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7
Assets/Scenes/Finish.unity.meta
Normal file
7
Assets/Scenes/Finish.unity.meta
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: b0d32bced0a635c449bb7b416e8faf1f
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@ -397,6 +397,8 @@ MonoBehaviour:
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jumpSpeed: 320
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gravity: 640
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turnSpeed: 1
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bs: {fileID: 363922327}
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pukvbrane: {fileID: 147208485}
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--- !u!82 &147208484
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AudioSource:
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@ -507,7 +509,7 @@ MonoBehaviour:
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hudcko: {fileID: 1138308812}
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puk: {fileID: 438031730}
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maxcubes: 5
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collectedcubes: 0
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--- !u!1 &172608628
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GameObject:
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@ -1053,7 +1055,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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totok: {fileID: 1472927230}
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maxcubes: 200
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maxcubes: 400
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--- !u!1 &438031730
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GameObject:
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m_ObjectHideFlags: 0
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@ -1832,23 +1834,26 @@ MonoBehaviour:
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m_Calls: []
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m_text: 'Move - W S A D
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Jump - Space bar
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|
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Teleport between platforms - Left ctrl or left mouse
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button
|
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Teleport between platforms -
|
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Left ctrl or left mouse button
|
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|
||||
(has cooldown cca 1s)
|
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|
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|
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Jump - Space bar
|
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Your mission
|
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is to collect all green cubes in this strange laboratory. They might spawn on
|
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the top and bottom platform. Avoid the red bullet hell, or you will lose all
|
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points. If these bullets hit the green cube it will be destroyed and moved to
|
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another location. This message will only be shown only once.
|
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|
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This is an
|
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entry to GeoJam2022
|
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|
||||
|
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Your mission is
|
||||
to collect all green cubes in this strange laboratory. They might spawn on the
|
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top and bottom platform. Avoid the red bullet hell, or you will lose all points.
|
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Your HUD will display after this message.
|
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|
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|
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Dismiss this by pressing space'
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Your HUD will display after this message. You can dismiss
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this by pressing space'
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@ -2456,6 +2461,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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pukvbrane: {fileID: 147208485}
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totok: {fileID: 1472927230}
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bs: {fileID: 363922327}
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--- !u!96 &1472927239
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TrailRenderer:
|
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serializedVersion: 3
|
2328
Assets/Scenes/Intro.unity
Normal file
2328
Assets/Scenes/Intro.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Intro.unity.meta
Normal file
7
Assets/Scenes/Intro.unity.meta
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 91bfe38f838d8a4baaba8a20a6b6c599
