This commit is contained in:
Bruno Rybársky 2022-06-25 15:42:49 +02:00
commit 1080b53db3
235 changed files with 25161 additions and 0 deletions

88
.gitignore vendored Normal file

@ -0,0 +1,88 @@
# ---> Unity
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# ---> VisualStudioCode
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
!.vscode/*.code-snippets
# Local History for Visual Studio Code
.history/
# Built Visual Studio Code Extensions
*.vsix

8
Assets/Materials.meta Normal file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e593eafb1252416e7b0db15d330d09b8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,133 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: REEEEED
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
m_InvalidKeywords: []
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 1
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 1
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 0, b: 0, a: 1}
- _Color: {r: 1, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 1, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []
--- !u!114 &7143652309621906452
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 6

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 86cadd5e1c5a103b4a7c655cdcea2012
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,136 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: asphalt
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _METALLICSPECGLOSSMAP
- _PARALLAXMAP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 6a5f4d6fe21bab07a86780cc2f65196d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 6a5f4d6fe21bab07a86780cc2f65196d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 2800000, guid: 340f9b78b521f2222be8e1da56b7461f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 2800000, guid: 2e6b719b156d0f3e38db0cabda64da86, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.08
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []
--- !u!114 &2233349889400890201
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 6

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e72b71ef5ef41065592defdfd0b2021c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,138 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-2023802339412129260
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 6
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: cementbrickwall
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _METALLICSPECGLOSSMAP
- _NORMALMAP
- _OCCLUSIONMAP
- _PARALLAXMAP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 83672c0a81d23fabab19c4fbc98c675b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: d5fabfdd87d9d82338b6cdb137970b80, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 10}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 83672c0a81d23fabab19c4fbc98c675b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 2800000, guid: de49cb84a20e89822a89db5c5664c417, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 2800000, guid: f7eb1380c5489065da9757ea1b6f5852, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 2800000, guid: 409a24939e17bcb3ea5c1e3e3fb1a946, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 09a554cdc34cb1da180f9634c91cb55a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,135 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-3672997194206127994
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 6
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: concrete
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _METALLICSPECGLOSSMAP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: bba3890970819fb33a3a4635feff5e82, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: bba3890970819fb33a3a4635feff5e82, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 2800000, guid: aa559f972b3433a8ca69a3cf3c4172bf, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 47ee19934ec3205fd961c1a83ea3507d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

138
Assets/Materials/gravel.mat Normal file

@ -0,0 +1,138 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: gravel
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _METALLICSPECGLOSSMAP
- _NORMALMAP
- _OCCLUSIONMAP
- _PARALLAXMAP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: cc00c51ce4ca6c63383b77ff3ef2205c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: df98f0a887af608e6ac5290af66cc7a7, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: cc00c51ce4ca6c63383b77ff3ef2205c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 2800000, guid: a7200ed5dc1656949bfa7a571a2b1a7d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 2800000, guid: cb8eacc876610c35591038164fcf05df, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 2800000, guid: fed0974e2f96ed7e1a13375abdf6ad17, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.08
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []
--- !u!114 &5108570004609437028
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 6

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d2f6302c435cb4b8eb003fd4d0ec142a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

137
Assets/Materials/ice.mat Normal file

@ -0,0 +1,137 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ice
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _METALLICSPECGLOSSMAP
- _NORMALMAP
- _OCCLUSIONMAP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: fddb90f54bdd5fe92aa4011127de6a1a, type: 3}
m_Scale: {x: 40, y: 40}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 4eca226756e86cc2795dc5e5843abd31, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 20, y: 20}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: fddb90f54bdd5fe92aa4011127de6a1a, type: 3}
m_Scale: {x: 40, y: 40}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 2800000, guid: fddb90f54bdd5fe92aa4011127de6a1a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 2800000, guid: 4eca226756e86cc2795dc5e5843abd31, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 1
- _GlossyReflections: 1
- _Metallic: 1
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0.0754717, g: 0.0751157, b: 0.0751157, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []
--- !u!114 &4864781189524180454
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 6

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 56556e4f325ee44999f95d2b81bd0831
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

134
Assets/Materials/puck.mat Normal file

@ -0,0 +1,134 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: puck
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0.43
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.25236332, g: 1, b: 0.18396229, a: 1}
- _Color: {r: 0.25236332, g: 1, b: 0.18396229, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []
--- !u!114 &6282112854698282924
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 6

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 75e1d7470c5e4d52ea678e4efe3fc8de
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,138 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: strecha
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _METALLICSPECGLOSSMAP
- _NORMALMAP
- _OCCLUSIONMAP
- _PARALLAXMAP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 46a0129295c75da0aa064b9cc5db143b, type: 3}
m_Scale: {x: 10, y: 10}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: fe0bbc408af6d01e892421012f3c85e8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 4, y: 4}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 46a0129295c75da0aa064b9cc5db143b, type: 3}
m_Scale: {x: 10, y: 10}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 2800000, guid: 568a0c2e22ce242fe8fa2946f7fafa3e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 2800000, guid: e165d47d07317bd5c9e913fdbd19e379, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 2800000, guid: a73f21295d264833fb3e95955de1c47e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.08
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []
--- !u!114 &3028904506151910859
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 6

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ec47b6cc40df1ed2693a96cd318e3d65
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

138
Assets/Materials/wall.mat Normal file

@ -0,0 +1,138 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: wall
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _METALLICSPECGLOSSMAP
- _NORMALMAP
- _OCCLUSIONMAP
- _PARALLAXMAP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 6836d685c72eada97bf650d0c3572f40, type: 3}
m_Scale: {x: 10, y: 10}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 787158ffe89ae436396d0e86a7ec575a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 40, y: 40}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 40, y: 40}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 6836d685c72eada97bf650d0c3572f40, type: 3}
m_Scale: {x: 10, y: 10}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 2800000, guid: 1500a1e7f0e8720a2a6c69db87d83315, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 2800000, guid: c7ccb9278791f8464b903ba06c01eb10, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 2800000, guid: 77750b73ffa943a7998386c5dbdf4abc, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.08
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []
--- !u!114 &4855117752042919975
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 6

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 309d95b8052a36133a8517b7eeed1c41
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

8
Assets/Models.meta Normal file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 347eb50946bf07b84bcdac20a956d334
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

