_
This commit is contained in:
35
Assets/Scripts/RotateAroundSelfAxis.cs
Normal file
35
Assets/Scripts/RotateAroundSelfAxis.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class RotateAroundSelfAxis : MonoBehaviour
|
||||
{
|
||||
public bool right_rotation = true;
|
||||
public bool flipping = false;
|
||||
[Range(0, (float)Math.PI * 2)] [SerializeField] public float flip_angle = 0;
|
||||
[Range(0, 60)] [SerializeField] public float speed = 1;
|
||||
|
||||
Quaternion rotation;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
rotation = transform.rotation;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
rotation = transform.rotation;
|
||||
|
||||
if(right_rotation) {
|
||||
rotation[2] -= speed * Time.deltaTime;
|
||||
} else {
|
||||
rotation[2] += speed * Time.deltaTime;
|
||||
}
|
||||
Debug.Log(speed * Time.deltaTime);
|
||||
|
||||
transform.rotation = rotation;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user