2021-09-01 17:32:53 +02:00
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import math
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2021-09-01 11:26:29 +02:00
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from numpy import array as a
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import pygame
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class Screen:
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2021-09-01 22:22:18 +02:00
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def __init__(self, width: float, height: float, screen_size: a):
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2021-09-01 11:26:29 +02:00
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pygame.init()
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self.width = width
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self.height = height
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self.size = a([float(width), float(height)])
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self.screen_size = a(screen_size)
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self.matrix = a([
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[screen_size[0] / width, 0],
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[0, screen_size[1] / height]
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])
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2021-09-01 17:32:53 +02:00
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self.pd = abs(self.matrix[0, 0] * self.matrix[1, 1]) # positive determinant
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self.pd_ = math.sqrt(self.pd)
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2021-09-01 11:26:29 +02:00
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self.s_ = pygame.Surface([width, height])
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self.s = pygame.display.set_mode(screen_size)
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self.center = a([width, height]) / 2
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2021-09-01 17:32:53 +02:00
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2021-09-02 19:56:28 +02:00
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def resize_screen(self, new_screen_size, subscene=False):
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self.screen_size = a(new_screen_size)
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self.matrix = a([
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[new_screen_size[0] / self.width, 0],
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[0, new_screen_size[1] / self.height]
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])
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self.pd = abs(self.matrix[0, 0] * self.matrix[1, 1]) # positive determinant
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self.pd_ = math.sqrt(self.pd)
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if subscene is False:
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self.s = pygame.display.set_mode(new_screen_size)
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else:
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self.s = pygame.Surface(new_screen_size)
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2021-09-01 22:22:18 +02:00
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def save(self, path, size=None):
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if size is None:
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pygame.image.save(self.s, path)
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else:
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surface = pygame.Surface(size)
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surface.blit(self.s, [0, 0])
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pygame.image.save(surface, path)
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