GeoJam2021/Assets/Scripts/PlayerControls.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerControls : MonoBehaviour
{
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public Animator animator;
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public PhysicsMaterial2D top;
public Rigidbody2D rigidbody;
public SpriteRenderer sprite;
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public PhysicsMaterial2D bottom;
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public CharacterController2D controller;
public float runspeed = 40f;
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float horizonatalaxis = 0f;
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bool jumping = false;
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bool switchy = false;
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void Start()
{
}
// Update is called once per frame
void Update()
{
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horizonatalaxis = Input.GetAxisRaw("Horizontal");
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jumping = Input.GetButton("Jump") || Input.GetAxisRaw("Vertical") > 0;
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animator.SetFloat("Horizontal_speed", horizonatalaxis);
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if(Input.GetButtonDown("Switch")) {
switchy = !switchy;
}
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if (switchy){
sprite.flipY = true;
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rigidbody.sharedMaterial = top;
}
else {
sprite.flipY = false;
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rigidbody.sharedMaterial = bottom;
}
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}
void FixedUpdate(){
controller.Move(horizonatalaxis * runspeed * Time.fixedDeltaTime, jumping);
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}
}