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assetBundleVariant:
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1020
Assets/Scenes/Menu.unity
Normal file
1020
Assets/Scenes/Menu.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Menu.unity.meta
Normal file
7
Assets/Scenes/Menu.unity.meta
Normal file
@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
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guid: cc6bacb1bfcdcadc4b226688e23a86e1
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -29,6 +29,8 @@ public class Character_ctrl : MonoBehaviour
|
||||
public float jumpSpeed = 8.0f;
|
||||
public float gravity = 20.0f;
|
||||
public float turnSpeed = 1.0f;
|
||||
public bombspawner bs;
|
||||
public Pukvbrane pukvbrane;
|
||||
private float timeks = 0;
|
||||
private bool passed = false;
|
||||
Vector2 camerarot = new Vector2(0, 0);
|
||||
@ -92,6 +94,18 @@ public class Character_ctrl : MonoBehaviour
|
||||
|
||||
moveDirection *= speed;
|
||||
|
||||
if (Input.GetButtonDown("Jump"))
|
||||
{
|
||||
//if enabled textmeshpro disable
|
||||
if (textmeshpro.enabled)
|
||||
{
|
||||
textmeshpro.enabled = false;
|
||||
hudko.enabled = true;
|
||||
bs.StartBombs();
|
||||
pukvbrane.StartCubes();
|
||||
}
|
||||
}
|
||||
|
||||
if (characterController.isGrounded)
|
||||
{
|
||||
if (moveKeyb != Vector3.zero && !GetComponent<AudioSource>().isPlaying)
|
||||
@ -104,12 +118,6 @@ public class Character_ctrl : MonoBehaviour
|
||||
if (Input.GetButtonDown("Jump"))
|
||||
{
|
||||
moveDirection.y = jumpSpeed;
|
||||
//if enabled textmeshpro disable
|
||||
if (textmeshpro.enabled)
|
||||
{
|
||||
textmeshpro.enabled = false;
|
||||
hudko.enabled = true;
|
||||
}
|
||||
//set location of sound to be the same as the character and play sound
|
||||
AudioSource.PlayClipAtPoint(jump_sound, transform.position);
|
||||
}
|
||||
|
24
Assets/Scripts/Loadintro.cs
Normal file
24
Assets/Scripts/Loadintro.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
//import scene manager
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class Loadintro : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
public void LoadIntro(){
|
||||
SceneManager.LoadScene("Intro");
|
||||
}
|
||||
}
|
11
Assets/Scripts/Loadintro.cs.meta
Normal file
11
Assets/Scripts/Loadintro.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: d6fcce81ef90747d2b83ca77d3961910
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -2,13 +2,14 @@ using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class Pukvbrane : MonoBehaviour
|
||||
{
|
||||
AudioSource audioSource;
|
||||
public HuDcko hudcko;
|
||||
public GameObject puk;
|
||||
public int maxcubes = 20;
|
||||
public int maxcubes = 3;
|
||||
public int collectedcubes = 0;
|
||||
|
||||
|
||||
@ -17,7 +18,7 @@ public class Pukvbrane : MonoBehaviour
|
||||
int z = Random.Range(-950, 950);
|
||||
int y = -55;
|
||||
//pick y from either -75 and 845
|
||||
if (Random.Range(0, 2) == 0)
|
||||
if (Random.Range(0, 3) == 0)
|
||||
{
|
||||
y = 880;
|
||||
}
|
||||
@ -28,6 +29,8 @@ public class Pukvbrane : MonoBehaviour
|
||||
void Start()
|
||||
{
|
||||
audioSource = GetComponent<AudioSource>();
|
||||
}
|
||||
public void StartCubes(){
|
||||
PlaceObj();
|
||||
}
|
||||
|
||||
@ -43,13 +46,15 @@ public class Pukvbrane : MonoBehaviour
|
||||
collectedcubes++;
|
||||
PlaceObj();
|
||||
}
|
||||
else{
|
||||
if (collectedcubes == maxcubes){
|
||||
hudcko.won = true;
|
||||
SceneManager.LoadScene("End");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
public void Update() {
|
||||
hudcko.collectedcubes = collectedcubes;
|
||||
hudcko.collectedcubes_max = maxcubes;
|
||||
}
|
||||
|
||||
}
|
@ -7,19 +7,14 @@ public class bombspawner : MonoBehaviour
|
||||
|
||||
public GameObject totok;
|
||||
public int maxcubes = 100;
|
||||
void PlaceObj(){
|
||||
public void PlaceObj(){
|
||||
int x = Random.Range(-821, 1000);
|
||||
int z = Random.Range(-950, 950);
|
||||
int y = 800;
|
||||
//pick y from either -75 and 845
|
||||
if (Random.Range(0, 2) == 0)
|
||||
{
|
||||
y = 1600;
|
||||
}
|
||||
int y = Random.Range(-120, 1680);
|
||||
GameObject iks = Instantiate(totok.gameObject, new Vector3(x, y, z), Quaternion.identity);
|
||||
iks.SetActive(true);
|
||||
} // Start is called before the first frame update
|
||||
void Start()
|
||||
public void StartBombs()
|
||||
{
|
||||
for (int i = 0; i < maxcubes; i++)
|
||||
{
|
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|
81
Assets/Scripts/destroy_level_explosion.cs
Normal file
81
Assets/Scripts/destroy_level_explosion.cs
Normal file
@ -0,0 +1,81 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class destroy_level_explosion : MonoBehaviour
|
||||
{
|
||||
public BoxCollider box1;
|
||||
public BoxCollider box2;
|
||||
public BoxCollider box3;
|
||||
public BoxCollider box4;
|
||||
public BoxCollider box5;
|
||||
public BoxCollider box6;
|
||||
public BoxCollider box7;
|
||||
public Rigidbody rb1;
|
||||
public Rigidbody rb2;
|
||||
public Rigidbody rb3;
|
||||
public Rigidbody rb4;
|
||||
public Rigidbody rb5;
|
||||
public Rigidbody rb6;
|
||||
public Rigidbody rb7;
|
||||
|
||||
public ParticleSystem explosion;
|
||||
public Transform[] explosion_pos;
|
||||
//particle systems array
|
||||
BoxCollider[] box_array;
|
||||
Rigidbody[] rb_array;
|
||||
