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Author SHA1 Message Date
cd25a23c91 Update 'README.md' 2022-06-27 12:22:22 +02:00
541d9600cc Update 'README.md' 2022-06-27 12:21:05 +02:00
5e5faa2998 Update 'README.md' 2022-06-27 12:19:43 +02:00
a608184e2f second iter 2022-06-27 11:54:53 +02:00
50 changed files with 13063 additions and 50 deletions

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@ -397,6 +397,8 @@ MonoBehaviour:
jumpSpeed: 320
gravity: 640
turnSpeed: 1
bs: {fileID: 363922327}
pukvbrane: {fileID: 147208485}
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@ -507,7 +509,7 @@ MonoBehaviour:
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puk: {fileID: 438031730}
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maxcubes: 5
collectedcubes: 0
--- !u!1 &172608628
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@ -1053,7 +1055,7 @@ MonoBehaviour:
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@ -1832,23 +1834,26 @@ MonoBehaviour:
m_Calls: []
m_text: 'Move - W S A D
Jump - Space bar
Teleport between platforms - Left ctrl or left mouse
button
Teleport between platforms -
Left ctrl or left mouse button
(has cooldown cca 1s)
Jump - Space bar
Your mission
is to collect all green cubes in this strange laboratory. They might spawn on
the top and bottom platform. Avoid the red bullet hell, or you will lose all
points. If these bullets hit the green cube it will be destroyed and moved to
another location. This message will only be shown only once.
This is an
entry to GeoJam2022
Your mission is
to collect all green cubes in this strange laboratory. They might spawn on the
top and bottom platform. Avoid the red bullet hell, or you will lose all points.
Your HUD will display after this message.
Dismiss this by pressing space'
Your HUD will display after this message. You can dismiss
this by pressing space'
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2328
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@ -29,6 +29,8 @@ public class Character_ctrl : MonoBehaviour
public float jumpSpeed = 8.0f;
public float gravity = 20.0f;
public float turnSpeed = 1.0f;
public bombspawner bs;
public Pukvbrane pukvbrane;
private float timeks = 0;
private bool passed = false;
Vector2 camerarot = new Vector2(0, 0);
@ -92,6 +94,18 @@ public class Character_ctrl : MonoBehaviour
moveDirection *= speed;
if (Input.GetButtonDown("Jump"))
{
//if enabled textmeshpro disable
if (textmeshpro.enabled)
{
textmeshpro.enabled = false;
hudko.enabled = true;
bs.StartBombs();
pukvbrane.StartCubes();
}
}
if (characterController.isGrounded)
{
if (moveKeyb != Vector3.zero && !GetComponent<AudioSource>().isPlaying)
@ -104,12 +118,6 @@ public class Character_ctrl : MonoBehaviour
if (Input.GetButtonDown("Jump"))
{
moveDirection.y = jumpSpeed;
//if enabled textmeshpro disable
if (textmeshpro.enabled)
{
textmeshpro.enabled = false;
hudko.enabled = true;
}
//set location of sound to be the same as the character and play sound
AudioSource.PlayClipAtPoint(jump_sound, transform.position);
}

@ -0,0 +1,24 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//import scene manager
using UnityEngine.SceneManagement;
public class Loadintro : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void LoadIntro(){
SceneManager.LoadScene("Intro");
}
}

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@ -2,13 +2,14 @@ using UnityEngine;
using System.Collections;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.SceneManagement;
public class Pukvbrane : MonoBehaviour
{
AudioSource audioSource;
public HuDcko hudcko;
public GameObject puk;
public int maxcubes = 20;
public int maxcubes = 3;
public int collectedcubes = 0;
@ -17,7 +18,7 @@ public class Pukvbrane : MonoBehaviour
int z = Random.Range(-950, 950);
int y = -55;
//pick y from either -75 and 845
if (Random.Range(0, 2) == 0)
if (Random.Range(0, 3) == 0)
{
y = 880;
}
@ -28,6 +29,8 @@ public class Pukvbrane : MonoBehaviour
void Start()
{
audioSource = GetComponent<AudioSource>();
}
public void StartCubes(){
PlaceObj();
}
@ -43,13 +46,15 @@ public class Pukvbrane : MonoBehaviour
collectedcubes++;
PlaceObj();
}
else{
if (collectedcubes == maxcubes){
hudcko.won = true;
SceneManager.LoadScene("End");
}
}
}
public void Update() {
hudcko.collectedcubes = collectedcubes;
hudcko.collectedcubes_max = maxcubes;
}
}