313
Assets/Models/brana.obj Normal file

@ -0,0 +1,313 @@
# Blender v3.2.0 Beta OBJ File: ''
# www.blender.org
mtllib brana.mtl
o Cube
v 1.000000 1.000000 -1.000000
v 1.000000 -1.000000 -1.000000
v 1.000000 1.000000 1.000000
v 1.000000 -1.000000 1.000000
v -1.000000 1.000000 -1.000000
v -1.000000 -1.000000 -1.000000
v -1.000000 1.000000 1.000000
v -1.000000 -1.000000 1.000000
v 1.000000 0.600000 -1.000000
v -1.000000 -0.600000 1.000000
v -1.000000 -0.200000 1.000000
v -1.000000 0.200000 1.000000
v -1.000000 0.600000 1.000000
v 1.000000 0.600000 1.000000
v -1.000000 0.600000 -1.000000
v -1.000000 0.200000 -1.000000
v -1.000000 -0.200000 -1.000000
v -1.000000 -0.600000 -1.000000
v -1.000000 -0.952202 -1.000000
v -1.000000 -0.952202 1.000000
v 0.918919 -1.000000 -1.000000
v 0.918919 1.000000 1.000000
v 0.918919 -1.000000 1.000000
v 0.918919 1.000000 -1.000000
v 0.918919 -0.600000 -1.000000
v 0.918919 -0.200000 -1.000000
v 0.918919 0.200000 -1.000000
v 0.918919 0.600000 -1.000000
v 0.918919 -0.600000 1.000000
v 0.918919 -0.200000 1.000000
v 0.918919 0.200000 1.000000
v 0.918919 0.600000 1.000000
v 0.918919 -0.952202 1.000000
v 0.918919 -0.952202 -1.000000
v 0.918919 -0.659004 -1.000000
v -1.000000 -0.659004 -1.000000
v 0.918919 -0.659004 1.000000
v -1.000000 -0.659004 1.000000
v 0.965858 0.994142 -0.980000
v 1.000000 -0.960000 -1.000000
v 0.965858 0.994142 0.980000
v 1.000000 -0.960000 1.000000
v -0.976906 0.976906 -0.976906
v -0.994142 -0.965858 -0.980000
v -0.976906 0.976906 0.976906
v -0.994142 -0.965858 0.980000
v 0.971716 0.600000 -0.971716
v -0.971716 -0.600000 0.971716
v -0.971716 -0.200000 0.971716
v -0.971716 0.200000 0.971716
v -0.971716 0.600000 0.971716
v 0.971716 0.600000 0.971716
v -0.971716 0.600000 -0.971716
v -0.971716 0.200000 -0.971716
v -0.971716 -0.200000 -0.971716
v -0.971716 -0.600000 -0.971716
v -0.971716 -0.952202 -0.971716
v -0.971716 -0.952202 0.971716
v 0.918919 -0.964223 -0.982111
v 0.918919 0.971716 0.971716
v 0.918919 -0.964223 0.982111
v 0.918919 0.971716 -0.971716
v 0.918919 -0.600000 -0.960000
v 0.918919 -0.200000 -0.960000
v 0.918919 0.200000 -0.960000
v 0.918919 0.600000 -0.960000
v 0.918919 -0.600000 0.960000
v 0.918919 -0.200000 0.960000
v 0.918919 0.200000 0.960000
v 0.918919 0.600000 0.960000
v 0.918919 -0.952202 0.960000
v 0.918919 -0.952202 -0.960000
v 0.918919 -0.676892 -0.964223
v -0.973333 -0.672337 -0.973333
v 0.918919 -0.676892 0.964223
v -0.973333 -0.672337 0.973333
vt 0.635135 0.500000
vt 0.875000 0.500000
vt 0.875000 0.750000
vt 0.635135 0.750000
vt 0.575000 0.760135
vt 0.625000 0.760135
vt 0.625000 1.000000
vt 0.575000 1.000000
vt 0.575000 0.000000
vt 0.625000 0.000000
vt 0.625000 0.250000
vt 0.575000 0.250000
vt 0.364865 0.500000
vt 0.375000 0.500000
vt 0.375000 0.750000
vt 0.364865 0.750000
vt 0.575000 0.500000
vt 0.625000 0.500000
vt 0.625000 0.750000
vt 0.575000 0.750000
vt 0.575000 0.489865
vt 0.625000 0.489865
vt 0.407370 0.000000
vt 0.425000 0.000000
vt 0.425000 0.250000
vt 0.407370 0.250000
vt 0.475000 0.000000
vt 0.475000 0.250000
vt 0.525000 0.000000
vt 0.525000 0.250000
vt 0.407370 0.760135
vt 0.425000 0.760135
vt 0.425000 1.000000
vt 0.407370 1.000000
vt 0.475000 0.760135
vt 0.475000 1.000000
vt 0.525000 0.760135
vt 0.525000 1.000000
vt 0.375000 0.760135
vt 0.380975 0.760135
vt 0.380975 1.000000
vt 0.375000 1.000000
vt 0.375000 0.000000
vt 0.380975 0.000000
vt 0.380975 0.250000
vt 0.375000 0.250000
vt 0.380975 0.489865
vt 0.375000 0.489865
vt 0.525000 0.489865
vt 0.475000 0.489865
vt 0.425000 0.489865
vt 0.407370 0.489865
vt 0.125000 0.500000
vt 0.125000 0.750000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.635135 0.500000
vt 0.635135 0.750000
vt 0.875000 0.750000
vt 0.875000 0.500000
vt 0.575000 0.760135
vt 0.575000 1.000000
vt 0.625000 1.000000
vt 0.625000 0.760135
vt 0.575000 0.000000
vt 0.575000 0.250000
vt 0.625000 0.250000
vt 0.625000 0.000000
vt 0.364865 0.500000
vt 0.364865 0.750000
vt 0.375000 0.750000
vt 0.375000 0.500000
vt 0.575000 0.500000
vt 0.575000 0.750000
vt 0.625000 0.750000
vt 0.625000 0.500000
vt 0.575000 0.489865
vt 0.625000 0.489865
vt 0.407370 0.000000
vt 0.407370 0.250000
vt 0.425000 0.250000
vt 0.425000 0.000000
vt 0.475000 0.250000
vt 0.475000 0.000000
vt 0.525000 0.250000
vt 0.525000 0.000000
vt 0.407370 0.760135
vt 0.407370 1.000000
vt 0.425000 1.000000
vt 0.425000 0.760135
vt 0.475000 1.000000
vt 0.475000 0.760135
vt 0.525000 1.000000
vt 0.525000 0.760135
vt 0.375000 0.760135
vt 0.375000 1.000000
vt 0.380975 1.000000
vt 0.380975 0.760135
vt 0.375000 0.000000
vt 0.375000 0.250000
vt 0.380975 0.250000
vt 0.380975 0.000000
vt 0.375000 0.489865
vt 0.380975 0.489865
vt 0.525000 0.489865
vt 0.475000 0.489865
vt 0.425000 0.489865
vt 0.407370 0.489865
vt 0.125000 0.500000
vt 0.125000 0.750000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vn 0.0000 1.0000 0.0000
vn 0.0000 0.0000 1.0000
vn -1.0000 0.0000 0.0000
vn 0.0000 -1.0000 0.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 0.0000 -1.0000
vn 0.7071 -0.7071 0.0000
vn -0.0027 -1.0000 0.0000
vn -0.0044 0.0225 -0.9997
vn 0.9999 0.0138 0.0000
vn -0.0520 0.9986 0.0000
vn -0.9999 -0.0149 0.0000
vn 0.1907 0.0271 0.9813
vn 0.9998 -0.0224 0.0000
vn -0.0055 -0.0390 -0.9992
vn -0.0062 0.0000 -1.0000
vn -0.0013 -0.7634 -0.6459
vn 0.5201 -0.8541 0.0000
vn -0.0013 -0.7634 0.6459
vn -0.0062 0.0000 1.0000
vn -0.0055 -0.0390 0.9992
vn -0.0044 0.0225 0.9997
vn -0.0009 1.0000 0.0000
vn 0.1907 0.0271 -0.9813
vn 0.4311 -0.9023 0.0000
vn -0.7071 0.7071 0.0000
vn -0.0055 0.0105 0.9999
vn -0.0055 0.0105 -0.9999
vn 1.0000 0.0058 0.0000
vn -0.0024 -1.0000 0.0000
vn -0.1126 0.2283 0.9671
vn -0.1126 0.2283 -0.9671
vn -0.5000 0.5000 0.7071
vn -0.5000 0.5000 -0.7071
usemtl Material
s off
f 24/1/1 5/2/1 7/3/1 22/4/1
f 32/5/2 22/6/2 7/7/2 13/8/2
f 13/9/3 7/10/3 5/11/3 15/12/3
f 21/13/4 2/14/4 4/15/4 23/16/4
f 9/17/5 1/18/5 3/19/5 14/20/5
f 28/21/6 24/22/6 1/18/6 9/17/6
f 38/23/3 10/24/3 18/25/3 36/26/3
f 10/24/3 11/27/3 17/28/3 18/25/3
f 11/27/3 12/29/3 16/30/3 17/28/3
f 12/29/3 13/9/3 15/12/3 16/30/3
f 37/31/2 29/32/2 10/33/2 38/34/2
f 29/32/2 30/35/2 11/36/2 10/33/2
f 30/35/2 31/37/2 12/38/2 11/36/2
f 31/37/2 32/5/2 13/8/2 12/38/2
f 23/39/2 33/40/2 20/41/2 8/42/2
f 8/43/3 20/44/3 19/45/3 6/46/3
f 6/46/6 19/45/6 34/47/6 21/48/6
f 16/30/6 15/12/6 28/21/6 27/49/6
f 17/28/6 16/30/6 27/49/6 26/50/6
f 18/25/6 17/28/6 26/50/6 25/51/6
f 36/26/6 18/25/6 25/51/6 35/52/6
f 15/12/6 5/11/6 24/22/6 28/21/6
f 6/53/4 21/13/4 23/16/4 8/54/4
f 14/20/2 3/19/2 22/6/2 32/5/2
f 1/18/1 24/1/1 22/4/1 3/19/1
f 1/18/7 3/19/7 8/54/7 6/53/7
f 19/45/6 36/26/6 35/52/6 34/47/6
f 33/40/2 37/31/2 38/34/2 20/41/2
f 20/44/3 38/23/3 36/26/3 19/45/3
f 35/55/1 36/56/1 38/57/1 37/58/1
f 62/59/8 60/60/8 45/61/8 43/62/8
f 70/63/9 51/64/9 45/65/9 60/66/9
f 51/67/10 53/68/10 43/69/10 45/70/10
f 59/71/11 61/72/11 42/73/11 40/74/11
f 47/75/12 52/76/12 41/77/12 39/78/12
f 66/79/13 47/75/13 39/78/13 62/80/13
f 76/81/14 74/82/14 56/83/14 48/84/14
f 48/84/5 56/83/5 55/85/5 49/86/5
f 49/86/5 55/85/5 54/87/5 50/88/5
f 50/88/5 54/87/5 53/68/5 51/67/5
f 75/89/15 76/90/15 48/91/15 67/92/15
f 67/92/16 48/91/16 49/93/16 68/94/16
f 68/94/16 49/93/16 50/95/16 69/96/16
f 69/96/16 50/95/16 51/64/16 70/63/16
f 61/97/17 46/98/17 58/99/17 71/100/17
f 46/101/18 44/102/18 57/103/18 58/104/18
f 44/102/19 59/105/19 72/106/19 57/103/19
f 54/87/20 65/107/20 66/79/20 53/68/20
f 55/85/20 64/108/20 65/107/20 54/87/20
f 56/83/20 63/109/20 64/108/20 55/85/20
f 74/82/21 73/110/21 63/109/21 56/83/21
f 53/68/22 66/79/22 62/80/22 43/69/22
f 44/111/23 46/112/23 61/72/23 59/71/23
f 52/76/24 70/63/24 60/66/24 41/77/24
f 39/78/25 41/77/25 60/60/25 62/59/25
f 39/78/26 44/111/26 46/112/26 41/77/26
f 57/103/27 72/106/27 73/110/27 74/82/27
f 71/100/28 58/99/28 76/90/28 75/89/28
f 58/104/29 57/103/29 74/82/29 76/81/29
f 73/113/30 75/114/30 76/115/30 74/116/30
f 23/16/31 4/15/31 42/73/31 61/72/31
f 4/15/5 2/14/5 40/74/5 42/73/5
f 28/21/4 9/17/4 47/75/4 66/79/4
f 9/17/4 14/20/4 52/76/4 47/75/4
f 2/14/32 21/13/32 59/71/32 40/74/32
f 14/20/4 32/5/4 70/63/4 52/76/4
f 21/48/5 34/47/5 72/106/5 59/105/5
f 33/40/5 23/39/5 61/97/5 71/100/5
f 32/5/5 31/37/5 69/96/5 70/63/5
f 31/37/5 30/35/5 68/94/5 69/96/5
f 30/35/5 29/32/5 67/92/5 68/94/5
f 37/31/5 33/40/5 71/100/5 75/89/5
f 27/49/5 28/21/5 66/79/5 65/107/5
f 26/50/5 27/49/5 65/107/5 64/108/5
f 25/51/5 26/50/5 64/108/5 63/109/5
f 34/47/5 35/52/5 73/110/5 72/106/5
f 8/54/33 3/19/33 41/77/33 46/112/33
f 1/18/34 6/53/34 44/111/34 39/78/34
f 29/32/5 37/31/5 75/89/5 67/92/5
f 35/52/5 25/51/5 63/109/5 73/110/5
f 35/55/5 37/58/5 75/114/5 73/113/5

