Files
PixelJumperHero/Library/PackageCache/com.unity.render-pipelines.universal@11.0.0/Runtime/Data/RenderStateData.cs
2021-06-13 10:28:03 +02:00

16 lines
545 B
C#

using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
[System.Serializable]
[MovedFrom("UnityEngine.Rendering.LWRP")] public class StencilStateData
{
public bool overrideStencilState = false;
public int stencilReference = 0;
public CompareFunction stencilCompareFunction = CompareFunction.Always;
public StencilOp passOperation = StencilOp.Keep;
public StencilOp failOperation = StencilOp.Keep;
public StencilOp zFailOperation = StencilOp.Keep;
}
}