Projektik/Assets/Scripts/Pohybovac.cs
2021-08-15 12:46:28 +02:00

37 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Pohybovac : MonoBehaviour
{
public Rigidbody rb;
public Transform kamera;
public float look_speed = 50f;
public float walk_speed = 100f;
public float zrot = 0f;
public float xrot = 0f;
// Start is called before the first frame update
void Start()
{
Cursor.lockState = CursorLockMode.Locked;
}
// Update is called once per frame
void Update()
{
zrot += Input.GetAxisRaw("Mouse Y") * Time.deltaTime * look_speed;
zrot = Mathf.Clamp(zrot, -10f, 10f);
kamera.localRotation = Quaternion.AngleAxis(zrot, new Vector3(-1f, 0f, 0f));
xrot += Input.GetAxisRaw("Mouse X") * Time.deltaTime * look_speed;
if (xrot >= 180 || xrot <= -180){
xrot = 0;
}
rb.rotation = Quaternion.AngleAxis(xrot, new Vector3(0f, 1f, 0f));
float xmove = Input.GetAxisRaw("Horizontal") * Time.deltaTime * walk_speed * 5000f;
float zmove = Input.GetAxisRaw("Vertical") * Time.deltaTime * walk_speed * 10000f;
rb.AddRelativeForce(new Vector3(xmove, 0f, zmove));
}
}