GeoJam2021/Assets/UserReporting/Scripts/Client/UserReportAttachment.cs
2021-07-23 09:45:12 +02:00

59 lines
1.7 KiB
C#

using System;
namespace Unity.Cloud.UserReporting
{
/// <summary>
/// Represents a user report attachment.
/// </summary>
public struct UserReportAttachment
{
#region Constructors
/// <summary>
/// Creates a new instance of the <see cref="UserReportAttachment"/> struct.
/// </summary>
/// <param name="name">The name.</param>
/// <param name="fileName">The file name.</param>
/// <param name="contentType">The content type.</param>
/// <param name="data">The data.</param>
public UserReportAttachment(string name, string fileName, string contentType, byte[] data)
{
this.Name = name;
this.FileName = fileName;
this.ContentType = contentType;
this.DataBase64 = Convert.ToBase64String(data);
this.DataIdentifier = null;
}
#endregion
#region Properties
/// <summary>
/// Get or sets the content type.
/// </summary>
public string ContentType { get; set; }
/// <summary>
/// Gets or sets the data (base 64 encoded).
/// </summary>
public string DataBase64 { get; set; }
/// <summary>
/// Gets or sets the data identifier. This property will be overwritten by the server if provided.
/// </summary>
public string DataIdentifier { get; set; }
/// <summary>
/// Gets or sets the file name.
/// </summary>
public string FileName { get; set; }
/// <summary>
/// Gets or sets the name.
/// </summary>
public string Name { get; set; }
#endregion
}
}