GeoJam2021/Assets/Scripts/RotateAroundSelfAxis.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RotateAroundSelfAxis : MonoBehaviour
{
public bool right_rotation = true;
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[Range(0f, 600f)] [SerializeField] public float speed = 1;
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// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if(right_rotation) {
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transform.localRotation *= Quaternion.AngleAxis(speed * Time.deltaTime, new Vector3(0f, 0f, -1f));
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} else {
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transform.localRotation *= Quaternion.AngleAxis(speed * Time.deltaTime, new Vector3(0f, 0f, 1f));
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}
}
}