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16e5a7c914
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@ -5656,12 +5656,12 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_LightType: 4
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m_LightType: 3
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m_BlendStyleIndex: 0
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m_FalloffIntensity: 0.5
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m_FalloffIntensity: 0.342
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Intensity: 1
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m_LightVolumeOpacity: 0
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m_LightVolumeOpacity: 0.023
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m_ApplyToSortingLayers: 00000000
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m_LightCookieSprite: {fileID: 0}
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m_UseNormalMap: 0
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@ -5671,13 +5671,13 @@ MonoBehaviour:
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m_ShadowVolumeIntensity: 0
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m_PointLightInnerAngle: 360
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m_PointLightOuterAngle: 360
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m_PointLightInnerRadius: 0
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m_PointLightOuterRadius: 1
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m_PointLightInnerRadius: 2.13
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m_PointLightOuterRadius: 42.7
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m_PointLightDistance: 3
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m_PointLightQuality: 1
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m_ShapeLightParametricSides: 5
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m_ShapeLightParametricAngleOffset: 0
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m_ShapeLightParametricRadius: 1
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m_ShapeLightParametricRadius: 20
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m_ShapeLightFalloffSize: 0.5
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m_ShapeLightFalloffOffset: {x: 0, y: 0}
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m_ShapePath:
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@ -10,6 +10,9 @@ public class Death : MonoBehaviour
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}
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private void OnCollisionEnter2D (Collision2D collisionInfo)
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{
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collisionInfo.collider.transform.position = Vector3.zero;
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if (collisionInfo.collider.name == "Player") {
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collisionInfo.collider.transform.position = Vector3.zero;
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collisionInfo.collider.GetComponent<Rigidbody2D>().velocity = Vector3.zero;
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}
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}
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}
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@ -8,6 +8,9 @@ EditorUserSettings:
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RecentlyUsedScenePath-0:
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value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
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flags: 0
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RecentlyUsedScenePath-1:
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value: 22424703114646680e0b0227036c73150012147b623d28393930
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flags: 0
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UnityRemoteCompression:
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value: 337f73
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flags: 0
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