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PixelJumperHero/Library/PackageCache/com.unity.render-pipelines.universal@11.0.0/Shaders/Utils/FallbackError.shader
2021-06-13 10:28:03 +02:00

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// Shader to use as a fallback error when rendering UniversalRP materials with built-in pipeline
Shader "Hidden/Universal Render Pipeline/FallbackError"
{
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#pragma multi_compile _ UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON
#include "UnityCG.cginc"
struct appdata_t
{
float4 vertex : POSITION;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
UNITY_VERTEX_OUTPUT_STEREO
};
v2f vert(appdata_t v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag(v2f i) : SV_Target
{
return fixed4(1,0,1,1);
}
ENDCG
}
}
Fallback Off
}