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155
Assets/Scripts/Character_ctrl.cs
Normal file
155
Assets/Scripts/Character_ctrl.cs
Normal file
@ -0,0 +1,155 @@
|
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using UnityEngine;
|
||||
using System.Collections;
|
||||
//load textmeshpro
|
||||
using TMPro;
|
||||
|
||||
// This script moves the character controller forward
|
||||
// and sideways based on the arrow keys.
|
||||
// It also jumps when pressing space.
|
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// Make sure to attach a character controller to the same game object.
|
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// It is recommended that you make only one call to Move or SimpleMove per frame.
|
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|
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public class Character_ctrl : MonoBehaviour
|
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{
|
||||
CharacterController characterController;
|
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Camera camera_obj;
|
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//win sound
|
||||
public HuDcko hudcko;
|
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public AudioClip win_sound;
|
||||
public AudioClip die_sound;
|
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public AudioClip walk_sound;
|
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public AudioClip jump_sound;
|
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public AudioClip teleport_sound;
|
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public GameObject spawnpoint;
|
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|
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public float speed = 6.0f;
|
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//textmeshpro
|
||||
public TextMeshProUGUI textmeshpro;
|
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public TextMeshProUGUI hudko;
|
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public float jumpSpeed = 8.0f;
|
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public float gravity = 20.0f;
|
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public float turnSpeed = 1.0f;
|
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private float timeks = 0;
|
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private bool passed = false;
|
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Vector2 camerarot = new Vector2(0, 0);
|
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|
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private Vector3 moveDirection = Vector3.zero;
|
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private Vector3 moveKeyb = Vector3.zero;
|
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private bool ontop = false;
|
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|
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void Start()
|
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{
|
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characterController = GetComponent<CharacterController>();
|
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camera_obj = GetComponentInChildren<Camera>();
|
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Cursor.lockState = CursorLockMode.Locked;
|
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Cursor.visible = false;
|
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characterController.enabled = false;
|
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transform.position = spawnpoint.transform.position;
|
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transform.rotation = spawnpoint.transform.rotation;
|
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characterController.enabled = true;
|
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}
|
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|
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void FixedUpdate()
|
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{
|
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if(timeks >= 0.2f){
|
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timeks = 0;
|
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passed = true;
|
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}
|
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else{
|
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timeks += Time.fixedDeltaTime;
|
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passed = false;
|
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}
|
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// We are grounded, so recalculate
|
||||
// move direction directly from axes
|
||||
//add mouse x and y to camera rotation
|
||||
camerarot.x += Input.GetAxis("Mouse X");
|
||||
camerarot.y += -Input.GetAxis("Mouse Y");
|
||||
//use turn speed to rotate camera
|
||||
camerarot.x *= turnSpeed;
|
||||
camerarot.y *= turnSpeed;
|
||||
//then modulo with 360 to keep it in range
|
||||
camerarot.x %= 360;
|
||||
