upgraded the game
This commit is contained in:
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2e017145f1
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@ -6,6 +6,7 @@ using UnityEngine.SceneManagement;
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public class MenuPlay : MonoBehaviour
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{
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public LayerMask contactFilter;
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public AudioSource sfx;
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public MenuMouse mouse;
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// Start is called before the first frame update
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void Start()
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@ -18,6 +19,7 @@ public class MenuPlay : MonoBehaviour
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{
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if (Input.GetMouseButtonDown(0)){
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if(Physics2D.CircleCast(mouse.pos, 1f, Vector2.zero, 0f, contactFilter)){
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sfx.Play();
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SceneManager.LoadScene("Tutorial");
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}
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}
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@ -188,9 +188,10 @@ MonoBehaviour:
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was my first game in Unity, so it was a bit crappy.
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I also want to thank
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@Tucan444 for helping me out.
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@Tucan444 and his very helpful parrot Kio for helping me out.
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I hope you enjoyed it.
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I hope you
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enjoyed it.
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BRN Systems'
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m_isRightToLeft: 0
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@ -473,7 +487,7 @@ Camera:
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far clip plane: 1000
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orthographic: 1
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orthographic size: 8
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@ -224,6 +224,7 @@ MonoBehaviour:
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21
Assets/Scripts/ESCQuit.cs
Normal file
21
Assets/Scripts/ESCQuit.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
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|
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public class ESCQuit : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update ()
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{
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if(Input.GetKeyDown(KeyCode.Escape) == true)
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{
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Application.Quit();
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}
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}
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}
|
11
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Normal file
11
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Normal file
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@ -6,7 +6,8 @@ public class MenuZoom : MonoBehaviour
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{
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public GameObject objects;
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bool firstrun = true;
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void Update()
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if(cam.orthographicSize > 1f){
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}
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cam.fieldOfView += 0.001f;
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else{
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objects.SetActive(true);
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if(cam.orthographicSize < 5f){
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cam.orthographicSize += 0.06f;
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flag2 = false;
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}
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}
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public bool static_center = true;
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public bool right_rotation = true;
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public bool flipping = false;
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[Range(0.1f, 8)] public float speed = 1;
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[Range(1f, 180f)] public float speed = 1;
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[Range(0, (float)Math.PI * 2)] public float flip_angle = 0;
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private float angle;
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(Stored with Git LFS)
Normal file
BIN
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(Stored with Git LFS)
Normal file
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Normal file
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Loading…
Reference in New Issue
Block a user