@ -0,0 +1,107 @@
fileFormatVersion: 2
guid: d9c8a4aad3a23cc4291228ecab133585
ModelImporter:
serializedVersion: 22102
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

80
Assets/RENEREEEE.asset Normal file

@ -0,0 +1,80 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
m_Name: RENEREEEE
m_EditorClassIdentifier:
k_AssetVersion: 11
k_AssetPreviousVersion: 11
m_RendererType: 1
m_RendererData: {fileID: 0}
m_RendererDataList:
- {fileID: 11400000, guid: 3872893769f105011850b192b09af587, type: 2}
m_DefaultRendererIndex: 0
m_RequireDepthTexture: 0
m_RequireOpaqueTexture: 0
m_OpaqueDownsampling: 1
m_SupportsTerrainHoles: 1
m_SupportsHDR: 1
m_HDRColorBufferPrecision: 0
m_MSAA: 1
m_RenderScale: 1
m_UpscalingFilter: 0
m_FsrOverrideSharpness: 0
m_FsrSharpness: 0.92
m_EnableLODCrossFade: 1
m_LODCrossFadeDitheringType: 1
m_MainLightRenderingMode: 1
m_MainLightShadowsSupported: 1
m_MainLightShadowmapResolution: 2048
m_AdditionalLightsRenderingMode: 1
m_AdditionalLightsPerObjectLimit: 4
m_AdditionalLightShadowsSupported: 0
m_AdditionalLightsShadowmapResolution: 2048
m_AdditionalLightsShadowResolutionTierLow: 256
m_AdditionalLightsShadowResolutionTierMedium: 512
m_AdditionalLightsShadowResolutionTierHigh: 1024
m_ReflectionProbeBlending: 0
m_ReflectionProbeBoxProjection: 0
m_ShadowDistance: 50
m_ShadowCascadeCount: 1
m_Cascade2Split: 0.25
m_Cascade3Split: {x: 0.1, y: 0.3}
m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
m_CascadeBorder: 0.2
m_ShadowDepthBias: 1
m_ShadowNormalBias: 1
m_SoftShadowsSupported: 0
m_ConservativeEnclosingSphere: 1
m_NumIterationsEnclosingSphere: 64
m_AdditionalLightsCookieResolution: 2048
m_AdditionalLightsCookieFormat: 3
m_UseSRPBatcher: 1
m_SupportsDynamicBatching: 0
m_MixedLightingSupported: 1
m_SupportsLightLayers: 0
m_DebugLevel: 0
m_StoreActionsOptimization: 0
m_UseAdaptivePerformance: 1
m_ColorGradingMode: 0
m_ColorGradingLutSize: 32
m_UseFastSRGBLinearConversion: 0
m_ShadowType: 1
m_LocalShadowsSupported: 0
m_LocalShadowsAtlasResolution: 256
m_MaxPixelLights: 0
m_ShadowAtlasResolution: 256
m_VolumeFrameworkUpdateMode: 0
m_Textures:
blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b8f88df92e78aef78b03c20200f5a439
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,56 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3}
m_Name: RENEREEEE_Renderer
m_EditorClassIdentifier:
debugShaders:
debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, type: 3}
m_RendererFeatures: []
m_RendererFeatureMap:
m_UseNativeRenderPass: 0
postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2}
shaders:
blitPS: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3}
copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3}
screenSpaceShadowPS: {fileID: 0}
samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3}
stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3}
fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3}
fallbackLoadingPS: {fileID: 4800000, guid: 7f888aff2ac86494babad1c2c5daeee2, type: 3}
materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3}
coreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3}
coreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b, type: 3}
cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf, type: 3}
objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486, type: 3}
m_AssetVersion: 2
m_OpaqueLayerMask:
serializedVersion: 2
m_Bits: 4294967295
m_TransparentLayerMask:
serializedVersion: 2
m_Bits: 4294967295
m_DefaultStencilState:
overrideStencilState: 0
stencilReference: 0
stencilCompareFunction: 8
passOperation: 2
failOperation: 0
zFailOperation: 0
m_ShadowTransparentReceive: 1
m_RenderingMode: 0
m_DepthPrimingMode: 0
m_CopyDepthMode: 1
m_AccurateGbufferNormals: 0
m_ClusteredRendering: 0
m_TileSize: 32
m_IntermediateTextureMode: 1

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3872893769f105011850b192b09af587
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

8
Assets/Scenes.meta Normal file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 214fc283f159056c1b60b18fb89f87f7
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 56c8d2e56aa2862acbfa3d223e8c0055
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 9fc0d4010bbf28b4594072e72b8655ab
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,96 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7160395915450420862
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ccf1aba9553839d41ae37dd52e9ebcce, type: 3}
m_Name: MotionBlur
m_EditorClassIdentifier:
active: 1
mode:
m_OverrideState: 1
m_Value: 0
quality:
m_OverrideState: 1
m_Value: 1
intensity:
m_OverrideState: 1
m_Value: 0.668
clamp:
m_OverrideState: 1
m_Value: 0.05
--- !u!114 &-107187840286731809
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 29fa0085f50d5e54f8144f766051a691, type: 3}
m_Name: FilmGrain
m_EditorClassIdentifier:
active: 1
type:
m_OverrideState: 1
m_Value: 0
intensity:
m_OverrideState: 1
m_Value: 0.621
response:
m_OverrideState: 1
m_Value: 0.8
texture:
m_OverrideState: 0
m_Value: {fileID: 0}
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: Camera Profile
m_EditorClassIdentifier:
components:
- {fileID: 1760884958491335161}
- {fileID: -7160395915450420862}
- {fileID: -107187840286731809}
--- !u!114 &1760884958491335161
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
m_Name: Vignette
m_EditorClassIdentifier:
active: 1
color:
m_OverrideState: 1
m_Value: {r: 0, g: 0, b: 0, a: 1}
center:
m_OverrideState: 1
m_Value: {x: 0.5, y: 0.5}
intensity:
m_OverrideState: 1
m_Value: 0.5
smoothness:
m_OverrideState: 1
m_Value: 1
rounded:
m_OverrideState: 1
m_Value: 0

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5e13dab9666607d09854079f9f4c68a8
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4a210c9e1f71e702192fd2323e7cea4b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,64 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8e6292b2c06870d4495f009f912b9600, type: 3}
m_Name: Camera Profile
m_EditorClassIdentifier:
settings:
- {fileID: 8325413672315355673}
--- !u!114 &8325413672315355673
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 40b924e2dad56384a8df2a1e111bb675, type: 3}
m_Name: Vignette
m_EditorClassIdentifier:
active: 1
enabled:
overrideState: 1
value: 1
mode:
overrideState: 1
value: 0
color:
overrideState: 1
value:
r: 0
g: 0
b: 0
a: 1
center:
overrideState: 1
value: {x: 0.5, y: 0.5}
intensity:
overrideState: 1
value: 0
smoothness:
overrideState: 1
value: 0.2
roundness:
overrideState: 1
value: 1
rounded:
overrideState: 1
value: 1
mask:
overrideState: 0
value: {fileID: 0}
defaultState: 1
opacity:
overrideState: 0
value: 1

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e8b25cae9118999efa02574912308923
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,131 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-4299966266813072775
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 48a79b01ea5641d4aa6daa2e23605641, type: 3}
m_Name: Bloom
m_EditorClassIdentifier:
active: 1
enabled:
overrideState: 1
value: 0
intensity:
overrideState: 1
value: 0.92
threshold:
overrideState: 1
value: 1
softKnee:
overrideState: 0
value: 0.5
clamp:
overrideState: 0
value: 65472
diffusion:
overrideState: 0
value: 7
anamorphicRatio:
overrideState: 0
value: 0
color:
overrideState: 1
value: {r: 1, g: 1, b: 1, a: 1}
fastMode:
overrideState: 0
value: 0
dirtTexture:
overrideState: 0
value: {fileID: 0}
defaultState: 1
dirtIntensity:
overrideState: 0
value: 0
--- !u!114 &-1895429478297983113
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 40b924e2dad56384a8df2a1e111bb675, type: 3}
m_Name: Vignette
m_EditorClassIdentifier:
active: 1
enabled:
overrideState: 1
value: 1
mode:
overrideState: 1
value: 0
color:
overrideState: 1
value: {r: 0, g: 0, b: 0, a: 1}
center:
overrideState: 1
value: {x: 0.5, y: 0.5}
intensity:
overrideState: 1
value: 0.516
smoothness:
overrideState: 1
value: 0.2
roundness:
overrideState: 1
value: 1
rounded:
overrideState: 1
value: 1
mask:
overrideState: 0
value: {fileID: 0}
defaultState: 1
opacity:
overrideState: 0
value: 1
--- !u!114 &-1262184387856139022
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b94fcd11afffcb142908bfcb1e261fba, type: 3}
m_Name: MotionBlur
m_EditorClassIdentifier:
active: 1
enabled:
overrideState: 1
value: 1
shutterAngle:
overrideState: 1
value: 270
sampleCount:
overrideState: 1
value: 10
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8e6292b2c06870d4495f009f912b9600, type: 3}
m_Name: Main Camera Profile
m_EditorClassIdentifier:
settings:
- {fileID: -1262184387856139022}
- {fileID: -4299966266813072775}
- {fileID: -1895429478297983113}

