haha stuff go brrr

This commit is contained in:
Bruno Rybársky 2021-09-03 17:47:38 +02:00
parent 9f0022c20a
commit 3108a50373
5 changed files with 698 additions and 1185 deletions

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@ -26,7 +26,7 @@ public class Chytac : MonoBehaviour
Debug.Log(new Vector3(mover.zrot, 10f, mover.xrot)); Debug.Log(new Vector3(mover.zrot, 10f, mover.xrot));
if(Input.GetButtonDown("Fire1")){ if(Input.GetButtonDown("Fire1")){
caught = false; caught = false;
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float mindist = 30f; float mindist = 30f;
foreach (RaycastHit hit in hits){ foreach (RaycastHit hit in hits){

@ -15,11 +15,11 @@ C:/Users/Bruno/Documents/Unity_Projects/Projektik
-logFile -logFile
Logs/AssetImportWorker0.log Logs/AssetImportWorker0.log
-srvPort -srvPort
27915 28835
Successfully changed project path to: C:/Users/Bruno/Documents/Unity_Projects/Projektik Successfully changed project path to: C:/Users/Bruno/Documents/Unity_Projects/Projektik
C:/Users/Bruno/Documents/Unity_Projects/Projektik C:/Users/Bruno/Documents/Unity_Projects/Projektik
Using Asset Import Pipeline V2. Using Asset Import Pipeline V2.
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========================================================================
Received Import Request.
path: Assets/Scripts/Chytac.cs
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path: Assets/Scripts/Chytac.cs
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========================================================================
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Registering precompiled user dll's ...
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Mono: successfully reloaded assembly
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Domain Reload Profiling:
ReloadAssembly (2909ms)
BeginReloadAssembly (284ms)
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custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
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AwakeInstancesAfterBackupRestoration (13ms)
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========================================================================
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Registering precompiled user dll's ...
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Begin MonoManager ReloadAssembly
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Domain Reload Profiling:
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AwakeInstancesAfterBackupRestoration (932ms)
Platform modules already initialized, skipping
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Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 1902.
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========================================================================
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Registering precompiled user dll's ...
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Begin MonoManager ReloadAssembly
Native extension for WindowsStandalone target not found
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Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
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Domain Reload Profiling:
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BeginReloadAssembly (293ms)
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ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Platform modules already initialized, skipping
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1423 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 1905.
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AssetImportWorkerClient::OnTransportError - code=2 error=End of file

@ -1,6 +0,0 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.14f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.14f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
Quitting shader compiler process