45 lines
1.0 KiB
C#
45 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class yolo : MonoBehaviour
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{
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public Pukvbrane pukvbrane;
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public GameObject totok;
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void PlaceObj(){
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int x = Random.Range(-821, 1000);
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int z = Random.Range(-950, 950);
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int y = 800;
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//pick y from either -75 and 845
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if (Random.Range(0, 2) == 0)
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{
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y = 1600;
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}
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GameObject iks = Instantiate(totok.gameObject, new Vector3(x, y, z), Quaternion.identity);
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iks.SetActive(true);
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnCollisionEnter(Collision other) {
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if(other.gameObject.tag == "Player"){
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pukvbrane.collectedcubes = 0;
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}
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else if (other.gameObject.tag == "puk"){
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Destroy(other.gameObject);
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pukvbrane.PlaceObj();
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}
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PlaceObj();
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Destroy(this.gameObject);
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}
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}
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