Files
PixelJumperHero/Library/PackageCache/com.unity.shadergraph@11.0.0/Editor/AssetCallbacks/CreateShaderGraph.cs
2021-06-13 10:28:03 +02:00

14 lines
291 B
C#

using UnityEngine;
namespace UnityEditor.ShaderGraph
{
static class CreateShaderGraph
{
[MenuItem("Assets/Create/Shader/Blank Shader Graph", false, 208)]
public static void CreateBlankShaderGraph()
{
GraphUtil.CreateNewGraph();
}
}
}