0
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return 1
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else:
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gridx[col][0] = "X"
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player_on_turn = 1
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return 1
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else:
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return 0
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return 2
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async def draw(gridx, return_data=False):
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temporary_storage = ""
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for _ in range((width * 2) + 1):
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temporary_storage = temporary_storage + "_"
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temporary_storage = temporary_storage + "\n|"
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for i in range(0, width):
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temporary_storage = temporary_storage + f"{i}|"
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temporary_storage = temporary_storage + "\n|"
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for y in range(0, height):
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for x in range(0, width):
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temporary_storage = temporary_storage + gridx[x][y] + "|"
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temporary_storage = temporary_storage + "\n|"
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temporary_storage = temporary_storage[:-1]
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for _ in range((width * 2) + 1):
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temporary_storage = temporary_storage + "¯"
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print(temporary_storage)
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if return_data:
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return json.dumps({"action": "redraw", "data": temporary_storage})
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else:
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await socket_broadcast(json.dumps({"action": "redraw", "data": temporary_storage}))
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|
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start_server = websockets.serve(hello, "localhost", 8765)
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loop = asyncio.get_event_loop()
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|
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def loop_in_thread():
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loop.run_until_complete(start_server)
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loop.run_forever()
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|
||||
|
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thread = threading.Thread(loop_in_thread())
|
||||
thread.start()
|
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