This commit is contained in:
Benjamín 2021-07-22 16:23:11 +02:00
parent 19319ee0e9
commit b1dad755b6
5 changed files with 71 additions and 8 deletions

@ -421,6 +421,7 @@ GameObject:
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- component: {fileID: 109409227} - component: {fileID: 109409227}
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@ -435,7 +436,7 @@ Transform:
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@ -540,6 +541,22 @@ SpriteRenderer:
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--- !u!114 &109409230
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--- !u!1 &230892769 --- !u!1 &230892769
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@ -334,7 +334,7 @@ Transform:
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m_LocalPosition: {x: 37.8, y: -2, z: 0.70835644} m_LocalPosition: {x: 37.8, y: -2, z: 0.70835644}
m_LocalScale: {x: 30, y: 2, z: 1} m_LocalScale: {x: 30, y: 2, z: 1}
m_Children: [] m_Children: []

@ -0,0 +1,35 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RotateAroundSelfAxis : MonoBehaviour
{
public bool right_rotation = true;
public bool flipping = false;
[Range(0, (float)Math.PI * 2)] [SerializeField] public float flip_angle = 0;
[Range(0, 60)] [SerializeField] public float speed = 1;
Quaternion rotation;
// Start is called before the first frame update
void Start()
{
rotation = transform.rotation;
}
// Update is called once per frame
void Update()
{
rotation = transform.rotation;
if(right_rotation) {
rotation[2] -= speed * Time.deltaTime;
} else {
rotation[2] += speed * Time.deltaTime;
}
Debug.Log(speed * Time.deltaTime);
transform.rotation = rotation;
}
}

@ -0,0 +1,11 @@
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@ -12,25 +12,25 @@ EditorUserSettings:
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