Changed bottom
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a4c22ed754
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@ -7,5 +7,5 @@ PhysicsMaterial2D:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Slippery
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friction: 0
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friction: 10
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bounciness: 0.9
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@ -5336,7 +5336,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 484806140}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 8.24, y: 2.352011, z: 1}
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m_LocalPosition: {x: 8.24, y: 2.352011, z: 4}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 8146526}
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@ -6149,6 +6149,8 @@ MonoBehaviour:
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sprite: {fileID: 1174924376}
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bottom: {fileID: 6200000, guid: 2c0538ecede9d3b43867ca45f72ba04b, type: 2}
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controller: {fileID: 1174924383}
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topx: 5
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bottomx: 4
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sfx: {fileID: 367000705}
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runspeed: 40
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--- !u!1 &1195437271
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@ -12,6 +12,8 @@ public class PlayerControls : MonoBehaviour
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public SpriteRenderer sprite;
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public PhysicsMaterial2D bottom;
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public CharacterController2D controller;
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public RigidbodyConstraints2D topx;
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public RigidbodyConstraints2D bottomx;
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public AudioSource sfx;
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public float runspeed = 40f;
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float horizonatalaxis = 0f;
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@ -36,11 +38,13 @@ public class PlayerControls : MonoBehaviour
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switchy = !switchy;
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if (switchy){
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sprite.flipY = true;
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rb.constraints = topx;
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rb.sharedMaterial = top;
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controller.m_JumpForce = controller.m_JumpForce * 1.2f;
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}
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else {
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sprite.flipY = false;
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rb.constraints = bottomx;
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rb.sharedMaterial = bottom;
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controller.m_JumpForce = controller.m_JumpForce * 0.8f;
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}
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