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ceb84ba000827e333b434d231f153e79
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

8
Assets/Scripts.meta Normal file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 442b3d41b2bd3815abffd29e84975215
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,155 @@
using UnityEngine;
using System.Collections;
//load textmeshpro
using TMPro;
// This script moves the character controller forward
// and sideways based on the arrow keys.
// It also jumps when pressing space.
// Make sure to attach a character controller to the same game object.
// It is recommended that you make only one call to Move or SimpleMove per frame.
public class Character_ctrl : MonoBehaviour
{
CharacterController characterController;
Camera camera_obj;
//win sound
public HuDcko hudcko;
public AudioClip win_sound;
public AudioClip die_sound;
public AudioClip walk_sound;
public AudioClip jump_sound;
public AudioClip teleport_sound;
public GameObject spawnpoint;
public float speed = 6.0f;
//textmeshpro
public TextMeshProUGUI textmeshpro;
public TextMeshProUGUI hudko;
public float jumpSpeed = 8.0f;
public float gravity = 20.0f;
public float turnSpeed = 1.0f;
private float timeks = 0;
private bool passed = false;
Vector2 camerarot = new Vector2(0, 0);
private Vector3 moveDirection = Vector3.zero;
private Vector3 moveKeyb = Vector3.zero;
private bool ontop = false;
void Start()
{
characterController = GetComponent<CharacterController>();
camera_obj = GetComponentInChildren<Camera>();
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
characterController.enabled = false;
transform.position = spawnpoint.transform.position;
transform.rotation = spawnpoint.transform.rotation;
characterController.enabled = true;
}
void FixedUpdate()
{
if(timeks >= 0.2f){
timeks = 0;
passed = true;
}
else{
timeks += Time.fixedDeltaTime;
passed = false;
}
// We are grounded, so recalculate
// move direction directly from axes
//add mouse x and y to camera rotation
camerarot.x += Input.GetAxis("Mouse X");
camerarot.y += -Input.GetAxis("Mouse Y");
//use turn speed to rotate camera
camerarot.x *= turnSpeed;
camerarot.y *= turnSpeed;
//then modulo with 360 to keep it in range
camerarot.x %= 360;
camerarot.y %= 360;
//then apply to camera
//clip camerarot y to -90 to 90
if (camerarot.y > 90)
{
camerarot.y = 90;
}
if (camerarot.y < -90)
{
camerarot.y = -90;
}
camera_obj.transform.localRotation = Quaternion.Euler(camerarot.y, 0, 0);
transform.localRotation = Quaternion.Euler(0, camerarot.x, 0);
//then apply to character controller
//moveDirection = camera.transform.TransformDirection(moveDirection);
moveKeyb = new Vector3(Input.GetAxis("Horizontal"), 0.0f, Input.GetAxis("Vertical"));
//if moving and walk sound is not playing, play it
//add movekeyb to moveDirection while accounting for rotation of camera
moveDirection = transform.TransformDirection(moveKeyb);
//multiply moveDirection by speed
moveDirection *= speed;
if (characterController.isGrounded)
{
if (moveKeyb != Vector3.zero && !GetComponent<AudioSource>().isPlaying)
{
GetComponent<AudioSource>().clip = walk_sound;
GetComponent<AudioSource>().volume = 0.1f;
GetComponent<AudioSource>().Play();
}
if (Input.GetButtonDown("Jump"))
{
moveDirection.y = jumpSpeed;
//if enabled textmeshpro disable
if (textmeshpro.enabled)
{
textmeshpro.enabled = false;
hudko.enabled = true;
}
//set location of sound to be the same as the character and play sound
AudioSource.PlayClipAtPoint(jump_sound, transform.position);
}
}
if (Input.GetButton("Fire1"))
{
if(passed){
AudioSource.PlayClipAtPoint(teleport_sound, transform.position);
if(ontop){
Debug.Log("moved to lower floor");
characterController.enabled = false;
transform.position = new Vector3(transform.position.x, transform.position.y - 920, transform.position.z);
characterController.enabled = true;
ontop = false;
}
else{
characterController.enabled = false;
transform.position = new Vector3(transform.position.x, transform.position.y + 920, transform.position.z);
characterController.enabled = true;
ontop = true;
Debug.Log("moved to upper floor");
}
AudioSource.PlayClipAtPoint(teleport_sound, transform.position);
}
}
if(transform.position.y <= -500){
AudioSource.PlayClipAtPoint(die_sound, transform.position);
characterController.enabled = false;
transform.position = spawnpoint.transform.position;
transform.rotation = spawnpoint.transform.rotation;
characterController.enabled = true;
AudioSource.PlayClipAtPoint(die_sound, transform.position);
}
// Apply gravity. Gravity is multiplied by deltaTime twice (once here, and once below
// when the moveDirection is multiplied by deltaTime). This is because gravity should be applied
// as an acceleration (ms^-2)
moveDirection.y -= gravity * Time.fixedDeltaTime;
// Move the controller
characterController.Move(moveDirection * Time.fixedDeltaTime);
hudcko.ontop = ontop;
}
}

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e347063b256b699748119bf08f26bbac
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

44
Assets/Scripts/HuDcko.cs Normal file

@ -0,0 +1,44 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using System.Text;
public class HuDcko : MonoBehaviour
{
public int collectedcubes = 0;
public int collectedcubes_max = 0;
public bool ontop = false;
public string text = "";
public bool won = false;
public TextMeshProUGUI textmeshpro;
// Start is called before the first frame update
void Start()
{
textmeshpro = GetComponent<TextMeshProUGUI>();
}
// Update is called once per frame
void Update()
{
//prepare stringbuilder for textmeshpro
StringBuilder sb = new StringBuilder();
sb.Append("Collected cubes: ");
sb.Append(collectedcubes);
sb.Append("/");
sb.Append(collectedcubes_max);
sb.Append("\n");
sb.Append("On top: ");
sb.Append(ontop);
sb.Append("\n");
string hax = sb.ToString();
if (won)
{
textmeshpro.text = "You won!";
}
else
{
textmeshpro.text = hax;
}
}
}

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 53c97e303fd00932abf1fdbe7db0a39d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,55 @@
using UnityEngine;
using System.Collections;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class Pukvbrane : MonoBehaviour
{
AudioSource audioSource;
public HuDcko hudcko;
public GameObject puk;
public int maxcubes = 20;
public int collectedcubes = 0;
public void PlaceObj(){
int x = Random.Range(-821, 1000);
int z = Random.Range(-950, 950);
int y = -55;
//pick y from either -75 and 845
if (Random.Range(0, 2) == 0)
{
y = 880;
}
GameObject iks = Instantiate(puk.gameObject, new Vector3(x, y, z), Quaternion.identity);
iks.SetActive(true);
}
void Start()
{
audioSource = GetComponent<AudioSource>();
PlaceObj();
}
void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag == "puk")
{
audioSource.Play();
//generate two random numbers between -50 and 50
Destroy(collision.gameObject);
if (collectedcubes < maxcubes)
{
collectedcubes++;
PlaceObj();
}
else{
hudcko.won = true;
}
}
hudcko.collectedcubes = collectedcubes;
hudcko.collectedcubes_max = maxcubes;
}
}

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 18e38293a9c8ac985a272f6263ea0f3c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,35 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class bombspawner : MonoBehaviour
{
public GameObject totok;
public int maxcubes = 100;
void PlaceObj(){
int x = Random.Range(-821, 1000);
int z = Random.Range(-950, 950);
int y = 800;
//pick y from either -75 and 845
if (Random.Range(0, 2) == 0)
{
y = 1600;
}
GameObject iks = Instantiate(totok.gameObject, new Vector3(x, y, z), Quaternion.identity);
iks.SetActive(true);
} // Start is called before the first frame update
void Start()
{
for (int i = 0; i < maxcubes; i++)
{
PlaceObj();
}
}
// Update is called once per frame
void Update()
{
}
}

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4131aab71ffffd6088cba293cebec5e5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

44
Assets/Scripts/yolo.cs Normal file

@ -0,0 +1,44 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class yolo : MonoBehaviour
{
public Pukvbrane pukvbrane;
public GameObject totok;
void PlaceObj(){
int x = Random.Range(-821, 1000);
int z = Random.Range(-950, 950);
int y = 800;
//pick y from either -75 and 845
if (Random.Range(0, 2) == 0)
{
y = 1600;
}
GameObject iks = Instantiate(totok.gameObject, new Vector3(x, y, z), Quaternion.identity);
iks.SetActive(true);
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void OnCollisionEnter(Collision other) {
if(other.gameObject.tag == "Player"){
pukvbrane.collectedcubes = 0;
}
else if (other.gameObject.tag == "puk"){
Destroy(other.gameObject);
pukvbrane.PlaceObj();
}
PlaceObj();
Destroy(this.gameObject);
}
}

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8cf7eb9351cc597d09f69c62637d019d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

8
Assets/Sounds.meta Normal file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: cf5269dfbe9d0e9fb89f5a8e24e17a32
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Sounds/die_sound.wav Normal file

Binary file not shown.

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: f06625f6f85c28095bf1c275c1e426c4
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 18b3cf0bcae34d634be523100e2ee7f5
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Sounds/lofi_mus1.ogg Normal file

Binary file not shown.

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: fe776d58657b59446a55ef6965b89dc3
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Sounds/pukvbrane.wav Normal file

Binary file not shown.

