GeoJam2021/Assets/Scripts/Death.cs
2021-07-21 09:33:24 +02:00

26 lines
602 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Death : MonoBehaviour
{
public SpawnStorage spawnstor;
public AudioClip damage;
public AudioSource sfx;
void Start() {
}
private void OnCollisionEnter2D (Collision2D collisionInfo)
{
if (collisionInfo.collider.name == "Player") {
collisionInfo.collider.transform.position = spawnstor.spawnpoint;
collisionInfo.collider.GetComponent<Rigidbody2D>().velocity = Vector3.zero;
sfx.clip = damage;
sfx.Play();
}
}
}