GeoJam2021/Assets/Scripts/MenuPlay.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MenuPlay : MonoBehaviour
{
public LayerMask contactFilter;
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public AudioSource sfx;
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public MenuMouse mouse;
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public SpriteRenderer sr;
private bool hover = false;
private bool previous_hover = false;
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// Start is called before the first frame update
void Start()
{
Cursor.visible = false;
}
// Update is called once per frame
void Update()
{
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if(Physics2D.CircleCast(mouse.pos, 1f, Vector2.zero, 0f, contactFilter)){
if (Input.GetMouseButtonDown(0)){
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sfx.Play();
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SceneManager.LoadScene("Intro");
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}
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previous_hover = hover;
hover = true;
} else {
previous_hover = hover;
hover = false;
}
if (hover != previous_hover) {
if(hover) {
sr.color = new Color(202f / 255f, 202f / 255f, 242f / 255f, 201f / 255f);
} else {
sr.color = new Color(149f / 255f, 189f / 255f, 253f / 255f, 201f / 255f);
}
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}
}
}