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: f10f766dd4eff6586a6f684d9ac32f76
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: dbaff0e0e8489b993b8abea0c622a22a
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 68ef183dc8d8946868704b1de566e722
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Sounds/win_sound.wav Normal file

Binary file not shown.

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 959d7def2ee08343491b7c544636a549
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

8
Assets/TextMesh Pro.meta Executable file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f54d1bd14bd3ca042bd867b519fee8cc
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8e7e8f5a82a3a134e91c54efd2274ea9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 1b8d251f9af63b746bf2f7ffe00ebb9b
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
Assets/TextMesh Pro/Fonts.meta Executable file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6ab70aee4d56447429c680537fbf93ed
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,46 @@
Digitized data copyright (c) 2010 Google Corporation
with Reserved Font Arimo, Tinos and Cousine.
Copyright (c) 2012 Red Hat, Inc.
with Reserved Font Name Liberation.
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others.
The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the copyright statement(s).
"Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting, or substituting -- in part or in whole -- any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment.
"Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission.
5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6e59c59b81ab47f9b6ec5781fa725d2c
timeCreated: 1484171296
licenseType: Pro
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

@ -0,0 +1,19 @@
fileFormatVersion: 2
guid: e3265ab4bf004d28a9537516768c1c75
timeCreated: 1484171297
licenseType: Pro
TrueTypeFontImporter:
serializedVersion: 2
fontSize: 16
forceTextureCase: -2
characterSpacing: 1
characterPadding: 0
includeFontData: 1
use2xBehaviour: 0
fontNames: []
fallbackFontReferences: []
customCharacters:
fontRenderingMode: 0
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 243e06394e614e5d99fab26083b707fa
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 731f1baa9d144a9897cb1d341c2092b8
folderAsset: yes
timeCreated: 1442040525
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,106 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: LiberationSans SDF - Drop Shadow
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
m_ShaderKeywords: OUTLINE_ON UNDERLAY_ON
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Cube:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee,
type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _BumpFace: 0
- _BumpOutline: 0
- _ColorMask: 15
- _Diffuse: 0.5
- _DiffusePower: 1
- _FaceDilate: 0.1
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
- _GlowPower: 0.75
- _GradientScale: 10
- _LightAngle: 3.1416
- _MaskSoftnessX: 0
- _MaskSoftnessY: 0
- _OutlineSoftness: 0
- _OutlineUVSpeedX: 0
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0.1
- _PerspectiveFilter: 0.875
- _Reflectivity: 10
- _ScaleRatioA: 0.9
- _ScaleRatioB: 0.73125
- _ScaleRatioC: 0.64125
- _ScaleX: 1
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _SpecularPower: 2
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
- _UnderlayOffsetX: 0.5
- _UnderlayOffsetY: -0.5
- _UnderlaySoftness: 0.05
- _VertexOffsetX: 0
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
m_Colors:
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e73a58f6e2794ae7b1b7e50b7fb811b0
timeCreated: 1484172806
licenseType: Pro
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,343 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2180264
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: LiberationSans SDF Material
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Cube:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28268798066460806}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _BumpFace: 0
- _BumpOutline: 0
- _BumpScale: 1
- _ColorMask: 15
- _CullMode: 0
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _Diffuse: 0.5
- _DstBlend: 0
- _FaceDilate: 0
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
- _GlowPower: 0.75
- _GradientScale: 10
- _LightAngle: 3.1416
- _MaskSoftnessX: 0
- _MaskSoftnessY: 0
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _OutlineSoftness: 0
- _OutlineUVSpeedX: 0
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0
- _Parallax: 0.02
- _PerspectiveFilter: 0.875
- _Reflectivity: 10
- _ScaleRatioA: 0.90909094
- _ScaleRatioB: 0.73125
- _ScaleRatioC: 0.7386364
- _ScaleX: 1
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SpecularPower: 2
- _SrcBlend: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _TextureHeight: 512
- _TextureWidth: 512
- _UVSec: 0
- _UnderlayDilate: 0
- _UnderlayOffsetX: 0
- _UnderlayOffsetY: 0
- _UnderlaySoftness: 0
- _VertexOffsetX: 0
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
- _ZWrite: 1
m_Colors:
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 71c1514a6bd24e1e882cebbe1904ce04, type: 3}
m_Name: LiberationSans SDF - Fallback
m_EditorClassIdentifier:
hashCode: -1699145518
material: {fileID: 2180264}
materialHashCode: 462855346
m_Version: 1.1.0
m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
m_SourceFontFile_EditorRef: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75,
type: 3}
m_SourceFontFile: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3}
m_AtlasPopulationMode: 1
m_FaceInfo:
m_FamilyName: Liberation Sans
m_StyleName: Regular
m_PointSize: 86
m_Scale: 1
m_LineHeight: 98.8916
m_AscentLine: 77.853516
m_CapLine: 59
m_MeanLine: 45
m_Baseline: 0
m_DescentLine: -18.22461
m_SuperscriptOffset: 77.853516
m_SuperscriptSize: 0.5
m_SubscriptOffset: -18.22461
m_SubscriptSize: 0.5
m_UnderlineOffset: -12.261719
m_UnderlineThickness: 6.298828
m_StrikethroughOffset: 18
m_StrikethroughThickness: 6.298828
m_TabWidth: 24
m_GlyphTable: []
m_CharacterTable: []
m_AtlasTextures:
- {fileID: 28268798066460806}
m_AtlasTextureIndex: 0
m_IsMultiAtlasTexturesEnabled: 0
m_ClearDynamicDataOnBuild: 1
m_UsedGlyphRects: []
m_FreeGlyphRects:
- m_X: 0
m_Y: 0
m_Width: 511
m_Height: 511
m_fontInfo:
Name: Liberation Sans
PointSize: 86
Scale: 1
CharacterCount: 250
LineHeight: 98.90625
Baseline: 0
Ascender: 77.84375
CapHeight: 59.1875
Descender: -18.21875
CenterLine: 0
SuperscriptOffset: 77.84375
SubscriptOffset: -12.261719
SubSize: 0.5
Underline: -12.261719
UnderlineThickness: 6.298828
strikethrough: 23.675
strikethroughThickness: 0
TabWidth: 239.0625
Padding: 9
AtlasWidth: 1024
AtlasHeight: 1024
atlas: {fileID: 0}
m_AtlasWidth: 512
m_AtlasHeight: 512
m_AtlasPadding: 9
m_AtlasRenderMode: 4169
m_glyphInfoList: []
m_KerningTable:
kerningPairs: []
m_FontFeatureTable:
m_GlyphPairAdjustmentRecords: []
fallbackFontAssets: []
m_FallbackFontAssetTable: []
m_CreationSettings:
sourceFontFileName:
sourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
pointSizeSamplingMode: 0
pointSize: 86
padding: 9
packingMode: 4
atlasWidth: 512
atlasHeight: 512
characterSetSelectionMode: 1
characterSequence: 32 - 126, 160 - 255, 8192 - 8303, 8364, 8482, 9633
referencedFontAssetGUID: 8f586378b4e144a9851e7b34d9b748ee
referencedTextAssetGUID:
fontStyle: 0
fontStyleModifier: 0
renderMode: 4169
includeFontFeatures: 1
m_FontWeightTable:
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
fontWeights:
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
- regularTypeface: {fileID: 0}
italicTypeface: {fileID: 0}
normalStyle: 0
normalSpacingOffset: 0
boldStyle: 0.75
boldSpacing: 7
italicStyle: 35
tabSize: 10
--- !u!28 &28268798066460806
Texture2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: LiberationSans SDF Atlas
m_ImageContentsHash:
serializedVersion: 2
Hash: 00000000000000000000000000000000
m_ForcedFallbackFormat: 4
m_DownscaleFallback: 0
serializedVersion: 2
m_Width: 0
m_Height: 0
m_CompleteImageSize: 0
m_TextureFormat: 1
m_MipCount: 1
m_IsReadable: 1
m_StreamingMipmaps: 0
m_StreamingMipmapsPriority: 0
m_AlphaIsTransparency: 0
m_ImageCount: 1
m_TextureDimension: 2
m_TextureSettings:
serializedVersion: 2
m_FilterMode: 1
m_Aniso: 1
m_MipBias: 0
m_WrapU: 0
m_WrapV: 0
m_WrapW: 0
m_LightmapFormat: 0
m_ColorSpace: 0
image data: 0
_typelessdata:
m_StreamData:
offset: 0
size: 0
path:

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2e498d1c8094910479dc3e1b768306a4
timeCreated: 1484171803
licenseType: Pro
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,104 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: LiberationSans SDF - Outline
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
m_ShaderKeywords: OUTLINE_ON
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Cube:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee,
type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _Ambient: 0.5
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _BumpFace: 0
- _BumpOutline: 0
- _ColorMask: 15
- _Diffuse: 0.5
- _FaceDilate: 0.1
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
- _GlowPower: 0.75
- _GradientScale: 10
- _LightAngle: 3.1416
- _MaskSoftnessX: 0
- _MaskSoftnessY: 0
- _OutlineSoftness: 0
- _OutlineUVSpeedX: 0
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0.1
- _PerspectiveFilter: 0.875
- _Reflectivity: 10
- _ScaleRatioA: 0.9
- _ScaleRatioB: 0.73125
- _ScaleRatioC: 0.64125
- _ScaleX: 1
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _SpecularPower: 2
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _TextureHeight: 1024
- _TextureWidth: 1024
- _UnderlayDilate: 0
- _UnderlayOffsetX: 0
- _UnderlayOffsetY: 0
- _UnderlaySoftness: 0
- _VertexOffsetX: 0
- _VertexOffsetY: 0
- _WeightBold: 0.75
- _WeightNormal: 0
m_Colors:
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 79459efec17a4d00a321bdcc27bbc385
timeCreated: 1484172856
licenseType: Pro
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because one or more lines are too long

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8f586378b4e144a9851e7b34d9b748ee
timeCreated: 1484171803
licenseType: Pro
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1 @@
)]}〕〉》」』】〙〗〟’”⦆»ヽヾーァィゥェォッャュョヮヵヶぁぃぅぇぉっゃゅょゎゕゖㇰㇱㇲㇳㇴㇵㇶㇷㇸㇹㇺㇻㇼㇽㇾㇿ々〻‐゠–〜?!‼⁇⁈⁉・、%,.:;。!?]):;=}¢°"†‡℃〆%,.

