PixelJumperHero/Library/PackageCache/com.unity.ide.visualstudio@2.0.7/CHANGELOG.md
2021-06-13 10:28:03 +02:00

3.7 KiB

Code Editor Package for Visual Studio

[2.0.7] - 2021-02-02

Integration:

Remove com.unity.nuget.newtonsoft-json dependency in favor of the built-in JsonUtility for the VS Test Runner.

[2.0.6] - 2021-01-20

Project generation:

  • Improved language version detection.

Integration:

  • Added support for the VS Test Runner.
  • Added initial support for displaying asset usage.
  • Fixed remaining issues with special characters in file/path.

[2.0.5] - 2020-10-30

Integration:

  • Disable legacy pdb symbol checking for Unity packages.

[2.0.4] - 2020-10-15

Project generation:

  • Added support for embedded Roslyn analyzer DLLs and ruleset files.
  • Warn the user when the opened script is not part of the generation scope.
  • Warn the user when the selected Visual Studio installation is not found.
  • Generate a .vsconfig file to ensure Visual Studio installation is compatible.

Integration:

  • Fix automation issues on MacOS, where a new Visual Studio instance is opened every time.

[2.0.3] - 2020-09-09

Project generation:

  • Added C#8 language support.
  • Added UnityProjectGeneratorVersion property.
  • Local and Embedded packages are now selected by default for generation.
  • Added support for asmdef root namespace.

Integration:

  • When the user disabled auto-refresh in Unity, do not try to force refresh the Asset database.
  • Fix Visual Studio detection issues with languages using special characters.

[2.0.2] - 2020-05-27

  • Added support for solution folders.
  • Only bind the messenger when the VS editor is selected.
  • Warn when unable to create the messenger.
  • Fixed an initialization issue triggering legacy code generation.
  • Allow package source in assembly to be generated when referenced from asmref.

[2.0.1] - 2020-03-19

  • When Visual Studio installation is compatible with C# 8.0, setup the language version to not prompt the user with unsupported constructs. (So far Unity only supports C# 7.3).
  • Use Unity's TypeCache to improve project generation speed.
  • Properly check for a managed assembly before displaying a warning regarding legacy PDB usage.
  • Add support for selective project generation (embedded, local, registry, git, builtin, player).

[2.0.0] - 2019-11-06

  • Improved Visual Studio and Visual Studio for Mac automatic discovery.
  • Added support for the VSTU messaging system (start/stop features from Visual Studio).
  • Added support for solution roundtrip (preserves references to external projects and solution properties).
  • Added support for VSTU Analyzers (requires Visual Studio 2019 16.3, Visual Studio for Mac 8.3).
  • Added a warning when using legacy pdb symbol files.
  • Fixed issues while Opening Visual Studio on Windows.
  • Fixed issues while Opening Visual Studio on Mac.

[1.1.1] - 2019-05-29

  • Fix Bridge assembly loading with non VS2017 editors.

[1.1.0] - 2019-05-27

  • Move internal extension handling to package.

[1.0.11] - 2019-05-21

  • Fix detection of visual studio for mac installation.

[1.0.10] - 2019-05-04

  • Fix ignored comintegration executable.

[1.0.9] - 2019-03-05

  • Updated MonoDevelop support, to pass correct arguments, and not import VSTU plugin.
  • Use release build of COMIntegration for Visual Studio.

[1.0.7] - 2019-04-30

  • Ensure asset database is refreshed when generating csproj and solution files.

[1.0.6] - 2019-04-27

  • Add support for generating all csproj files.

[1.0.5] - 2019-04-18

  • Fix relative package paths.
  • Fix opening editor on mac.

[1.0.4] - 2019-04-12

  • Fixing null reference issue for callbacks to AssetPostProcessor.
  • Ensure Path.GetFullPath does not get an empty string.

[1.0.3] - 2019-01-01

This is the first release of Unity Package visualstudio_editor.

  • Using the newly created api to integrate Visual Studio with Unity.