camerarot.y %= 360;
|
||||
//then apply to camera
|
||||
//clip camerarot y to -90 to 90
|
||||
if (camerarot.y > 90)
|
||||
{
|
||||
camerarot.y = 90;
|
||||
}
|
||||
if (camerarot.y < -90)
|
||||
{
|
||||
camerarot.y = -90;
|
||||
}
|
||||
camera_obj.transform.localRotation = Quaternion.Euler(camerarot.y, 0, 0);
|
||||
transform.localRotation = Quaternion.Euler(0, camerarot.x, 0);
|
||||
//then apply to character controller
|
||||
//moveDirection = camera.transform.TransformDirection(moveDirection);
|
||||
moveKeyb = new Vector3(Input.GetAxis("Horizontal"), 0.0f, Input.GetAxis("Vertical"));
|
||||
//if moving and walk sound is not playing, play it
|
||||
//add movekeyb to moveDirection while accounting for rotation of camera
|
||||
moveDirection = transform.TransformDirection(moveKeyb);
|
||||
//multiply moveDirection by speed
|
||||
|
||||
moveDirection *= speed;
|
||||
|
||||
if (characterController.isGrounded)
|
||||
{
|
||||
if (moveKeyb != Vector3.zero && !GetComponent<AudioSource>().isPlaying)
|
||||
{
|
||||
GetComponent<AudioSource>().clip = walk_sound;
|
||||
GetComponent<AudioSource>().volume = 0.1f;
|
||||
GetComponent<AudioSource>().Play();
|
||||
}
|
||||
|
||||
if (Input.GetButtonDown("Jump"))
|
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{
|
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moveDirection.y = jumpSpeed;
|
||||
//if enabled textmeshpro disable
|
||||
if (textmeshpro.enabled)
|
||||
{
|
||||
textmeshpro.enabled = false;
|
||||
hudko.enabled = true;
|
||||
}
|
||||
//set location of sound to be the same as the character and play sound
|
||||
AudioSource.PlayClipAtPoint(jump_sound, transform.position);
|
||||
}
|
||||
}
|
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if (Input.GetButton("Fire1"))
|
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{
|
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if(passed){
|
||||
AudioSource.PlayClipAtPoint(teleport_sound, transform.position);
|
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if(ontop){
|
||||
Debug.Log("moved to lower floor");
|
||||
characterController.enabled = false;
|
||||
transform.position = new Vector3(transform.position.x, transform.position.y - 920, transform.position.z);
|
||||
characterController.enabled = true;
|
||||
ontop = false;
|
||||
}
|
||||
else{
|
||||
characterController.enabled = false;
|
||||
transform.position = new Vector3(transform.position.x, transform.position.y + 920, transform.position.z);
|
||||
characterController.enabled = true;
|
||||
ontop = true;
|
||||
Debug.Log("moved to upper floor");
|
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}
|
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AudioSource.PlayClipAtPoint(teleport_sound, transform.position);
|
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}
|
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}
|
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if(transform.position.y <= -500){
|
||||
AudioSource.PlayClipAtPoint(die_sound, transform.position);
|
||||
characterController.enabled = false;
|
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transform.position = spawnpoint.transform.position;
|
||||
transform.rotation = spawnpoint.transform.rotation;
|
||||
characterController.enabled = true;
|
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AudioSource.PlayClipAtPoint(die_sound, transform.position);
|
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}
|
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// Apply gravity. Gravity is multiplied by deltaTime twice (once here, and once below
|
||||
// when the moveDirection is multiplied by deltaTime). This is because gravity should be applied
|
||||
// as an acceleration (ms^-2)
|
||||
moveDirection.y -= gravity * Time.fixedDeltaTime;
|
||||
|
||||
// Move the controller
|
||||
characterController.Move(moveDirection * Time.fixedDeltaTime);
|
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hudcko.ontop = ontop;
|
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}
|
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}
|
11
Assets/Scripts/Character_ctrl.cs.meta
Normal file
11
Assets/Scripts/Character_ctrl.cs.meta
Normal file
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44
Assets/Scripts/HuDcko.cs
Normal file
44
Assets/Scripts/HuDcko.cs
Normal file
@ -0,0 +1,44 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using System.Text;
|
||||
|
||||
public class HuDcko : MonoBehaviour
|
||||
{
|
||||
public int collectedcubes = 0;
|
||||
public int collectedcubes_max = 0;
|
||||
public bool ontop = false;
|
||||
public string text = "";
|
||||
public bool won = false;
|
||||
public TextMeshProUGUI textmeshpro;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
textmeshpro = GetComponent<TextMeshProUGUI>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
//prepare stringbuilder for textmeshpro
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.Append("Collected cubes: ");
|
||||
sb.Append(collectedcubes);
|
||||
sb.Append("/");
|
||||
