59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
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using System;
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namespace Unity.Cloud.UserReporting
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{
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/// <summary>
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/// Represents a user report attachment.
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/// </summary>
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public struct UserReportAttachment
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{
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#region Constructors
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/// <summary>
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/// Creates a new instance of the <see cref="UserReportAttachment"/> struct.
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/// </summary>
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/// <param name="name">The name.</param>
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/// <param name="fileName">The file name.</param>
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/// <param name="contentType">The content type.</param>
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/// <param name="data">The data.</param>
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public UserReportAttachment(string name, string fileName, string contentType, byte[] data)
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{
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this.Name = name;
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this.FileName = fileName;
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this.ContentType = contentType;
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this.DataBase64 = Convert.ToBase64String(data);
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this.DataIdentifier = null;
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}
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#endregion
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#region Properties
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/// <summary>
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/// Get or sets the content type.
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/// </summary>
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public string ContentType { get; set; }
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/// <summary>
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/// Gets or sets the data (base 64 encoded).
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/// </summary>
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public string DataBase64 { get; set; }
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/// <summary>
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/// Gets or sets the data identifier. This property will be overwritten by the server if provided.
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/// </summary>
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public string DataIdentifier { get; set; }
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/// <summary>
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/// Gets or sets the file name.
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/// </summary>
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public string FileName { get; set; }
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/// <summary>
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/// Gets or sets the name.
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/// </summary>
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public string Name { get; set; }
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#endregion
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}
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}
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