Upgraded player
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691a431895
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@ -7,5 +7,5 @@ PhysicsMaterial2D:
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@ -10,7 +10,7 @@ public class CharacterController2D : MonoBehaviour
|
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[SerializeField] private LayerMask m_WhatIsGround; // A mask determining what is ground to the character
|
[SerializeField] private LayerMask m_WhatIsGround; // A mask determining what is ground to the character
|
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[SerializeField] private Transform m_GroundCheck; // A position marking where to check if the player is grounded.
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[SerializeField] private Transform m_GroundCheck; // A position marking where to check if the player is grounded.
|
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[SerializeField] private Transform m_CeilingCheck; // A position marking where to check for ceilings
|
[SerializeField] private Transform m_CeilingCheck; // A position marking where to check for ceilings
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[SerializeField] private Collider2D m_CrouchDisableCollider; // A collider that will be disabled when crouching
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const float k_GroundedRadius = .2f; // Radius of the overlap circle to determine if grounded
|
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private bool m_Grounded; // Whether or not the player is grounded.
|
private bool m_Grounded; // Whether or not the player is grounded.
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@ -114,13 +114,13 @@ public class CharacterController2D : MonoBehaviour
|
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if (move > 0 && !m_FacingRight)
|
if (move > 0 && !m_FacingRight)
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{
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{
|
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// ... flip the player.
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// ... flip the player.
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Flip();
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//Flip();
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}
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}
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// Otherwise if the input is moving the player left and the player is facing right...
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// Otherwise if the input is moving the player left and the player is facing right...
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else if (move < 0 && m_FacingRight)
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else if (move < 0 && m_FacingRight)
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{
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{
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// ... flip the player.
|
// ... flip the player.
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Flip();
|
//Flip();
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}
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}
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}
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}
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// If the player should jump...
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// If the player should jump...
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@ -4,9 +4,10 @@ using UnityEngine;
|
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|
|
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public class PlayerControls : MonoBehaviour
|
public class PlayerControls : MonoBehaviour
|
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{
|
{
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|
public Animator animator;
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public CharacterController2D controller;
|
public CharacterController2D controller;
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|
public float runspeed = 40f;
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float horizonatalmove = 0f;
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float horizonatalaxis = 0f;
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bool jumping = false;
|
bool jumping = false;
|
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bool crouching = false;
|
bool crouching = false;
|
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void Start()
|
void Start()
|
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@ -17,14 +18,19 @@ public class PlayerControls : MonoBehaviour
|
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// Update is called once per frame
|
// Update is called once per frame
|
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void Update()
|
void Update()
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{
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{
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|
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jumping = Input.GetButton("Jump") || Input.GetAxisRaw("Vertical") > 0;
|
jumping = Input.GetButton("Jump") || Input.GetAxisRaw("Vertical") > 0;
|
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crouching = Input.GetButton("Crouch") || Input.GetAxisRaw("Vertical") < 0;
|
crouching = Input.GetButton("Crouch") || Input.GetAxisRaw("Vertical") < 0;
|
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|
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|
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}
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}
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|
public void crouchingx(bool stat){
|
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|
animator.SetBool("Crouching", stat);
|
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|
}
|
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void FixedUpdate(){
|
void FixedUpdate(){
|
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controller.Move(horizonatalmove * Time.fixedDeltaTime, crouching, jumping);
|
controller.Move(horizonatalaxis * runspeed * Time.fixedDeltaTime, crouching, jumping);
|
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}
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}
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}
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8
Assets/player.meta
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8
Assets/player.meta
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409
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409
Assets/player/Player.controller
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m_Name: Debug Persistent
|
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton:
|
|
||||||
positiveButton: right shift
|
|
||||||
altNegativeButton:
|
|
||||||
altPositiveButton: joystick button 2
|
|
||||||
gravity: 0
|
|
||||||
dead: 0
|
|
||||||
sensitivity: 0
|
|
||||||
snap: 0
|
|
||||||
invert: 0
|
|
||||||
type: 0
|
|
||||||
axis: 0
|
|
||||||
joyNum: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
m_Name: Debug Multiplier
|
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton:
|
|
||||||
positiveButton: left shift
|
|
||||||
altNegativeButton:
|
|
||||||
altPositiveButton: joystick button 3
|
|
||||||
gravity: 0
|
|
||||||
dead: 0
|
|
||||||
sensitivity: 0
|
|
||||||
snap: 0
|
|
||||||
invert: 0
|
|
||||||
type: 0
|
|
||||||
axis: 0
|
|
||||||
joyNum: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
m_Name: Debug Horizontal
|
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton: left
|
|
||||||
positiveButton: right
|
|
||||||
altNegativeButton:
|
|
||||||
altPositiveButton:
|
|
||||||
gravity: 1000
|
|
||||||
dead: 0.001
|
|
||||||
sensitivity: 1000
|
|
||||||
snap: 0
|
|
||||||
invert: 0
|
|
||||||
type: 0
|
|
||||||
axis: 0
|
|
||||||
joyNum: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
m_Name: Debug Vertical
|
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton: down
|
|
||||||
positiveButton: up
|
|
||||||
altNegativeButton:
|
|
||||||
altPositiveButton:
|
|
||||||
gravity: 1000
|
|
||||||
dead: 0.001
|
|
||||||
sensitivity: 1000
|
|
||||||
snap: 0
|
|
||||||
invert: 0
|
|
||||||
type: 0
|
|
||||||
axis: 0
|
|
||||||
joyNum: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
m_Name: Debug Vertical
|
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton: down
|
|
||||||
positiveButton: up
|
|
||||||
altNegativeButton:
|
|
||||||
altPositiveButton:
|
|
||||||
gravity: 1000
|
|
||||||
dead: 0.001
|
|
||||||
sensitivity: 1000
|
|
||||||
snap: 0
|
|
||||||
invert: 0
|
|
||||||
type: 2
|
|
||||||
axis: 6
|
|
||||||
joyNum: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
m_Name: Debug Horizontal
|
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton: left
|
|
||||||
positiveButton: right
|
|
||||||
altNegativeButton:
|
|
||||||
altPositiveButton:
|
|
||||||
gravity: 1000
|
|
||||||
dead: 0.001
|
|
||||||
sensitivity: 1000
|
|
||||||
snap: 0
|
|
||||||
invert: 0
|
|
||||||
type: 2
|
|
||||||
axis: 5
|
|
||||||
joyNum: 0
|
|
||||||
|
Loading…
Reference in New Issue
Block a user