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@@ -5,18 +5,36 @@ using UnityEngine;
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public class CameraTracking : MonoBehaviour
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{
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public Transform player;
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[Range(0.1f, 2)] [SerializeField] float smoothing = 0.6f;
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// Start is called before the first frame update
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Vector3 player_pos;
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Vector3 camera_pos;
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Vector2 difference = new Vector2(0, 0);
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void Start()
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{
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camera_pos = transform.position;
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camera_pos[2] = -10;
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transform.position = camera_pos;
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}
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// Update is called once per frame
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void Update()
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{
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Vector3 playpos = player.transform.position;
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playpos.z = playpos.z - 10;
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playpos.y = playpos.y + 3;
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transform.position = playpos;
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player_pos = player.transform.position;
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camera_pos = transform.position;
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difference[0] = player_pos[0] - camera_pos[0];
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difference[1] = player_pos[1] - camera_pos[1];
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float smoothing_ = smoothing / Time.deltaTime;
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camera_pos[0] += difference[0] / smoothing_;
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camera_pos[1] += difference[1] / smoothing_;
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transform.position = camera_pos;
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}
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}
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