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PixelJumperHero/Library/PackageCache/com.unity.render-pipelines.universal@11.0.0/Shaders/BakedLitMetaPass.hlsl
2021-06-13 10:28:03 +02:00

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1.3 KiB
HLSL

#ifndef UNIVERSAL_BAKEDLIT_META_PASS_INCLUDED
#define UNIVERSAL_BAKEDLIT_META_PASS_INCLUDED
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl"
struct Attributes
{
float4 positionOS : POSITION;
float3 normalOS : NORMAL;
float2 uv0 : TEXCOORD0;
float2 uv1 : TEXCOORD1;
float2 uv2 : TEXCOORD2;
#ifdef _TANGENT_TO_WORLD
float4 tangentOS : TANGENT;
#endif
};
struct Varyings
{
float4 positionCS : SV_POSITION;
float2 uv : TEXCOORD0;
};
Varyings UniversalVertexMeta(Attributes input)
{
Varyings output;
output.positionCS = MetaVertexPosition(input.positionOS, input.uv1, input.uv2,
unity_LightmapST, unity_DynamicLightmapST);
output.uv = TRANSFORM_TEX(input.uv0, _BaseMap);
return output;
}
half4 UniversalFragmentMetaBakedLit(Varyings input) : SV_Target
{
MetaInput metaInput = (MetaInput)0;
metaInput.Albedo = _BaseColor.rgb * SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, input.uv).rgb;
return MetaFragment(metaInput);
}
//LWRP -> Universal Backwards Compatibility
Varyings LightweightVertexMeta(Attributes input)
{
return UniversalVertexMeta(input);
}
half4 LightweightFragmentMetaBakedLit(Varyings input) : SV_Target
{
return UniversalFragmentMetaBakedLit(input);
}
#endif