This commit is contained in:
2021-08-15 12:46:28 +02:00
parent 0bc2441586
commit 8f2fa6574b
7 changed files with 8645 additions and 117 deletions

View File

@@ -16,17 +16,14 @@ public class Chytac : MonoBehaviour
// Update is called once per frame
Rigidbody hrac;
void start(){
hrac = gameObject.GetComponent<Rigidbody>();
}
void Update()
{
Debug.DrawRay(transform.position, new Vector3(-mover.zrot, 10f, mover.xrot), Color.blue, 0);
Debug.Log(new Vector3(-mover.zrot, 10f, mover.xrot));
if(Input.GetButtonDown("Fire1")){
caught = false;
RaycastHit[] hits = Physics.RaycastAll(transform.position, new Vector3(mover.xrot, 0f, mover.zrot), 100);
RaycastHit[] hits = Physics.RaycastAll(transform.position, new Vector3(-mover.zrot, 0f, mover.xrot), 100);
float mindist = 30f;
foreach (RaycastHit hit in hits){
@@ -41,10 +38,10 @@ public class Chytac : MonoBehaviour
chytene = hit.collider.gameObject.transform.root.gameObject;
}
if (chytene.TryGetComponent<Rigidbody>(out Rigidbody rbx)){
Debug.Log(hrac.position);
Debug.Log(transform.position);
Debug.Log(rbx.position);
Debug.Log("Chytene");
rozdiel = hrac.position - rbx.position;
rozdiel = transform.position - rbx.position;
caught = true;
}
}
@@ -53,7 +50,7 @@ public class Chytac : MonoBehaviour
}
if (Input.GetButton("Fire1")){
if(caught){
chytene.GetComponent<Rigidbody>().position = new Vector3(hrac.position.x + rozdiel.x, hrac.position.y + 4f, hrac.position.z + rozdiel.z);
chytene.GetComponent<Rigidbody>().position = new Vector3(transform.position.x + rozdiel.x, transform.position.y + 4f, transform.position.z + rozdiel.z);
}
}
}

View File

@@ -10,8 +10,8 @@ public class Pohybovac : MonoBehaviour
public float look_speed = 50f;
public float walk_speed = 100f;
public float xrot = 0f;
public float zrot = 0f;
public float xrot = 0f;
// Start is called before the first frame update
void Start()
{
@@ -21,14 +21,14 @@ public class Pohybovac : MonoBehaviour
// Update is called once per frame
void Update()
{
xrot += Input.GetAxisRaw("Mouse Y") * Time.deltaTime * look_speed;
xrot = Mathf.Clamp(xrot, -10f, 10f);
kamera.localRotation = Quaternion.AngleAxis(xrot, new Vector3(-1f, 0f, 0f));
zrot += Input.GetAxisRaw("Mouse X") * Time.deltaTime * look_speed;
if (zrot >= 180 || zrot <= -180){
zrot = 0;
zrot += Input.GetAxisRaw("Mouse Y") * Time.deltaTime * look_speed;
zrot = Mathf.Clamp(zrot, -10f, 10f);
kamera.localRotation = Quaternion.AngleAxis(zrot, new Vector3(-1f, 0f, 0f));
xrot += Input.GetAxisRaw("Mouse X") * Time.deltaTime * look_speed;
if (xrot >= 180 || xrot <= -180){
xrot = 0;
}
rb.rotation = Quaternion.AngleAxis(zrot, new Vector3(0f, 1f, 0f));
rb.rotation = Quaternion.AngleAxis(xrot, new Vector3(0f, 1f, 0f));
float xmove = Input.GetAxisRaw("Horizontal") * Time.deltaTime * walk_speed * 5000f;
float zmove = Input.GetAxisRaw("Vertical") * Time.deltaTime * walk_speed * 10000f;