//audio clip for explosion
|
||||
|
||||
public GameObject explosion_sound;
|
||||
|
||||
IEnumerator Detonatetrain(){
|
||||
//play explosion sound
|
||||
for (int i = 0; i < explosion_pos.Length; i++)
|
||||
{
|
||||
//instantiate explosion at each position
|
||||
GameObject asx = Instantiate(explosion_sound, explosion_pos[i].position, explosion_pos[i].rotation);
|
||||
//play explosion sound
|
||||
asx.GetComponent<AudioSource>().Play();
|
||||
ParticleSystem explosion_clone = Instantiate(explosion, explosion_pos[i].position, explosion_pos[i].rotation) as ParticleSystem;
|
||||
explosion_clone.Play();
|
||||
//wait 2 seconds
|
||||
yield return new WaitForSeconds(2);
|
||||
//destroy explosion
|
||||
Destroy(explosion_clone.gameObject);
|
||||
box_array[i].enabled = false;
|
||||
rb_array[i].isKinematic = false;
|
||||
rb_array[i].useGravity = true;
|
||||
//remove constraints
|
||||
rb_array[i].constraints = RigidbodyConstraints.None;
|
||||
//add random force to each box
|
||||
rb_array[i].AddForce(new Vector3(Random.Range(-100, 100), Random.Range(-100, 100), -400), ForceMode.Impulse);
|
||||
}
|
||||
yield return new WaitForSeconds(4);
|
||||
SceneManager.LoadScene("Finish");
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
rb_array = new Rigidbody[] { rb1, rb2, rb3, rb4, rb5, rb6, rb7 };
|
||||
box_array = new BoxCollider[]{box1, box2, box3, box4, box5, box6, box7};
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
void OnCollisionEnter(Collision other) {
|
||||
MeshRenderer mesh = this.GetComponent<MeshRenderer>();
|
||||
BoxCollider box = this.GetComponent<BoxCollider>();
|
||||
Rigidbody rb = this.GetComponent<Rigidbody>();
|
||||
TrailRenderer trail = this.GetComponent<TrailRenderer>();
|
||||
trail.enabled = false;
|
||||
mesh.enabled = false;
|
||||
box.enabled = false;
|
||||
rb.isKinematic = true;
|
||||
StartCoroutine(Detonatetrain());
|
||||
}
|
||||
}
|
11
Assets/Scripts/destroy_level_explosion.cs.meta
Normal file
11
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Normal file
@ -0,0 +1,11 @@
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26
Assets/Scripts/loadGameAftexsecs.cs
Normal file
26
Assets/Scripts/loadGameAftexsecs.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class loadGameAftexsecs : MonoBehaviour
|
||||
{
|
||||
public int secondsToWait = 5;
|
||||
// Start is called before the first frame update
|
||||
IEnumerator Startx()
|
||||
{
|
||||
yield return new WaitForSeconds(secondsToWait);
|
||||
SceneManager.LoadScene("Game");
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
//start coroutine
|
||||
StartCoroutine(Startx());
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
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}
|
11
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public Pukvbrane pukvbrane;
|
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public GameObject totok;
|
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void PlaceObj(){
|
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int x = Random.Range(-821, 1000);
|
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int z = Random.Range(-950, 950);
|
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int y = 800;
|
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//pick y from either -75 and 845
|
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if (Random.Range(0, 2) == 0)
|
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{
|
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y = 1600;
|
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}
|
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GameObject iks = Instantiate(totok.gameObject, new Vector3(x, y, z), Quaternion.identity);
|
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iks.SetActive(true);
|
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}
|
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public bombspawner bs;
|
||||
|
||||
// Start is called before the first frame update
|
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void Start()
|
||||
{
|
||||
@ -38,7 +28,7 @@ public class yolo : MonoBehaviour
|
||||
Destroy(other.gameObject);
|
||||
pukvbrane.PlaceObj();
|
||||
}
|
||||
PlaceObj();
|
||||
bs.PlaceObj();
|
||||
Destroy(this.gameObject);
|
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}
|
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}
|
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|
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15
ProjectSettings/BurstAotSettings_StandaloneLinux64.json
Normal file
15
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@ -0,0 +1,15 @@
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16
ProjectSettings/BurstAotSettings_StandaloneWindows.json
Normal file
16
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Normal file
@ -0,0 +1,16 @@
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14
ProjectSettings/BurstAotSettings_WebGL.json
Normal file
14
ProjectSettings/BurstAotSettings_WebGL.json
Normal file
@ -0,0 +1,14 @@
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6
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Normal file
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Normal file
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|
Loading…
Reference in New Issue
Block a user