@ -7,19 +7,14 @@ public class bombspawner : MonoBehaviour
public GameObject totok;
public int maxcubes = 100;
void PlaceObj(){
public void PlaceObj(){
int x = Random.Range(-821, 1000);
int z = Random.Range(-950, 950);
int y = 800;
//pick y from either -75 and 845
if (Random.Range(0, 2) == 0)
{
y = 1600;
}
int y = Random.Range(-120, 1680);
GameObject iks = Instantiate(totok.gameObject, new Vector3(x, y, z), Quaternion.identity);
iks.SetActive(true);
} // Start is called before the first frame update
void Start()
public void StartBombs()
{
for (int i = 0; i < maxcubes; i++)
{

@ -0,0 +1,81 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class destroy_level_explosion : MonoBehaviour
{
public BoxCollider box1;
public BoxCollider box2;
public BoxCollider box3;
public BoxCollider box4;
public BoxCollider box5;
public BoxCollider box6;
public BoxCollider box7;
public Rigidbody rb1;
public Rigidbody rb2;
public Rigidbody rb3;
public Rigidbody rb4;
public Rigidbody rb5;
public Rigidbody rb6;
public Rigidbody rb7;
public ParticleSystem explosion;
public Transform[] explosion_pos;
//particle systems array
BoxCollider[] box_array;
Rigidbody[] rb_array;
//audio clip for explosion
public GameObject explosion_sound;
IEnumerator Detonatetrain(){
//play explosion sound
for (int i = 0; i < explosion_pos.Length; i++)
{
//instantiate explosion at each position
GameObject asx = Instantiate(explosion_sound, explosion_pos[i].position, explosion_pos[i].rotation);
//play explosion sound
asx.GetComponent<AudioSource>().Play();
ParticleSystem explosion_clone = Instantiate(explosion, explosion_pos[i].position, explosion_pos[i].rotation) as ParticleSystem;
explosion_clone.Play();
//wait 2 seconds
yield return new WaitForSeconds(2);
//destroy explosion
Destroy(explosion_clone.gameObject);
box_array[i].enabled = false;
rb_array[i].isKinematic = false;
rb_array[i].useGravity = true;
//remove constraints
rb_array[i].constraints = RigidbodyConstraints.None;
//add random force to each box
rb_array[i].AddForce(new Vector3(Random.Range(-100, 100), Random.Range(-100, 100), -400), ForceMode.Impulse);
}
yield return new WaitForSeconds(4);
SceneManager.LoadScene("Finish");
}
// Start is called before the first frame update
void Start()
{
rb_array = new Rigidbody[] { rb1, rb2, rb3, rb4, rb5, rb6, rb7 };
box_array = new BoxCollider[]{box1, box2, box3, box4, box5, box6, box7};
}
// Update is called once per frame
void Update()
{
}
void OnCollisionEnter(Collision other) {
MeshRenderer mesh = this.GetComponent<MeshRenderer>();
BoxCollider box = this.GetComponent<BoxCollider>();
Rigidbody rb = this.GetComponent<Rigidbody>();
TrailRenderer trail = this.GetComponent<TrailRenderer>();
trail.enabled = false;
mesh.enabled = false;
box.enabled = false;
rb.isKinematic = true;
StartCoroutine(Detonatetrain());
}
}

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@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class loadGameAftexsecs : MonoBehaviour
{
public int secondsToWait = 5;
// Start is called before the first frame update
IEnumerator Startx()
{
yield return new WaitForSeconds(secondsToWait);
SceneManager.LoadScene("Game");
}
void Start()
{
//start coroutine
StartCoroutine(Startx());
}
// Update is called once per frame
void Update()
{
}
}

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@ -7,18 +7,8 @@ public class yolo : MonoBehaviour
public Pukvbrane pukvbrane;
public GameObject totok;
void PlaceObj(){
int x = Random.Range(-821, 1000);
int z = Random.Range(-950, 950);
int y = 800;
//pick y from either -75 and 845
if (Random.Range(0, 2) == 0)
{
y = 1600;
}
GameObject iks = Instantiate(totok.gameObject, new Vector3(x, y, z), Quaternion.identity);
iks.SetActive(true);
}
public bombspawner bs;
// Start is called before the first frame update
void Start()
{
@ -38,7 +28,7 @@ public class yolo : MonoBehaviour
Destroy(other.gameObject);
pukvbrane.PlaceObj();
}
PlaceObj();
bs.PlaceObj();
Destroy(this.gameObject);
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# Stranar
Move - W S A D
Jump - Space bar
Teleport between platforms - Left ctrl or left mouse button
(has cooldown cca 1s)
Your mission is to collect all green cubes in this strange laboratory.
They might spawn on the top and bottom platform.
Avoid the red bullet hell, or you will lose all points.
If these bullets hit the green cube it will be destroyed and moved to another location.
This is an entry to GeoJam2022
https://brnsystems.itch.io/stranar