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.vscode/launch.json
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.vscode/launch.json
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"request": "launch"
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@ -16,17 +16,14 @@ public class Chytac : MonoBehaviour
|
|||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
|
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Rigidbody hrac;
|
|
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|
|
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void start(){
|
|
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hrac = gameObject.GetComponent<Rigidbody>();
|
|
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}
|
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||||||
|
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void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
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|
||||||
|
Debug.Log(new Vector3(-mover.zrot, 10f, mover.xrot));
|
||||||
if(Input.GetButtonDown("Fire1")){
|
if(Input.GetButtonDown("Fire1")){
|
||||||
caught = false;
|
caught = false;
|
||||||
RaycastHit[] hits = Physics.RaycastAll(transform.position, new Vector3(mover.xrot, 0f, mover.zrot), 100);
|
RaycastHit[] hits = Physics.RaycastAll(transform.position, new Vector3(-mover.zrot, 0f, mover.xrot), 100);
|
||||||
float mindist = 30f;
|
float mindist = 30f;
|
||||||
|
|
||||||
foreach (RaycastHit hit in hits){
|
foreach (RaycastHit hit in hits){
|
||||||
@ -41,10 +38,10 @@ public class Chytac : MonoBehaviour
|
|||||||
chytene = hit.collider.gameObject.transform.root.gameObject;
|
chytene = hit.collider.gameObject.transform.root.gameObject;
|
||||||
}
|
}
|
||||||
if (chytene.TryGetComponent<Rigidbody>(out Rigidbody rbx)){
|
if (chytene.TryGetComponent<Rigidbody>(out Rigidbody rbx)){
|
||||||
Debug.Log(hrac.position);
|
Debug.Log(transform.position);
|
||||||
Debug.Log(rbx.position);
|
Debug.Log(rbx.position);
|
||||||
Debug.Log("Chytene");
|
Debug.Log("Chytene");
|
||||||
rozdiel = hrac.position - rbx.position;
|
rozdiel = transform.position - rbx.position;
|
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caught = true;
|
caught = true;
|
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}
|
}
|
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}
|
}
|
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@ -53,7 +50,7 @@ public class Chytac : MonoBehaviour
|
|||||||
}
|
}
|
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if (Input.GetButton("Fire1")){
|
if (Input.GetButton("Fire1")){
|
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if(caught){
|
if(caught){
|
||||||
chytene.GetComponent<Rigidbody>().position = new Vector3(hrac.position.x + rozdiel.x, hrac.position.y + 4f, hrac.position.z + rozdiel.z);
|
chytene.GetComponent<Rigidbody>().position = new Vector3(transform.position.x + rozdiel.x, transform.position.y + 4f, transform.position.z + rozdiel.z);
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}
|
}
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}
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}
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}
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}
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@ -10,8 +10,8 @@ public class Pohybovac : MonoBehaviour
|
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public float look_speed = 50f;
|
public float look_speed = 50f;
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|
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public float walk_speed = 100f;
|
public float walk_speed = 100f;
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public float xrot = 0f;
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public float zrot = 0f;
|
public float zrot = 0f;
|
||||||
|