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fade42e8bc714b018fac513c043d323b
timeCreated: 1425440388
licenseType: Store
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1 @@
([{〔〈《「『【〘〖〝‘“⦅«$—…‥〳〴〵\{£¥"々〇$¥₩ #

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d82c1b31c7e74239bff1220585707d2b
timeCreated: 1425440388
licenseType: Store
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 512a49d95c0c4332bdd98131869c23c9
folderAsset: yes
timeCreated: 1441876896
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,659 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2103686
Material:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: TextMeshPro/Sprite
m_Shader: {fileID: 4800000, guid: cf81c85f95fe47e1a27f6ae460cf182c, type: 3}
m_ShaderKeywords: UNITY_UI_CLIP_RECT
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 2800000, guid: dffef66376be4fa480fb02b19edbe903, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _ColorMask: 15
- _CullMode: 0
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 84a92b25f83d49b9bc132d206b370281, type: 3}
m_Name: EmojiOne
m_EditorClassIdentifier:
hashCode: -1836805472
material: {fileID: 2103686}
materialHashCode: 0
m_Version: 1.1.0
m_FaceInfo:
m_FamilyName:
m_StyleName:
m_PointSize: 0
m_Scale: 0
m_LineHeight: 0
m_AscentLine: 0
m_CapLine: 0
m_MeanLine: 0
m_Baseline: 0
m_DescentLine: 0
m_SuperscriptOffset: 0
m_SuperscriptSize: 0
m_SubscriptOffset: 0
m_SubscriptSize: 0
m_UnderlineOffset: 0
m_UnderlineThickness: 0
m_StrikethroughOffset: 0
m_StrikethroughThickness: 0
m_TabWidth: 0
spriteSheet: {fileID: 2800000, guid: dffef66376be4fa480fb02b19edbe903, type: 3}
m_SpriteCharacterTable:
- m_ElementType: 2
m_Unicode: 128522
m_GlyphIndex: 0
m_Scale: 1
m_Name: Smiling face with smiling eyes
m_HashCode: -1318250903
- m_ElementType: 2
m_Unicode: 128523
m_GlyphIndex: 1
m_Scale: 1
m_Name: 1f60b
m_HashCode: 57188339
- m_ElementType: 2
m_Unicode: 128525
m_GlyphIndex: 2
m_Scale: 1
m_Name: 1f60d
m_HashCode: 57188341
- m_ElementType: 2
m_Unicode: 128526
m_GlyphIndex: 3
m_Scale: 1
m_Name: 1f60e
m_HashCode: 57188340
- m_ElementType: 2
m_Unicode: 128512
m_GlyphIndex: 4
m_Scale: 1
m_Name: Grinning face
m_HashCode: -95541379
- m_ElementType: 2
m_Unicode: 128513
m_GlyphIndex: 5
m_Scale: 1
m_Name: 1f601
m_HashCode: 57188256
- m_ElementType: 2
m_Unicode: 128514
m_GlyphIndex: 6
m_Scale: 1
m_Name: Face with tears of joy
m_HashCode: 239522663
- m_ElementType: 2
m_Unicode: 128515
m_GlyphIndex: 7
m_Scale: 1
m_Name: 1f603
m_HashCode: 57188258
- m_ElementType: 2
m_Unicode: 128516
m_GlyphIndex: 8
m_Scale: 1
m_Name: 1f604
m_HashCode: 57188261
- m_ElementType: 2
m_Unicode: 128517
m_GlyphIndex: 9
m_Scale: 1
m_Name: 1f605
m_HashCode: 57188260
- m_ElementType: 2
m_Unicode: 128518
m_GlyphIndex: 10
m_Scale: 1
m_Name: 1f606
m_HashCode: 57188263
- m_ElementType: 2
m_Unicode: 128521
m_GlyphIndex: 11
m_Scale: 1
m_Name: 1f609
m_HashCode: 57188264
- m_ElementType: 2
m_Unicode: 0
m_GlyphIndex: 12
m_Scale: 1
m_Name: .notdef
m_HashCode: -600915428
- m_ElementType: 2
m_Unicode: 129315
m_GlyphIndex: 13
m_Scale: 1
m_Name: 1f923
m_HashCode: 57200239
- m_ElementType: 2
m_Unicode: 9786
m_GlyphIndex: 14
m_Scale: 1
m_Name: 263a
m_HashCode: 1748406
- m_ElementType: 2
m_Unicode: 9785
m_GlyphIndex: 15
m_Scale: 1
m_Name: 2639
m_HashCode: 1748462
m_SpriteGlyphTable:
- m_Index: 0
m_Metrics:
m_Width: 128
m_Height: 128
m_HorizontalBearingX: 0
m_HorizontalBearingY: 115.6
m_HorizontalAdvance: 128
m_GlyphRect:
m_X: 0
m_Y: 384
m_Width: 128
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
sprite: {fileID: 0}
- m_Index: 1
m_Metrics:
m_Width: 128
m_Height: 128
m_HorizontalBearingX: 0
m_HorizontalBearingY: 115.6
m_HorizontalAdvance: 128
m_GlyphRect:
m_X: 128
m_Y: 384
m_Width: 128
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
sprite: {fileID: 0}
- m_Index: 2
m_Metrics:
m_Width: 128
m_Height: 128
m_HorizontalBearingX: 0
m_HorizontalBearingY: 115.6
m_HorizontalAdvance: 128
m_GlyphRect:
m_X: 256
m_Y: 384
m_Width: 128
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
sprite: {fileID: 0}
- m_Index: 3
m_Metrics:
m_Width: 128
m_Height: 128
m_HorizontalBearingX: 0
m_HorizontalBearingY: 115.6
m_HorizontalAdvance: 128
m_GlyphRect:
m_X: 384
m_Y: 384
m_Width: 128
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
sprite: {fileID: 0}
- m_Index: 4
m_Metrics:
m_Width: 128
m_Height: 128
m_HorizontalBearingX: 0
m_HorizontalBearingY: 115.6
m_HorizontalAdvance: 128
m_GlyphRect:
m_X: 0
m_Y: 256
m_Width: 128
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
sprite: {fileID: 0}
- m_Index: 5
m_Metrics:
m_Width: 128
m_Height: 128
m_HorizontalBearingX: 0
m_HorizontalBearingY: 115.6
m_HorizontalAdvance: 128
m_GlyphRect:
m_X: 128
m_Y: 256
m_Width: 128
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
sprite: {fileID: 0}
- m_Index: 6
m_Metrics:
m_Width: 128
m_Height: 128
m_HorizontalBearingX: 0
m_HorizontalBearingY: 115.6
m_HorizontalAdvance: 128
m_GlyphRect:
m_X: 256
m_Y: 256
m_Width: 128
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
sprite: {fileID: 0}
- m_Index: 7
m_Metrics:
m_Width: 128
m_Height: 128
m_HorizontalBearingX: 0
m_HorizontalBearingY: 115.6
m_HorizontalAdvance: 128
m_GlyphRect:
m_X: 384
m_Y: 256
m_Width: 128
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
sprite: {fileID: 0}
- m_Index: 8
m_Metrics:
m_Width: 128
m_Height: 128
m_HorizontalBearingX: 0
m_HorizontalBearingY: 115.6
m_HorizontalAdvance: 128
m_GlyphRect:
m_X: 0
m_Y: 128
m_Width: 128
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
sprite: {fileID: 0}
- m_Index: 9
m_Metrics:
m_Width: 128
m_Height: 128
m_HorizontalBearingX: 0
m_HorizontalBearingY: 115.6
m_HorizontalAdvance: 128
m_GlyphRect:
m_X: 128
m_Y: 128
m_Width: 128
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
sprite: {fileID: 0}
- m_Index: 10
m_Metrics:
m_Width: 128
m_Height: 128
m_HorizontalBearingX: 0
m_HorizontalBearingY: 115.6
m_HorizontalAdvance: 128
m_GlyphRect:
m_X: 256
m_Y: 128
m_Width: 128
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
sprite: {fileID: 0}
- m_Index: 11
m_Metrics:
m_Width: 128
m_Height: 128
m_HorizontalBearingX: 0
m_HorizontalBearingY: 115.6
m_HorizontalAdvance: 128
m_GlyphRect:
m_X: 384
m_Y: 128
m_Width: 128
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
sprite: {fileID: 0}
- m_Index: 12
m_Metrics:
m_Width: 128
m_Height: 128
m_HorizontalBearingX: 0
m_HorizontalBearingY: 115.6
m_HorizontalAdvance: 128
m_GlyphRect:
m_X: 0
m_Y: 0
m_Width: 128
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
sprite: {fileID: 0}
- m_Index: 13
m_Metrics:
m_Width: 128
m_Height: 128
m_HorizontalBearingX: 0
m_HorizontalBearingY: 115.6
m_HorizontalAdvance: 128
m_GlyphRect:
m_X: 128
m_Y: 0
m_Width: 128
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
sprite: {fileID: 0}
- m_Index: 14
m_Metrics:
m_Width: 128
m_Height: 128
m_HorizontalBearingX: 0
m_HorizontalBearingY: 115.6
m_HorizontalAdvance: 128
m_GlyphRect:
m_X: 256
m_Y: 0
m_Width: 128
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
sprite: {fileID: 0}
- m_Index: 15
m_Metrics:
m_Width: 128
m_Height: 128
m_HorizontalBearingX: 0
m_HorizontalBearingY: 115.6
m_HorizontalAdvance: 128
m_GlyphRect:
m_X: 384
m_Y: 0
m_Width: 128
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
sprite: {fileID: 0}
spriteInfoList:
- id: 0
x: 0
y: 384
width: 128
height: 128
xOffset: 0
yOffset: 115.6
xAdvance: 128
scale: 1
name: Smiling face with smiling eyes
hashCode: -1318250903
unicode: 128522
pivot: {x: 0.5, y: 0.5}
sprite: {fileID: 0}
- id: 1
x: 128
y: 384
width: 128
height: 128
xOffset: 0
yOffset: 115.6
xAdvance: 128
scale: 1
name: 1f60b
hashCode: 57188339
unicode: 128523
pivot: {x: 0.5, y: 0.5}
sprite: {fileID: 0}
- id: 2
x: 256
y: 384
width: 128
height: 128
xOffset: 0
yOffset: 115.6
xAdvance: 128
scale: 1
name: 1f60d
hashCode: 57188341
unicode: 128525
pivot: {x: 0.5, y: 0.5}
sprite: {fileID: 0}
- id: 3
x: 384
y: 384
width: 128
height: 128
xOffset: 0
yOffset: 115.6
xAdvance: 128
scale: 1
name: 1f60e
hashCode: 57188340
unicode: 128526
pivot: {x: 0.5, y: 0.5}
sprite: {fileID: 0}
- id: 4
x: 0
y: 256
width: 128
height: 128
xOffset: 0
yOffset: 115.6
xAdvance: 128
scale: 1
name: Grinning face
hashCode: -95541379
unicode: 128512
pivot: {x: 0.5, y: 0.5}
sprite: {fileID: 0}
- id: 5
x: 128
y: 256
width: 128
height: 128
xOffset: 0
yOffset: 115.6
xAdvance: 128
scale: 1
name: 1f601
hashCode: 57188256
unicode: 128513
pivot: {x: 0.5, y: 0.5}
sprite: {fileID: 0}
- id: 6
x: 256
y: 256
width: 128
height: 128
xOffset: 0
yOffset: 115.6
xAdvance: 128
scale: 1
name: Face with tears of joy
hashCode: 239522663
unicode: 128514
pivot: {x: 0.5, y: 0.5}
sprite: {fileID: 0}
- id: 7
x: 384
y: 256
width: 128
height: 128
xOffset: 0
yOffset: 115.6
xAdvance: 128
scale: 1
name: 1f603
hashCode: 57188258
unicode: 128515
pivot: {x: 0.5, y: 0.5}
sprite: {fileID: 0}
- id: 8
x: 0
y: 128
width: 128
height: 128
xOffset: 0
yOffset: 115.6
xAdvance: 128
scale: 1
name: 1f604
hashCode: 57188261
unicode: 128516
pivot: {x: 0.5, y: 0.5}
sprite: {fileID: 0}
- id: 9
x: 128
y: 128
width: 128
height: 128
xOffset: 0
yOffset: 115.6
xAdvance: 128
scale: 1
name: 1f605
hashCode: 57188260
unicode: 128517
pivot: {x: 0.5, y: 0.5}
sprite: {fileID: 0}
- id: 10
x: 256
y: 128
width: 128
height: 128
xOffset: 0
yOffset: 115.6
xAdvance: 128
scale: 1
name: 1f606
hashCode: 57188263
unicode: 128518
pivot: {x: 0.5, y: 0.5}
sprite: {fileID: 0}
- id: 11
x: 384
y: 128
width: 128
height: 128
xOffset: 0
yOffset: 115.6
xAdvance: 128
scale: 1
name: 1f609
hashCode: 57188264
unicode: 128521
pivot: {x: 0.5, y: 0.5}
sprite: {fileID: 0}
- id: 12
x: 0
y: 0
width: 128
height: 128
xOffset: 0
yOffset: 115.6
xAdvance: 128
scale: 1
name: 1f618
hashCode: 57188168
unicode: 128536
pivot: {x: 0.5, y: 0.5}
sprite: {fileID: 0}
- id: 13
x: 128
y: 0
width: 128
height: 128
xOffset: 0
yOffset: 115.6
xAdvance: 128
scale: 1
name: 1f923
hashCode: 57200239
unicode: 129315
pivot: {x: 0.5, y: 0.5}
sprite: {fileID: 0}
- id: 14
x: 256
y: 0
width: 128
height: 128
xOffset: 0
yOffset: 115.6
xAdvance: 128
scale: 1
name: 263a
hashCode: 1748406
unicode: 9786
pivot: {x: 0.5, y: 0.5}
sprite: {fileID: 0}
- id: 15
x: 384
y: 0
width: 128
height: 128
xOffset: 0
yOffset: 115.6
xAdvance: 128
scale: 1
name: 2639
hashCode: 1748462
unicode: 9785
pivot: {x: 0.5, y: 0.5}
sprite: {fileID: 0}
fallbackSpriteAssets: []
--- !u!21 &1369835458
Material:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: TextMeshPro/Sprite
m_Shader: {fileID: 4800000, guid: cf81c85f95fe47e1a27f6ae460cf182c, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs: []
m_Floats: []
m_Colors: []

