upgraded the game
This commit is contained in:
parent
2e017145f1
commit
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@ -6,6 +6,7 @@ using UnityEngine.SceneManagement;
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public class MenuPlay : MonoBehaviour
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public class MenuPlay : MonoBehaviour
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{
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{
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public LayerMask contactFilter;
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public LayerMask contactFilter;
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public AudioSource sfx;
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public MenuMouse mouse;
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public MenuMouse mouse;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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@ -18,6 +19,7 @@ public class MenuPlay : MonoBehaviour
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{
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{
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if (Input.GetMouseButtonDown(0)){
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if (Input.GetMouseButtonDown(0)){
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if(Physics2D.CircleCast(mouse.pos, 1f, Vector2.zero, 0f, contactFilter)){
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if(Physics2D.CircleCast(mouse.pos, 1f, Vector2.zero, 0f, contactFilter)){
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sfx.Play();
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SceneManager.LoadScene("Tutorial");
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SceneManager.LoadScene("Tutorial");
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}
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}
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}
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}
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@ -188,9 +188,10 @@ MonoBehaviour:
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was my first game in Unity, so it was a bit crappy.
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was my first game in Unity, so it was a bit crappy.
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I also want to thank
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I also want to thank
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@Tucan444 for helping me out.
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@Tucan444 and his very helpful parrot Kio for helping me out.
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I hope you enjoyed it.
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I hope you
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enjoyed it.
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BRN Systems'
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BRN Systems'
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m_isRightToLeft: 0
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@ -255,7 +256,7 @@ MonoBehaviour:
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m_pageToDisplay: 1
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m_pageToDisplay: 1
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m_margin: {x: -7.812948, y: 0, z: -1.1841106, w: 1.2549968}
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m_margin: {x: -7.2570496, y: 0, z: -1.1841106, w: 1.2549968}
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m_isUsingLegacyAnimationComponent: 0
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m_isVolumetricText: 0
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m_hasFontAssetChanged: 0
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m_hasFontAssetChanged: 0
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m_Layer: 0
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m_Layer: 0
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m_Name: Main Camera
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m_Name: Main Camera
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m_TagString: MainCamera
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m_TagString: MainCamera
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@ -438,6 +440,18 @@ MonoBehaviour:
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m_RequiresDepthTexture: 0
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m_RequiresColorTexture: 0
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m_Version: 2
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AudioListener:
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m_ObjectHideFlags: 0
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@ -473,7 +487,7 @@ Camera:
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far clip plane: 1000
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far clip plane: 1000
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field of view: 60
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field of view: 60
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orthographic: 1
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orthographic: 1
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orthographic size: 8
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orthographic size: 9
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m_Depth: -1
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m_Name: Main Camera
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@ -6473,6 +6474,18 @@ MonoBehaviour:
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@ -680,6 +681,18 @@ MonoBehaviour:
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@ -1125,6 +1126,18 @@ MonoBehaviour:
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@ -6346,6 +6347,18 @@ MonoBehaviour:
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@ -224,6 +224,7 @@ MonoBehaviour:
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contactFilter:
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21
Assets/Scripts/ESCQuit.cs
Normal file
21
Assets/Scripts/ESCQuit.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
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|
|
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|
public class ESCQuit : MonoBehaviour
|
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|
{
|
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|
// Start is called before the first frame update
|
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|
void Start()
|
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|
{
|
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|
|
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|
}
|
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|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update ()
|
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|
{
|
||||||
|
if(Input.GetKeyDown(KeyCode.Escape) == true)
|
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|
{
|
||||||
|
Application.Quit();
|
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|
}
|
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|
}
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|
}
|
11
Assets/Scripts/ESCQuit.cs.meta
Normal file
11
Assets/Scripts/ESCQuit.cs.meta
Normal file
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@ -6,7 +6,8 @@ public class MenuZoom : MonoBehaviour
|
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{
|
{
|
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public Camera cam;
|
public Camera cam;
|
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public GameObject objects;
|
public GameObject objects;
|
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bool firstrun = true;
|
bool flag1 = true;
|
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|
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// Start is called before the first frame update
|
// Start is called before the first frame update
|
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void Start()
|
void Start()
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{
|
{
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@ -16,14 +17,22 @@ public class MenuZoom : MonoBehaviour
|
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// Update is called once per frame
|
// Update is called once per frame
|
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void Update()
|
void Update()
|
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{
|
{
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if (firstrun){
|
if (flag1){
|
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firstrun = false;
|
if(cam.orthographicSize > 1f){
|
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while(cam.fieldOfView > 3f){
|
cam.orthographicSize -= 0.1f;
|
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cam.fieldOfView -= 0.001f;
|
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}
|
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|
else{
|
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|
flag1 = false;
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|
flag2 = true;
|
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objects.SetActive(true);
|
objects.SetActive(true);
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while(cam.fieldOfView < 5f){
|
}
|
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|
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|
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|
if(flag2){
|
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|
if(cam.orthographicSize < 5f){
|
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|
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|
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|
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|
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|
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}
|
}
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}
|
}
|
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|
@ -10,7 +10,7 @@ public class Rotation : MonoBehaviour
|
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public bool static_center = true;
|
public bool static_center = true;
|
||||||
public bool right_rotation = true;
|
public bool right_rotation = true;
|
||||||
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|
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|
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|
[Range(1f, 180f)] public float speed = 1;
|
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[Range(0, (float)Math.PI * 2)] public float flip_angle = 0;
|
[Range(0, (float)Math.PI * 2)] public float flip_angle = 0;
|
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|
|
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private float angle;
|
private float angle;
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|
BIN
Assets/Sounds/Music/Menu.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Sounds/Music/Menu.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
22
Assets/Sounds/Music/Menu.mp3.meta
Normal file
22
Assets/Sounds/Music/Menu.mp3.meta
Normal file
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BIN
Assets/Sounds/SFX/play.wav
(Stored with Git LFS)
Normal file
BIN
Assets/Sounds/SFX/play.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
22
Assets/Sounds/SFX/play.wav.meta
Normal file
22
Assets/Sounds/SFX/play.wav.meta
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
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||||||
|
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Loading…
Reference in New Issue
Block a user