87 lines
3.5 KiB
C#
87 lines
3.5 KiB
C#
// This file should be used as a container for things on its
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// way to being deprecated and removed in future releases
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using System;
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using System.ComponentModel;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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public abstract partial class ScriptableRenderPass
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{
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// This callback method will be removed. Please use OnCameraCleanup() instead.
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[EditorBrowsable(EditorBrowsableState.Never)]
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public virtual void FrameCleanup(CommandBuffer cmd) => OnCameraCleanup(cmd);
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}
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namespace Internal
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{
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public partial class AdditionalLightsShadowCasterPass
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{
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[Obsolete("AdditionalLightsShadowCasterPass.m_AdditionalShadowsBufferId was deprecated. Shadow slice matrix is now passed to the GPU using an entry in buffer m_AdditionalLightsWorldToShadow_SSBO", false)]
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public static int m_AdditionalShadowsBufferId;
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[Obsolete("AdditionalLightsShadowCasterPass.m_AdditionalShadowsIndicesId was deprecated. Shadow slice index is now passed to the GPU using last member of an entry in buffer m_AdditionalShadowParams_SSBO", false)]
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public static int m_AdditionalShadowsIndicesId;
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}
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}
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[Obsolete("This is obsolete, please use shadowCascadeCount instead.", false)]
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[MovedFrom("UnityEngine.Rendering.LWRP")] public enum ShadowCascadesOption
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{
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NoCascades,
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TwoCascades,
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FourCascades,
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}
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public partial class UniversalRenderPipelineAsset
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{
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#pragma warning disable 618 // Obsolete warning
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[Obsolete("This is obsolete, please use shadowCascadeCount instead.", false)]
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[SerializeField] ShadowCascadesOption m_ShadowCascades = ShadowCascadesOption.NoCascades;
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[Obsolete("This is obsolete, please use shadowCascadeCount instead.", false)]
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public ShadowCascadesOption shadowCascadeOption
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{
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get
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{
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switch (shadowCascadeCount)
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{
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case 1: return ShadowCascadesOption.NoCascades;
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case 2: return ShadowCascadesOption.TwoCascades;
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case 4: return ShadowCascadesOption.FourCascades;
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default: throw new InvalidOperationException("Cascade count is not compatible with obsolete API, please use shadowCascadeCount instead.");
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}
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;
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}
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set
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{
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switch (value)
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{
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case ShadowCascadesOption.NoCascades:
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shadowCascadeCount = 1;
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break;
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case ShadowCascadesOption.TwoCascades:
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shadowCascadeCount = 2;
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break;
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case ShadowCascadesOption.FourCascades:
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shadowCascadeCount = 4;
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break;
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default:
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throw new InvalidOperationException("Cascade count is not compatible with obsolete API, please use shadowCascadeCount instead.");
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}
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}
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}
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#pragma warning restore 618 // Obsolete warning
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}
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[MovedFrom("UnityEngine.Rendering.LWRP")]
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public abstract partial class ScriptableRenderer
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{
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// Deprecated in 10.x
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[Obsolete("cameraDepth has been renamed to cameraDepthTarget. (UnityUpgradable) -> cameraDepthTarget")]
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[EditorBrowsable(EditorBrowsableState.Never)]
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public RenderTargetIdentifier cameraDepth
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{
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get => m_CameraDepthTarget;
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}
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}
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}
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