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c41005c129ba4d66911b75229fd70b45
timeCreated: 1480316912
licenseType: Pro
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 4aecb92fff08436c8303b10eab8da368
folderAsset: yes
timeCreated: 1441876950
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,68 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ab2114bdc8544297b417dfefe9f1e410, type: 3}
m_Name: Default Style Sheet
m_EditorClassIdentifier:
m_StyleList:
- m_Name: H1
m_HashCode: 2425
m_OpeningDefinition: <size=2em><b><#40ff80>*
m_ClosingDefinition: '*</size></b></color>'
m_OpeningTagArray: 3c00000073000000690000007a000000650000003d00000032000000650000006d0000003e0000003c000000620000003e0000003c000000230000003400000030000000660000006600000038000000300000003e0000002a000000
m_ClosingTagArray: 2a0000003c0000002f00000073000000690000007a000000650000003e0000003c0000002f000000620000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e000000
- m_Name: Quote
m_HashCode: 92254330
m_OpeningDefinition: <i><size=75%><margin=10%>
m_ClosingDefinition: </i></size></width></margin>
m_OpeningTagArray: 3c000000690000003e0000003c00000073000000690000007a000000650000003d0000003700000035000000250000003e0000003c0000006d000000610000007200000067000000690000006e0000003d0000003100000030000000250000003e000000
m_ClosingTagArray: 3c0000002f000000690000003e0000003c0000002f00000073000000690000007a000000650000003e0000003c0000002f00000077000000690000006400000074000000680000003e0000003c0000002f0000006d000000610000007200000067000000690000006e0000003e000000
- m_Name: Link
m_HashCode: 2687968
m_OpeningDefinition: <u><#40a0ff><link="ID_01">
m_ClosingDefinition: </u></color></link>
m_OpeningTagArray: 3c000000750000003e0000003c000000230000003400000030000000610000003000000066000000660000003e0000003c0000006c000000690000006e0000006b0000003d0000002200000049000000440000005f0000003000000031000000220000003e000000
m_ClosingTagArray: 3c0000002f000000750000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e0000003c0000002f0000006c000000690000006e0000006b0000003e000000
- m_Name: Title
m_HashCode: 98732960
m_OpeningDefinition: <size=125%><b><align=center>
m_ClosingDefinition: </size></b></align>
m_OpeningTagArray: 3c00000073000000690000007a000000650000003d000000310000003200000035000000250000003e0000003c000000620000003e0000003c000000610000006c00000069000000670000006e0000003d00000063000000650000006e0000007400000065000000720000003e000000
m_ClosingTagArray: 3c0000002f00000073000000690000007a000000650000003e0000003c0000002f000000620000003e0000003c0000002f000000610000006c00000069000000670000006e0000003e000000
- m_Name: H2
m_HashCode: 2426
m_OpeningDefinition: <size=1.5em><b><#4080FF>
m_ClosingDefinition: </size></b></color>
m_OpeningTagArray: 3c00000073000000690000007a000000650000003d000000310000002e00000035000000650000006d0000003e0000003c000000620000003e0000003c000000230000003400000030000000380000003000000046000000460000003e000000
m_ClosingTagArray: 3c0000002f00000073000000690000007a000000650000003e0000003c0000002f000000620000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e000000
- m_Name: H3
m_HashCode: 2427
m_OpeningDefinition: <size=1.17em><b><#FF8040>
m_ClosingDefinition: </size></b></color>
m_OpeningTagArray: 3c00000073000000690000007a000000650000003d000000310000002e0000003100000037000000650000006d0000003e0000003c000000620000003e0000003c000000230000004600000046000000380000003000000034000000300000003e000000
m_ClosingTagArray: 3c0000002f00000073000000690000007a000000650000003e0000003c0000002f000000620000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e000000
- m_Name: C1
m_HashCode: 2194
m_OpeningDefinition: <color=#ffff40>
m_ClosingDefinition: </color>
m_OpeningTagArray: 3c000000630000006f0000006c0000006f000000720000003d000000230000006600000066000000660000006600000034000000300000003e000000
m_ClosingTagArray: 3c0000002f000000630000006f0000006c0000006f000000720000003e000000
- m_Name: C2
m_HashCode: 2193
m_OpeningDefinition: <color=#ff40FF><size=125%>
m_ClosingDefinition: </color></size>
m_OpeningTagArray: 3c000000630000006f0000006c0000006f000000720000003d000000230000006600000066000000340000003000000046000000460000003e0000003c00000073000000690000007a000000650000003d000000310000003200000035000000250000003e000000
m_ClosingTagArray: 3c0000002f000000630000006f0000006c0000006f000000720000003e0000003c0000002f00000073000000690000007a000000650000003e000000
- m_Name: C3
m_HashCode: 2192
m_OpeningDefinition: <color=#80A0FF><b>
m_ClosingDefinition: </color></b>
m_OpeningTagArray: 3c000000630000006f0000006c0000006f000000720000003d000000230000003800000030000000410000003000000046000000460000003e0000003c000000620000003e000000
m_ClosingTagArray: 3c0000002f000000630000006f0000006c0000006f000000720000003e0000003c0000002f000000620000003e000000

