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Assets/Scripts/JumpHeightChecker.cs
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19
Assets/Scripts/JumpHeightChecker.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class JumpHeightChecker : MonoBehaviour
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{
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Vector3 v;
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List<float> y_positions = new List<float>();
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List<float> jump_peaks = new List<float>();
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// Update is called once per frame
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void Update()
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{
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v = transform.position;
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}
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}
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Assets/Scripts/JumpHeightChecker.cs.meta
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Assets/Scripts/JumpHeightChecker.cs.meta
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fileFormatVersion: 2
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guid: 8550fb0820e86694f853dc58f861c2b3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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