27 lines
947 B
C#
27 lines
947 B
C#
using System;
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using UnityEditor.ShaderGraph;
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namespace UnityEditor.Rendering.Universal.ShaderGraph
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{
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static class CreateSpriteUnlitShaderGraph
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{
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[MenuItem("Assets/Create/Shader/Universal Render Pipeline/Sprite Unlit Shader Graph", false, 300)]
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public static void CreateSpriteUnlitGraph()
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{
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var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget));
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target.TrySetActiveSubTarget(typeof(UniversalSpriteUnlitSubTarget));
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var blockDescriptors = new[]
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{
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BlockFields.VertexDescription.Position,
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BlockFields.VertexDescription.Normal,
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BlockFields.VertexDescription.Tangent,
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BlockFields.SurfaceDescription.BaseColor,
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BlockFields.SurfaceDescription.Alpha,
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};
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GraphUtil.CreateNewGraphWithOutputs(new[] {target}, blockDescriptors);
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}
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}
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}
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