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@ -4,8 +4,8 @@ from numpy import array as a
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class Scene(Screen):
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def __init__(self, width: float, height: float, font_size: int, scene_size: a, bg=(60, 60, 60)):
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super().__init__(width, height, font_size, scene_size)
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def __init__(self, width: float, height: float, scene_size: a, bg=(60, 60, 60)):
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super().__init__(width, height, scene_size)
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self.bg = bg
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self.r_objects = [] # resizable Objects
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@ -4,7 +4,7 @@ import pygame
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class Screen:
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def __init__(self, width: float, height: float, font_size: int, screen_size: a):
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def __init__(self, width: float, height: float, screen_size: a):
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pygame.init()
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self.width = width
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@ -21,9 +21,14 @@ class Screen:
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self.s_ = pygame.Surface([width, height])
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self.s = pygame.display.set_mode(screen_size)
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self.font_size = font_size
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self.center = a([width, height]) / 2
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def save(self, path):
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pygame.image.save(self.s, path)
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def save(self, path, size=None):
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if size is None:
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pygame.image.save(self.s, path)
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else:
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surface = pygame.Surface(size)
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surface.blit(self.s, [0, 0])
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pygame.image.save(surface, path)
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32
UI/Objects/nr_objects/Text.py
Normal file
32
UI/Objects/nr_objects/Text.py
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@ -0,0 +1,32 @@
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import pygame
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class Text:
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def __init__(self, position, text, font_size, color, scene, font_name="calibri", bold=True):
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self.position = position
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self.text = text
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self.font_size = font_size
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self.font_name = font_name
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self.bold = bold
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self.color = color
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self.scene = scene
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self.scalar = self.scene.matrix[0, 0]
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self.font = pygame.font.SysFont(self.font_name, max(1, int(self.font_size * self.scalar)), self.bold)
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self.rendered_text = self.font.render(self.text, False, self.color)
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self.blit_position = self.scene.matrix @ self.position
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self.blit_position[0] -= self.rendered_text.get_width() / 2
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self.blit_position[1] -= self.rendered_text.get_height() / 2
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def blit(self):
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if self.scalar != self.scene.matrix[0, 0]:
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self.scalar = self.scene.matrix[0, 0]
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self.font = pygame.font.SysFont(self.font_name, max(1, int(self.font_size * self.scalar)), self.bold)
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self.rendered_text = self.font.render(self.text, False, self.color)
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self.blit_position = self.scene.matrix @ self.position
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self.blit_position[0] -= self.rendered_text.get_width() / 2
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self.blit_position[1] -= self.rendered_text.get_height() / 2
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self.scene.s.blit(self.rendered_text, self.blit_position)
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@ -6,15 +6,16 @@ import numpy as np
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from UI.Objects.nr_objects.Ellipse import Ellipse
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from UI.Objects.nr_objects.Circle import Circle
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from UI.Objects.nr_objects.Line import Line
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from UI.Objects.nr_objects.Text import Text
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from UI.Objects.r_objects.Rect import Rect
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class BasicScene(Scene):
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def __init__(self, font_size: int, scene_size: a, bg=(60, 60, 60)):
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def __init__(self, scene_size: a, bg=(60, 60, 60)):
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s__size = [600, 400]
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super().__init__(s__size[0], s__size[1], font_size, scene_size, bg)
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super().__init__(s__size[0], s__size[1], scene_size, bg)
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r0 = Rect(a([0, 0]), a([200, 200]), (160, 160, 160), self)
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self.r_objects.append(r0)
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@ -27,3 +28,6 @@ class BasicScene(Scene):
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e0 = Ellipse(a([150, 360]), 60, 20, (100, 255, 100), self)
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self.nr_objects.append(e0)
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t0 = Text(a([100, 50]), "hello world!", 26, (200, 200, 200), self)
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self.nr_objects.append(t0)
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@ -7,9 +7,9 @@ screen_size = a([200, 500])
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for i in range(400):
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scene = BasicScene(10, screen_size)
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scene = BasicScene(screen_size)
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scene.redraw()
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#scene.save(f"Render/{i}.png")
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# scene.save(f"Render/{i}.png", [800, 800])
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if i < 150:
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screen_size[0] += 3
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