sb.Append(collectedcubes_max);
|
||||
sb.Append("\n");
|
||||
sb.Append("On top: ");
|
||||
sb.Append(ontop);
|
||||
sb.Append("\n");
|
||||
string hax = sb.ToString();
|
||||
if (won)
|
||||
{
|
||||
textmeshpro.text = "You won!";
|
||||
}
|
||||
else
|
||||
{
|
||||
textmeshpro.text = hax;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/HuDcko.cs.meta
Normal file
11
Assets/Scripts/HuDcko.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 53c97e303fd00932abf1fdbe7db0a39d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
55
Assets/Scripts/Pukvbrane.cs
Normal file
55
Assets/Scripts/Pukvbrane.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
public class Pukvbrane : MonoBehaviour
|
||||
{
|
||||
AudioSource audioSource;
|
||||
public HuDcko hudcko;
|
||||
public GameObject puk;
|
||||
public int maxcubes = 20;
|
||||
public int collectedcubes = 0;
|
||||
|
||||
|
||||
public void PlaceObj(){
|
||||
int x = Random.Range(-821, 1000);
|
||||
int z = Random.Range(-950, 950);
|
||||
int y = -55;
|
||||
//pick y from either -75 and 845
|
||||
if (Random.Range(0, 2) == 0)
|
||||
{
|
||||
y = 880;
|
||||
}
|
||||
GameObject iks = Instantiate(puk.gameObject, new Vector3(x, y, z), Quaternion.identity);
|
||||
iks.SetActive(true);
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
audioSource = GetComponent<AudioSource>();
|
||||
PlaceObj();
|
||||
}
|
||||
|
||||
void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
if (collision.gameObject.tag == "puk")
|
||||
{
|
||||
audioSource.Play();
|
||||
//generate two random numbers between -50 and 50
|
||||
Destroy(collision.gameObject);
|
||||
if (collectedcubes < maxcubes)
|
||||
{
|
||||
collectedcubes++;
|
||||
PlaceObj();
|
||||
}
|
||||
else{
|
||||
hudcko.won = true;
|
||||
}
|
||||
|
||||
}
|
||||
hudcko.collectedcubes = collectedcubes;
|
||||
hudcko.collectedcubes_max = maxcubes;
|
||||
}
|
||||
|
||||
}
|
11
Assets/Scripts/Pukvbrane.cs.meta
Normal file
11
Assets/Scripts/Pukvbrane.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 18e38293a9c8ac985a272f6263ea0f3c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
35
Assets/Scripts/bombspawner.cs
Normal file
35
Assets/Scripts/bombspawner.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class bombspawner : MonoBehaviour
|
||||
{
|
||||
|
||||
public GameObject totok;
|
||||
public int maxcubes = 100;
|
||||
void PlaceObj(){
|
||||
int x = Random.Range(-821, 1000);
|
||||
int z = Random.Range(-950, 950);
|
||||
int y = 800;
|
||||
//pick y from either -75 and 845
|
||||
if (Random.Range(0, 2) == 0)
|
||||
{
|
||||
y = 1600;
|
||||
}
|
||||
GameObject iks = Instantiate(totok.gameObject, new Vector3(x, y, z), Quaternion.identity);
|
||||
iks.SetActive(true);
|
||||
} // Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
for (int i = 0; i < maxcubes; i++)
|
||||
{
|
||||
PlaceObj();
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/bombspawner.cs.meta
Normal file
11
Assets/Scripts/bombspawner.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4131aab71ffffd6088cba293cebec5e5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
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|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
44
Assets/Scripts/yolo.cs
Normal file
44
Assets/Scripts/yolo.cs
Normal file
@ -0,0 +1,44 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class yolo : MonoBehaviour
|
||||
{
|
||||
public Pukvbrane pukvbrane;
|
||||
|
||||
public GameObject totok;
|
||||
void PlaceObj(){
|
||||
int x = Random.Range(-821, 1000);
|
||||
int z = Random.Range(-950, 950);
|
||||
int y = 800;
|
||||
//pick y from either -75 and 845
|
||||
if (Random.Range(0, 2) == 0)
|
||||
{
|
||||
y = 1600;
|
||||
}
|
||||
GameObject iks = Instantiate(totok.gameObject, new Vector3(x, y, z), Quaternion.identity);
|
||||
iks.SetActive(true);
|
||||
}
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
void OnCollisionEnter(Collision other) {
|
||||
if(other.gameObject.tag == "Player"){
|
||||
pukvbrane.collectedcubes = 0;
|
||||
}
|
||||
else if (other.gameObject.tag == "puk"){
|
||||
Destroy(other.gameObject);
|
||||
pukvbrane.PlaceObj();
|
||||
}
|
||||
PlaceObj();
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
11
Assets/Scripts/yolo.cs.meta
Normal file
11
Assets/Scripts/yolo.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8cf7eb9351cc597d09f69c62637d019d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Sounds.meta
Normal file
8
Assets/Sounds.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cf5269dfbe9d0e9fb89f5a8e24e17a32
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Sounds/die_sound.wav
Normal file
BIN
Assets/Sounds/die_sound.wav
Normal file
Binary file not shown.
22
Assets/Sounds/die_sound.wav.meta
Normal file
22
Assets/Sounds/die_sound.wav.meta
Normal file
@ -0,0 +1,22 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f06625f6f85c28095bf1c275c1e426c4
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Sounds/jump_sound.wav
Normal file
BIN
Assets/Sounds/jump_sound.wav
Normal file
Binary file not shown.
