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32
UI/Objects/nr_objects/Text.py
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32
UI/Objects/nr_objects/Text.py
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import pygame
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class Text:
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def __init__(self, position, text, font_size, color, scene, font_name="calibri", bold=True):
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self.position = position
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self.text = text
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self.font_size = font_size
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self.font_name = font_name
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self.bold = bold
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self.color = color
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self.scene = scene
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self.scalar = self.scene.matrix[0, 0]
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self.font = pygame.font.SysFont(self.font_name, max(1, int(self.font_size * self.scalar)), self.bold)
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self.rendered_text = self.font.render(self.text, False, self.color)
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self.blit_position = self.scene.matrix @ self.position
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self.blit_position[0] -= self.rendered_text.get_width() / 2
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self.blit_position[1] -= self.rendered_text.get_height() / 2
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def blit(self):
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if self.scalar != self.scene.matrix[0, 0]:
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self.scalar = self.scene.matrix[0, 0]
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self.font = pygame.font.SysFont(self.font_name, max(1, int(self.font_size * self.scalar)), self.bold)
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self.rendered_text = self.font.render(self.text, False, self.color)
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self.blit_position = self.scene.matrix @ self.position
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self.blit_position[0] -= self.rendered_text.get_width() / 2
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self.blit_position[1] -= self.rendered_text.get_height() / 2
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self.scene.s.blit(self.rendered_text, self.blit_position)
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