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f952c082cb03451daed3ee968ac6c63e
timeCreated: 1432805430
licenseType: Store
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,46 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2705215ac5b84b70bacc50632be6e391, type: 3}
m_Name: TMP Settings
m_EditorClassIdentifier:
m_enableWordWrapping: 1
m_enableKerning: 1
m_enableExtraPadding: 0
m_enableTintAllSprites: 0
m_enableParseEscapeCharacters: 1
m_EnableRaycastTarget: 1
m_GetFontFeaturesAtRuntime: 1
m_missingGlyphCharacter: 0
m_warningsDisabled: 0
m_defaultFontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_defaultFontAssetPath: Fonts & Materials/
m_defaultFontSize: 36
m_defaultAutoSizeMinRatio: 0.5
m_defaultAutoSizeMaxRatio: 2
m_defaultTextMeshProTextContainerSize: {x: 20, y: 5}
m_defaultTextMeshProUITextContainerSize: {x: 200, y: 50}
m_autoSizeTextContainer: 0
m_fallbackFontAssets: []
m_matchMaterialPreset: 1
m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45,
type: 2}
m_defaultSpriteAssetPath: Sprite Assets/
m_enableEmojiSupport: 1
m_MissingCharacterSpriteUnicode: 0
m_defaultColorGradientPresetsPath: Color Gradient Presets/
m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e,
type: 2}
m_StyleSheetsResourcePath:
m_leadingCharacters: {fileID: 4900000, guid: d82c1b31c7e74239bff1220585707d2b, type: 3}
m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b,
type: 3}
m_UseModernHangulLineBreakingRules: 0

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3f5b5dff67a942289a9defa416b206f3
timeCreated: 1436653997
licenseType: Pro
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e9f693669af91aa45ad615fc681ed29f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,143 @@
Shader "TextMeshPro/Bitmap Custom Atlas" {
Properties {
_MainTex ("Font Atlas", 2D) = "white" {}
_FaceTex ("Font Texture", 2D) = "white" {}
[HDR]_FaceColor ("Text Color", Color) = (1,1,1,1)
_VertexOffsetX ("Vertex OffsetX", float) = 0
_VertexOffsetY ("Vertex OffsetY", float) = 0
_MaskSoftnessX ("Mask SoftnessX", float) = 0
_MaskSoftnessY ("Mask SoftnessY", float) = 0
_ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
_Padding ("Padding", float) = 0
_StencilComp("Stencil Comparison", Float) = 8
_Stencil("Stencil ID", Float) = 0
_StencilOp("Stencil Operation", Float) = 0
_StencilWriteMask("Stencil Write Mask", Float) = 255
_StencilReadMask("Stencil Read Mask", Float) = 255
_CullMode("Cull Mode", Float) = 0
_ColorMask("Color Mask", Float) = 15
}
SubShader{
Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
Stencil
{
Ref[_Stencil]
Comp[_StencilComp]
Pass[_StencilOp]
ReadMask[_StencilReadMask]
WriteMask[_StencilWriteMask]
}
Lighting Off
Cull [_CullMode]
ZTest [unity_GUIZTestMode]
ZWrite Off
Fog { Mode Off }
Blend SrcAlpha OneMinusSrcAlpha
ColorMask[_ColorMask]
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#include "UnityCG.cginc"
struct appdata_t {
float4 vertex : POSITION;
fixed4 color : COLOR;
float2 texcoord0 : TEXCOORD0;
float2 texcoord1 : TEXCOORD1;
};
struct v2f {
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float2 texcoord0 : TEXCOORD0;
float2 texcoord1 : TEXCOORD1;
float4 mask : TEXCOORD2;
};
uniform sampler2D _MainTex;
uniform sampler2D _FaceTex;
uniform float4 _FaceTex_ST;
uniform fixed4 _FaceColor;
uniform float _VertexOffsetX;
uniform float _VertexOffsetY;
uniform float4 _ClipRect;
uniform float _MaskSoftnessX;
uniform float _MaskSoftnessY;
float2 UnpackUV(float uv)
{
float2 output;
output.x = floor(uv / 4096);
output.y = uv - 4096 * output.x;
return output * 0.001953125;
}
v2f vert (appdata_t v)
{
float4 vert = v.vertex;
vert.x += _VertexOffsetX;
vert.y += _VertexOffsetY;
vert.xy += (vert.w * 0.5) / _ScreenParams.xy;
float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert));
fixed4 faceColor = v.color;
faceColor *= _FaceColor;
v2f OUT;
OUT.vertex = vPosition;
OUT.color = faceColor;
OUT.texcoord0 = v.texcoord0;
OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex);
float2 pixelSize = vPosition.w;
pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1]));
// Clamp _ClipRect to 16bit.
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
return OUT;
}
fixed4 frag (v2f IN) : SV_Target
{
fixed4 color = tex2D(_MainTex, IN.texcoord0) * tex2D(_FaceTex, IN.texcoord1) * IN.color;
// Alternative implementation to UnityGet2DClipping with support for softness.
#if UNITY_UI_CLIP_RECT
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
color *= m.x * m.y;
#endif
#if UNITY_UI_ALPHACLIP
clip(color.a - 0.001);
#endif
return color;
}
ENDCG
}
}
CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI"
}

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 48bb5f55d8670e349b6e614913f9d910
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,145 @@
Shader "TextMeshPro/Mobile/Bitmap" {
Properties {
_MainTex ("Font Atlas", 2D) = "white" {}
[HDR]_Color ("Text Color", Color) = (1,1,1,1)
_DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0
_VertexOffsetX("Vertex OffsetX", float) = 0
_VertexOffsetY("Vertex OffsetY", float) = 0
_MaskSoftnessX("Mask SoftnessX", float) = 0
_MaskSoftnessY("Mask SoftnessY", float) = 0
_ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
_StencilComp("Stencil Comparison", Float) = 8
_Stencil("Stencil ID", Float) = 0
_StencilOp("Stencil Operation", Float) = 0
_StencilWriteMask("Stencil Write Mask", Float) = 255
_StencilReadMask("Stencil Read Mask", Float) = 255
_CullMode("Cull Mode", Float) = 0
_ColorMask("Color Mask", Float) = 15
}
SubShader {
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
Stencil
{
Ref[_Stencil]
Comp[_StencilComp]
Pass[_StencilOp]
ReadMask[_StencilReadMask]
WriteMask[_StencilWriteMask]
}
Lighting Off
Cull [_CullMode]
ZTest [unity_GUIZTestMode]
ZWrite Off
Fog { Mode Off }
Blend SrcAlpha OneMinusSrcAlpha
ColorMask[_ColorMask]
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#include "UnityCG.cginc"
struct appdata_t {
float4 vertex : POSITION;
fixed4 color : COLOR;
float2 texcoord0 : TEXCOORD0;
float2 texcoord1 : TEXCOORD1;
};
struct v2f {
float4 vertex : POSITION;
fixed4 color : COLOR;
float2 texcoord0 : TEXCOORD0;
float4 mask : TEXCOORD2;
};
sampler2D _MainTex;
fixed4 _Color;
float _DiffusePower;
uniform float _VertexOffsetX;
uniform float _VertexOffsetY;
uniform float4 _ClipRect;
uniform float _MaskSoftnessX;
uniform float _MaskSoftnessY;
v2f vert (appdata_t v)
{
v2f OUT;
float4 vert = v.vertex;
vert.x += _VertexOffsetX;
vert.y += _VertexOffsetY;
vert.xy += (vert.w * 0.5) / _ScreenParams.xy;
OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert));
OUT.color = v.color;
OUT.color *= _Color;
OUT.color.rgb *= _DiffusePower;
OUT.texcoord0 = v.texcoord0;
float2 pixelSize = OUT.vertex.w;
//pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1]));
// Clamp _ClipRect to 16bit.
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
return OUT;
}
fixed4 frag (v2f IN) : COLOR
{
fixed4 color = fixed4(IN.color.rgb, IN.color.a * tex2D(_MainTex, IN.texcoord0).a);
// Alternative implementation to UnityGet2DClipping with support for softness.
#if UNITY_UI_CLIP_RECT
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
color *= m.x * m.y;
#endif
#if UNITY_UI_ALPHACLIP
clip(color.a - 0.001);
#endif
return color;
}
ENDCG
}
}
SubShader {
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
Lighting Off Cull Off ZTest Always ZWrite Off Fog { Mode Off }
Blend SrcAlpha OneMinusSrcAlpha
BindChannels {
Bind "Color", color
Bind "Vertex", vertex
Bind "TexCoord", texcoord0
}
Pass {
SetTexture [_MainTex] {
constantColor [_Color] combine constant * primary, constant * texture
}
}
}
CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI"
}

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 1e3b057af24249748ff873be7fafee47
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

Some files were not shown because too many files have changed in this diff Show More