22
Assets/Sounds/jump_sound.wav.meta
Normal file
22
Assets/Sounds/jump_sound.wav.meta
Normal file
@ -0,0 +1,22 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 18b3cf0bcae34d634be523100e2ee7f5
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Sounds/lofi_mus1.ogg
Normal file
BIN
Assets/Sounds/lofi_mus1.ogg
Normal file
Binary file not shown.
22
Assets/Sounds/lofi_mus1.ogg.meta
Normal file
22
Assets/Sounds/lofi_mus1.ogg.meta
Normal file
@ -0,0 +1,22 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fe776d58657b59446a55ef6965b89dc3
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Sounds/pukvbrane.wav
Normal file
BIN
Assets/Sounds/pukvbrane.wav
Normal file
Binary file not shown.
22
Assets/Sounds/pukvbrane.wav.meta
Normal file
22
Assets/Sounds/pukvbrane.wav.meta
Normal file
@ -0,0 +1,22 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f10f766dd4eff6586a6f684d9ac32f76
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Sounds/teleport_sound.wav
Normal file
BIN
Assets/Sounds/teleport_sound.wav
Normal file
Binary file not shown.
22
Assets/Sounds/teleport_sound.wav.meta
Normal file
22
Assets/Sounds/teleport_sound.wav.meta
Normal file
@ -0,0 +1,22 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dbaff0e0e8489b993b8abea0c622a22a
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Sounds/walk_sound.wav
Normal file
BIN
Assets/Sounds/walk_sound.wav
Normal file
Binary file not shown.
22
Assets/Sounds/walk_sound.wav.meta
Normal file
22
Assets/Sounds/walk_sound.wav.meta
Normal file
@ -0,0 +1,22 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 68ef183dc8d8946868704b1de566e722
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Sounds/win_sound.wav
Normal file
BIN
Assets/Sounds/win_sound.wav
Normal file
Binary file not shown.
22
Assets/Sounds/win_sound.wav.meta
Normal file
22
Assets/Sounds/win_sound.wav.meta
Normal file
@ -0,0 +1,22 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 959d7def2ee08343491b7c544636a549
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/TextMesh Pro.meta
Executable file
8
Assets/TextMesh Pro.meta
Executable file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f54d1bd14bd3ca042bd867b519fee8cc
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/TextMesh Pro/Documentation.meta
Executable file
8
Assets/TextMesh Pro/Documentation.meta
Executable file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8e7e8f5a82a3a134e91c54efd2274ea9
|
||||
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|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf
Executable file
BIN
Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf
Executable file
Binary file not shown.
7
Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf.meta
Executable file
7
Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf.meta
Executable file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1b8d251f9af63b746bf2f7ffe00ebb9b
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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8
Assets/TextMesh Pro/Fonts.meta
Executable file
8
Assets/TextMesh Pro/Fonts.meta
Executable file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6ab70aee4d56447429c680537fbf93ed
|
||||
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|
||||
DefaultImporter:
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||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
46
Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt
Executable file
46
Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt
Executable file
@ -0,0 +1,46 @@
|
||||
Digitized data copyright (c) 2010 Google Corporation
|
||||
with Reserved Font Arimo, Tinos and Cousine.
|
||||
Copyright (c) 2012 Red Hat, Inc.
|
||||
with Reserved Font Name Liberation.
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting, or substituting -- in part or in whole -- any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
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|
||||
//pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1]));
|
||||
|
||||
// Clamp _ClipRect to 16bit.
|
||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
||||
OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
|
||||
|
||||
return OUT;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f IN) : COLOR
|
||||
{
|
||||
fixed4 color = fixed4(IN.color.rgb, IN.color.a * tex2D(_MainTex, IN.texcoord0).a);
|
||||
|
||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
||||
#if UNITY_UI_CLIP_RECT
|
||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
|
||||
color *= m.x * m.y;
|
||||
#endif
|
||||
|
||||
#if UNITY_UI_ALPHACLIP
|
||||
clip(color.a - 0.001);
|
||||
#endif
|
||||
|
||||
return color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
||||
Lighting Off Cull Off ZTest Always ZWrite Off Fog { Mode Off }
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
BindChannels {
|
||||
Bind "Color", color
|
||||
Bind "Vertex", vertex
|
||||
Bind "TexCoord", texcoord0
|
||||
}
|
||||
Pass {
|
||||
SetTexture [_MainTex] {
|
||||
constantColor [_Color] combine constant * primary, constant * texture
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI"
|
||||
}
|
9
Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader.meta
Executable file
9
Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader.meta
Executable file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1e3b057af24249748ff873be7fafee47
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user