Files
PixelJumperHero/Library/PackageCache/com.unity.shadergraph@11.0.0/Editor/Extensions/FieldExtensions.cs
2021-06-13 10:28:03 +02:00

31 lines
882 B
C#

using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph
{
static class FieldExtensions
{
public static bool HasPreprocessor(this FieldDescriptor descriptor)
{
return (descriptor.preprocessor.Length > 0);
}
public static bool HasSemantic(this FieldDescriptor descriptor)
{
return (descriptor.semantic.Length > 0);
}
public static bool HasFlag(this FieldDescriptor descriptor, StructFieldOptions options)
{
return (descriptor.subscriptOptions & options) == options;
}
public static string ToFieldString(this FieldDescriptor descriptor)
{
if (!string.IsNullOrEmpty(descriptor.tag))
return $"{descriptor.tag}.{descriptor.name}";
else
return descriptor.name;
}
}
}