public float xrot = 0f;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -21,14 +21,14 @@ public class Pohybovac : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
xrot += Input.GetAxisRaw("Mouse Y") * Time.deltaTime * look_speed;
|
zrot += Input.GetAxisRaw("Mouse Y") * Time.deltaTime * look_speed;
|
||||||
xrot = Mathf.Clamp(xrot, -10f, 10f);
|
zrot = Mathf.Clamp(zrot, -10f, 10f);
|
||||||
kamera.localRotation = Quaternion.AngleAxis(xrot, new Vector3(-1f, 0f, 0f));
|
kamera.localRotation = Quaternion.AngleAxis(zrot, new Vector3(-1f, 0f, 0f));
|
||||||
zrot += Input.GetAxisRaw("Mouse X") * Time.deltaTime * look_speed;
|
xrot += Input.GetAxisRaw("Mouse X") * Time.deltaTime * look_speed;
|
||||||
if (zrot >= 180 || zrot <= -180){
|
if (xrot >= 180 || xrot <= -180){
|
||||||
zrot = 0;
|
xrot = 0;
|
||||||
}
|
}
|
||||||
rb.rotation = Quaternion.AngleAxis(zrot, new Vector3(0f, 1f, 0f));
|
rb.rotation = Quaternion.AngleAxis(xrot, new Vector3(0f, 1f, 0f));
|
||||||
|
|
||||||
float xmove = Input.GetAxisRaw("Horizontal") * Time.deltaTime * walk_speed * 5000f;
|
float xmove = Input.GetAxisRaw("Horizontal") * Time.deltaTime * walk_speed * 5000f;
|
||||||
float zmove = Input.GetAxisRaw("Vertical") * Time.deltaTime * walk_speed * 10000f;
|
float zmove = Input.GetAxisRaw("Vertical") * Time.deltaTime * walk_speed * 10000f;
|
||||||
|
39
Logs/AssetImportWorker0.log
Normal file
39
Logs/AssetImportWorker0.log
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
Using pre-set license
|
||||||
|
Built from '2020.3/staging' branch; Version is '2020.3.14f1 (d0d1bb862f9d) revision 13685179'; Using compiler version '192528614'; Build Type 'Release'
|
||||||
|
OS: 'Windows 10 Pro; OS build 22000.120; Version 2009; 64bit' Language: 'en' Physical Memory: 20335 MB
|
||||||
|
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
|
||||||
|
|
||||||
|
COMMAND LINE ARGUMENTS:
|
||||||
|
C:\Program Files\Unity\Hub\Editor\2020.3.14f1\Editor\Unity.exe
|
||||||
|
-adb2
|
||||||
|
-batchMode
|
||||||
|
-noUpm
|
||||||
|
-name
|
||||||
|
AssetImportWorker0
|
||||||
|
-projectPath
|
||||||
|
C:/Users/Bruno/Documents/Unity_Projects/Projektik
|
||||||
|
-logFile
|
||||||
|
Logs/AssetImportWorker0.log
|
||||||
|
-srvPort
|
||||||
|
15632
|
||||||
|
Successfully changed project path to: C:/Users/Bruno/Documents/Unity_Projects/Projektik
|
||||||
|
C:/Users/Bruno/Documents/Unity_Projects/Projektik
|
||||||
|
Using Asset Import Pipeline V2.
|
||||||
|
Refreshing native plugins compatible for Editor in 52.02 ms, found 2 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
|
||||||
|
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.3.14f1/Editor/Data/Resources/UnitySubsystems
|
||||||
|
[Subsystems] Discovering subsystems at path C:/Users/Bruno/Documents/Unity_Projects/Projektik/Assets
|
||||||
|
GfxDevice: creating device client; threaded=0
|
||||||
|
Direct3D:
|
||||||
|
Version: Direct3D 11.0 [level 11.1]
|
||||||
|
Renderer: Intel(R) HD Graphics 520 (ID=0x1916)
|
||||||
|
Vendor:
|
||||||
|
VRAM: 10167 MB
|
||||||
|
Driver: 27.20.100.8681
|
||||||
|
Initialize mono
|
||||||
|
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.3.14f1/Editor/Data/Managed'
|
||||||
|
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.3.14f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
||||||
|
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.3.14f1/Editor/Data/MonoBleedingEdge/etc'
|
||||||
|
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56772
|
||||||
|
Begin MonoManager ReloadAssembly
|
8083
Logs/AssetImportWorker1.log
Normal file
8083
Logs/AssetImportWorker1.log
Normal file
File diff suppressed because it is too large
Load Diff
3
Logs/shadercompiler-AssetImportWorker0.log
Normal file
3
Logs/shadercompiler-AssetImportWorker0.log
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.14f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.14f1/Editor/Data/PlaybackEngines'
|
||||||
|
Cmd: initializeCompiler
|
||||||
|
|
Loading…
Reference in New Issue
Block a user