testss
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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[AttributeUsage(AttributeTargets.Method)]
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class BuiltinKeywordAttribute : Attribute
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{
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}
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}
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using System;
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namespace UnityEditor.ShaderGraph
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{
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = true, Inherited = false)]
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internal abstract class ContextFilterableAttribute : Attribute
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{
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}
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}
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using System;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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[AttributeUsage(AttributeTargets.Property)]
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public class InspectableAttribute : Attribute
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{
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// String value to use in the Property name TextLabel
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public string labelName { get; private set; }
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// The default value of this property
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public object defaultValue { get; private set; }
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// String value to supply if you wish to use a custom style when drawing this property
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public string customStyleName { get; private set; }
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public InspectableAttribute(string labelName, object defaultValue, string customStyleName = "")
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{
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this.labelName = labelName;
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this.defaultValue = defaultValue;
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this.customStyleName = customStyleName;
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}
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}
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}
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using System;
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namespace UnityEditor.ShaderGraph
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{
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
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internal class NeverAllowedByTargetAttribute : ContextFilterableAttribute
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{
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}
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}
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using System;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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[AttributeUsage(AttributeTargets.Class)]
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public class SGPropertyDrawerAttribute : Attribute
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{
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public Type propertyType { get; private set; }
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public SGPropertyDrawerAttribute(Type propertyType)
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{
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this.propertyType = propertyType;
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}
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}
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}
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using System;
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namespace UnityEditor.ShaderGraph
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{
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[GenerationAPI]
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
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internal class SRPFilterAttribute : ContextFilterableAttribute
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{
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public Type[] srpTypes = null;
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public SRPFilterAttribute(params Type[] WorksWithSRP)
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{
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srpTypes = WorksWithSRP;
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}
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}
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}
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