Files
PixelJumperHero/Library/PackageCache/com.unity.shadergraph@11.0.0/Editor/Interface/IConditional.cs
2021-06-13 10:28:03 +02:00

10 lines
168 B
C#

using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph
{
interface IConditional
{
FieldCondition[] fieldConditions { get; }
}
}