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.vscode/launch.json
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54
.vscode/launch.json
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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m_CorrespondingSourceObject: {fileID: 0}
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@ -16,17 +16,14 @@ public class Chytac : MonoBehaviour
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// Update is called once per frame
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Rigidbody hrac;
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void start(){
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hrac = gameObject.GetComponent<Rigidbody>();
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}
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void Update()
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{
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Debug.DrawRay(transform.position, new Vector3(-mover.zrot, 10f, mover.xrot), Color.blue, 0);
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Debug.Log(new Vector3(-mover.zrot, 10f, mover.xrot));
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if(Input.GetButtonDown("Fire1")){
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caught = false;
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RaycastHit[] hits = Physics.RaycastAll(transform.position, new Vector3(mover.xrot, 0f, mover.zrot), 100);
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RaycastHit[] hits = Physics.RaycastAll(transform.position, new Vector3(-mover.zrot, 0f, mover.xrot), 100);
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float mindist = 30f;
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foreach (RaycastHit hit in hits){
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@ -41,10 +38,10 @@ public class Chytac : MonoBehaviour
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chytene = hit.collider.gameObject.transform.root.gameObject;
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}
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if (chytene.TryGetComponent<Rigidbody>(out Rigidbody rbx)){
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Debug.Log(hrac.position);
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Debug.Log(transform.position);
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Debug.Log(rbx.position);
|
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Debug.Log("Chytene");
|
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rozdiel = hrac.position - rbx.position;
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rozdiel = transform.position - rbx.position;
|
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caught = true;
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}
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}
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@ -53,7 +50,7 @@ public class Chytac : MonoBehaviour
|
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}
|
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if (Input.GetButton("Fire1")){
|
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if(caught){
|
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chytene.GetComponent<Rigidbody>().position = new Vector3(hrac.position.x + rozdiel.x, hrac.position.y + 4f, hrac.position.z + rozdiel.z);
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chytene.GetComponent<Rigidbody>().position = new Vector3(transform.position.x + rozdiel.x, transform.position.y + 4f, transform.position.z + rozdiel.z);
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}
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}
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}
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|
@ -10,8 +10,8 @@ public class Pohybovac : MonoBehaviour
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public float look_speed = 50f;
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public float walk_speed = 100f;
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public float xrot = 0f;
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public float zrot = 0f;
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public float xrot = 0f;
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// Start is called before the first frame update
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void Start()
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{
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@ -21,14 +21,14 @@ public class Pohybovac : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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xrot = Mathf.Clamp(xrot, -10f, 10f);
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kamera.localRotation = Quaternion.AngleAxis(xrot, new Vector3(-1f, 0f, 0f));
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zrot += Input.GetAxisRaw("Mouse X") * Time.deltaTime * look_speed;
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if (zrot >= 180 || zrot <= -180){
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zrot = 0;
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zrot += Input.GetAxisRaw("Mouse Y") * Time.deltaTime * look_speed;
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zrot = Mathf.Clamp(zrot, -10f, 10f);
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kamera.localRotation = Quaternion.AngleAxis(zrot, new Vector3(-1f, 0f, 0f));
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xrot += Input.GetAxisRaw("Mouse X") * Time.deltaTime * look_speed;
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if (xrot >= 180 || xrot <= -180){
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xrot = 0;
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}
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rb.rotation = Quaternion.AngleAxis(zrot, new Vector3(0f, 1f, 0f));
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rb.rotation = Quaternion.AngleAxis(xrot, new Vector3(0f, 1f, 0f));
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float xmove = Input.GetAxisRaw("Horizontal") * Time.deltaTime * walk_speed * 5000f;
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float zmove = Input.GetAxisRaw("Vertical") * Time.deltaTime * walk_speed * 10000f;
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|
39
Logs/AssetImportWorker0.log
Normal file
39
Logs/AssetImportWorker0.log
Normal file
@ -0,0 +1,39 @@
|
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Using pre-set license
|
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Built from '2020.3/staging' branch; Version is '2020.3.14f1 (d0d1bb862f9d) revision 13685179'; Using compiler version '192528614'; Build Type 'Release'
|
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OS: 'Windows 10 Pro; OS build 22000.120; Version 2009; 64bit' Language: 'en' Physical Memory: 20335 MB
|
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
|
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|
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COMMAND LINE ARGUMENTS:
|
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C:\Program Files\Unity\Hub\Editor\2020.3.14f1\Editor\Unity.exe
|
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-adb2
|
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-batchMode
|
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-noUpm
|
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-name
|
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AssetImportWorker0
|
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-projectPath
|
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C:/Users/Bruno/Documents/Unity_Projects/Projektik
|
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-logFile
|
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Logs/AssetImportWorker0.log
|
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-srvPort
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15632
|
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Successfully changed project path to: C:/Users/Bruno/Documents/Unity_Projects/Projektik
|
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C:/Users/Bruno/Documents/Unity_Projects/Projektik
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Using Asset Import Pipeline V2.
|
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Refreshing native plugins compatible for Editor in 52.02 ms, found 2 plugins.
|
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Preloading 0 native plugins for Editor in 0.00 ms.
|
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Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
|
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.3.14f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/Bruno/Documents/Unity_Projects/Projektik/Assets
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GfxDevice: creating device client; threaded=0
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Direct3D:
|
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Version: Direct3D 11.0 [level 11.1]
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Renderer: Intel(R) HD Graphics 520 (ID=0x1916)
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Vendor:
|
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VRAM: 10167 MB
|
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Driver: 27.20.100.8681
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Initialize mono
|
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.3.14f1/Editor/Data/Managed'
|
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.3.14f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.3.14f1/Editor/Data/MonoBleedingEdge/etc'
|
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56772
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Begin MonoManager ReloadAssembly
|
8083
Logs/AssetImportWorker1.log
Normal file
8083
Logs/AssetImportWorker1.log
Normal file
File diff suppressed because it is too large
Load Diff
3
Logs/shadercompiler-AssetImportWorker0.log
Normal file
3
Logs/shadercompiler-AssetImportWorker0.log
Normal file
@ -0,0 +1,3 @@
|
||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.14f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.14f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
Loading…
Reference in New Issue
Block a user