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UI/Objects/nr_objects/Image.py
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49
UI/Objects/nr_objects/Image.py
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@ -0,0 +1,49 @@
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from numpy import array as a
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import numpy as np
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import pygame
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import copy
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class Image:
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def __init__(self, center, scalar, path, scene):
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self.center = center
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self.scalar = scalar
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self.path = path
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self.scene = scene
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self.pd_ = self.scene.pd_
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self.image = pygame.image.load(self.path).convert()
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self.image = pygame.transform.scale(self.image,
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self.to_ints((a(self.image.get_size()) * self.scalar).tolist()))
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self.size = a(self.image.get_size(), dtype=np.float64)
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self.sides_ratio = self.size[0] / self.size[1]
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self.rescaled_size = copy.copy(self.size)
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if self.scene.matrix[1, 1] - self.scene.matrix[0, 0] / self.sides_ratio >= 0:
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self.rescaled_size *= self.scene.matrix[0, 0]
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else:
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self.rescaled_size *= self.scene.matrix[1, 1]
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self.rescaled_image = pygame.transform.scale(self.image, self.to_ints((self.size * self.pd_).tolist()))
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def blit(self):
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if self.pd_ != self.scene.pd_:
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self.pd_ = self.scene.pd_
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self.rescaled_size = copy.copy(self.size)
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if self.scene.matrix[1, 1] - self.scene.matrix[0, 0] / self.sides_ratio >= 0:
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self.rescaled_size *= self.scene.matrix[0, 0]
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else:
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self.rescaled_size *= self.scene.matrix[1, 1]
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self.rescaled_image = pygame.transform.scale(self.image, self.to_ints((self.size * self.pd_).tolist()))
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self.scene.s.blit(self.rescaled_image, self.scene.matrix @ self.center)
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@staticmethod
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def to_ints(iterable):
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for i in range(len(iterable)):
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iterable[i] = int(iterable[i])
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return iterable
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@ -5,6 +5,7 @@ import numpy as np
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from UI.Objects.nr_objects.Ellipse import Ellipse
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from UI.Objects.nr_objects.Circle import Circle
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from UI.Objects.nr_objects.Image import Image
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from UI.Objects.nr_objects.Line import Line
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from UI.Objects.nr_objects.Text import Text
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from UI.Objects.r_objects.Rect import Rect
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@ -31,3 +32,6 @@ class BasicScene(Scene):
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t0 = Text(a([100, 50]), "hello world!", 26, (200, 200, 200), self)
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self.nr_objects.append(t0)
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i0 = Image(a([200, 0]), 0.8, "test.png", self)
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self.nr_objects.append(i0)
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BIN
UI/test.png
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BIN
UI/test.png
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